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#2141 Guest_CheeKy`_*

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Posted 09 January 2008 - 06:07 PM

LawL the only reason why I turtle is bc I play vs Insane comps to get promoted fast...and other comps dont work. Well ZH pwns...and the only good mod wich I played was shockwave and tht defence mod..I also would have liked this mod as it had cool units and armies but the promotion thing just makes it boring.

#2142 olli

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Posted 09 January 2008 - 08:48 PM

:rolleyes:

Its ironic and predictable.....


On the contrary.... the rank restriction prolongs the game and stops you teching up so quickly like in the origional ZH. you could have a superweapon built in 3 minutes and have the game over in about 8. Thats boring.

Or try the mod Remix 3.... that doesn't have the rank build restrictions, but tech level restrictions, and you need to research a new tech level from the command centre after certain buildings are built.

Edited by olli, 09 January 2008 - 08:52 PM.

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#2143 Creator

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Posted 09 January 2008 - 09:19 PM

Get rid of the promotions and give a boost to the defences..

Not. :rolleyes:

Hmm... I'm thinking about to release 2 versions. Contra 006 - classic Contra with promotion system. Contra 006A - the same, but without promotion system. It can satisfy the most of players.

The biggest thing that a mod makes unique are the special units and factions.

No. You need especial gameplay. People don't need clones of Generals which just look different.

The special thing for swg is Sws but u need to get to lvl 5to build sws

Honestly, rank 3.

Edited by Creator, 09 January 2008 - 09:20 PM.


#2144 Guest_Guest_RocketDoc_*_*

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Posted 10 January 2008 - 12:56 AM

Creator...

Is there any possibility that the game could have a "memory function", so it can remember how you last had it set up? just asking because I'm tired of entering team sides and Insane EVERYTIME I want to play...

Thanks ahead of time for answering

#2145 ApOcOlYpS

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Posted 10 January 2008 - 01:16 AM

LawL the only reason why I turtle is bc I play vs Insane comps to get promoted fast...and other comps dont work. Well ZH pwns...and the only good mod wich I played was shockwave and tht defence mod..I also would have liked this mod as it had cool units and armies but the promotion thing just makes it boring.


Awwww. He plays against insaine. Isn't that special. Please. Don't say you need to turtle until you and your friends take on the insaine ai in Remix (3 btw). They actually arn't that hard. as long as the person across from them doesn't die, you can get around the side of the map to his base easy.

But seriously, insaine isn't anything special. 2 ppl vs 6 insaine enemies, withought turttling. My friend and I do it all the time. (we do build defences for the early few strikes, but unless ur usa (which I also bet u play as most. SWG probably?) you have no planes for anti artillary, so you really can't turtle).

Also. how much $$$ do you start with? (if you're over 20k, than you really need a new play style.)

other thing. played shockwave, not too great. it doesn't seem to change too much from version to version, so get the first one and you'll still have about everything.
And look, you liked the defence mod. I wonder why?????

Edited by ApOcOlYpS, 10 January 2008 - 01:17 AM.


#2146 Pendaelose

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Posted 10 January 2008 - 11:37 AM

Get rid of the promotions and give a boost to the defences..

Not. :unsure:

Hmm... I'm thinking about to release 2 versions. Contra 006 - classic Contra with promotion system. Contra 006A - the same, but without promotion system. It can satisfy the most of players.


A simple launcher would be cool... it could just rename the .Big and .Scb files to play the correct version. With just a little tweeking it could be used to play default ZH and change language versions too.

That would rock.

The biggest thing that a mod makes unique are the special units and factions.

No. You need especial gameplay. People don't need clones of Generals which just look different.

Amen to that! I honestly have to say the thing that makes Contra and Remix truely different from mods such as Shockwave, Project Raptor, or even Vanilla ZH is that we aim to change the game-flow. Personaly, I wouldn't have it any other way. Making new units is not nearly as important as changing HOW the player plays.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


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Posted 10 January 2008 - 11:46 AM

well
i like the promotion system and i think contra wouldn't be half as fun the if promotion system is removed,cos if that happen you can build sw within 5 min and you wouldn't build any units , you wait for the sw and fire it(it will be like a sw skirmish)
so please don't remove the promotion system

Edited by Silverx, 10 January 2008 - 11:46 AM.


#2148 Guest_Guest_*

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Posted 10 January 2008 - 01:16 PM

i think 2 versions are good. as people could experiment in 006A and try it in the original

#2149 Legend_28

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Posted 10 January 2008 - 03:17 PM

A launcher would be a good idea, but i wouldnt release 2 versions just because its prolly alot more work for you, upping the relase date :unsure:

I think the AI's insane cheat should be removed or at least nerfed abit, coz 4 X promo is just sick, lol but AI money is ok .
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#2150 Guest_CheeKy`_*

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Posted 10 January 2008 - 03:31 PM

lol Well tbh ive never seen someone getting a sw in 5min but w/e. Apoc just stfu ok? Im not saying that playing vs insane is any special. Also I start with -1 dollar as I changed my skirmish settings and I will be able to win with rushing the comp but thats no fun. I think you are a big noob apoc and that I will totally pwn you on zh. Also Ive never said that I played this mod ever online with friends. Maybe the mod will get fun when I do but than I need to find people who have the mod/want to download it. Im not saying all of the gens suck but looking at the 3 games I played as USA, than I just think SWG and Air are underpowered. Mainly because SWG his basic strat is defending and killing the enemy with sws/high tech units. I really liked Air it had some cool units and the 2 airfields wich you were able to build were nice but it just lacked tanks and good planes at the start(to kill a comp). Also who said 8min games arent fun is lame as everybody has his own opinion about it. Maybe u are right about that gameplay makes the difference but the units in a mod/game make the gameplay. If you put a unit in wich kills every building in 1 shot the gameplay wont be fun. Also I liked the defence mod because it was something else than ZH and it had some awesome.

