Suggestions
#2141 Guest_CheeKy`_*
Posted 09 January 2008 - 06:07 PM
#2142
Posted 09 January 2008 - 08:48 PM
Its ironic and predictable.....
On the contrary.... the rank restriction prolongs the game and stops you teching up so quickly like in the origional ZH. you could have a superweapon built in 3 minutes and have the game over in about 8. Thats boring.
Or try the mod Remix 3.... that doesn't have the rank build restrictions, but tech level restrictions, and you need to research a new tech level from the command centre after certain buildings are built.
Edited by olli, 09 January 2008 - 08:52 PM.
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#2143
Posted 09 January 2008 - 09:19 PM
Hmm... I'm thinking about to release 2 versions. Contra 006 - classic Contra with promotion system. Contra 006A - the same, but without promotion system. It can satisfy the most of players.Not.Get rid of the promotions and give a boost to the defences..
No. You need especial gameplay. People don't need clones of Generals which just look different.The biggest thing that a mod makes unique are the special units and factions.
Honestly, rank 3.The special thing for swg is Sws but u need to get to lvl 5to build sws
Edited by Creator, 09 January 2008 - 09:20 PM.
#2144 Guest_Guest_RocketDoc_*_*
Posted 10 January 2008 - 12:56 AM
Is there any possibility that the game could have a "memory function", so it can remember how you last had it set up? just asking because I'm tired of entering team sides and Insane EVERYTIME I want to play...
Thanks ahead of time for answering
#2145
Posted 10 January 2008 - 01:16 AM
LawL the only reason why I turtle is bc I play vs Insane comps to get promoted fast...and other comps dont work. Well ZH pwns...and the only good mod wich I played was shockwave and tht defence mod..I also would have liked this mod as it had cool units and armies but the promotion thing just makes it boring.
Awwww. He plays against insaine. Isn't that special. Please. Don't say you need to turtle until you and your friends take on the insaine ai in Remix (3 btw). They actually arn't that hard. as long as the person across from them doesn't die, you can get around the side of the map to his base easy.
But seriously, insaine isn't anything special. 2 ppl vs 6 insaine enemies, withought turttling. My friend and I do it all the time. (we do build defences for the early few strikes, but unless ur usa (which I also bet u play as most. SWG probably?) you have no planes for anti artillary, so you really can't turtle).
Also. how much $$$ do you start with? (if you're over 20k, than you really need a new play style.)
other thing. played shockwave, not too great. it doesn't seem to change too much from version to version, so