#2151 Legend_28

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Posted 10 January 2008 - 03:35 PM

ROFL, u calling HIM the noob when YOU edit your skirmish money to infinaty?!?!

OMFG L2P!

And AFG owns at start, use the anti defence ones on defense and AA units then rush in with comas and RocketVees.
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#2152 Guest_CheeKy`_*

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Posted 10 January 2008 - 07:54 PM

Yes as its more fun playing with infinite money.

#2153 ApOcOlYpS

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Posted 10 January 2008 - 10:43 PM

I played a game online with a map where you have infinite money. 2v2 human match. IT'S BORING AS HELL. My ally built like 30 war facs and started mass spaming tanks. The game nearly froze, but our opponents stood no chance. It's like a 10000000vs10000000 unit war, no stratagy at all. Rushing is a tactic, but not much of a stratagy. If you can't win a game withought killing the opponent by rushing them, you'll lose most of your multiplayer matches. A human player can easily stop a rush, and if they do, they have the economic advantage. (which is why I don't rush. I don't like to take that chance)

#2154 Creator

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Posted 11 January 2008 - 09:28 AM

I think the AI's insane cheat should be removed or at least nerfed abit, coz 4 X promo is just sick, lol but AI money is ok .

There is the same AI for all 3 difficulty levels. Difficulty is adjusted with ammount of cheats.

but the units in a mod/game make the gameplay.

Not always. You can add a unit which does not change anything.

If you put a unit in wich kills every building in 1 shot the gameplay wont be fun.

Commandos in CnC1, RA1 and CnC3 can kill every building in 1 shot. Is it sux?

Yes as its more fun playing with infinite money.

It screws up the AI. Computer waits until it gathers enough money to build something. It does not use -1 dollar cheat.

Edited by Creator, 11 January 2008 - 09:44 AM.


#2155 Legend_28

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Posted 11 January 2008 - 09:59 AM

WTF, Contra $100,000 starting money is enough to last me an entire game! (1V1)

And Creator i was awear of the AI multipling bonuses i think X4 is just a little bit unfair, but then again it is Insane!
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#2156 Taran

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Posted 11 January 2008 - 11:31 AM

If Creator remove the promotion system, Contra will lose the uniqueness...
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#2157 Guest_CheeKy`_*

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Posted 11 January 2008 - 02:44 PM

Ofcourse it makes a game unique and I agree with you there but the difference between you getting promoted and the computer just sucks. I think it would be more fun that you could buy the promotion system and have like normal general powers.

I also have a suggestion is it possible to get something where you can see how much power the 6k unit of cybernetic costs?
Improve the defences for usa please(swg,cybernetic,air) as its too weak to counter an insane Gla. I played with cybernetic yesterday and the only way I was able to win was by crawling with defences to the enemy base and spamming tanks non stop. Also the computer get promoted when killing 2 or 5 inf units WTF? I dont think the promotion system totally sucks but it just doesnt go fast enough. Also I would get better defences for Swg and Planes for Air. It would be cool to make the special airfield cheaper because you wont be able to get the planes right away, so the air player can choose wich airfield to build. Also make avengers cost more money and add the ability for all avengers to zap missiles again and add the ability to do the scan thing to all the USA generals at the start of the game. I also would like to see the MD range shortened as it outranges cybernetic assault and sentry drone...

#2158 Thats me!

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Posted 11 January 2008 - 05:27 PM

^You must be kidding
you can't defeat a gla ai with usa

Creator:1)will laser have more plasma weapons then particles in the next version?
2)will flame have more at weapons in the begin?

#2159 Guest_CheeKy`_*

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Posted 11 January 2008 - 06:07 PM

After playing all the armies till poison I found out that USA compared to them is just weak. It doesnt have any good tanks also the China INF battle fortress starts without units WTF for 5000? I also found out that the general with AA wich makes yellow poison stingers(idk the gen as it was comp) Those things are far too strong if you send in helix, nuke migs or whatever air unit they just get PWNED. It would also be cool to give the flame general Battlemasters with flame rounds and also get the tank veteran units not as promotion but just like normal zh. I really liked playing with China but it took me ages to get to lvl 5....:p Also limit the heroes to 5 as 100 its far too many..I also would make the Dragon overlord cheaper as it is a close combat unit and dies quite fast compared to what it costs.

#2160 Guest_Guest_*

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Posted 11 January 2008 - 06:32 PM

you must be ....not using usa and china effectively....those two side are almost same in term of overall strength...compare to gla....far to weak....to defeat them 1 on 1...




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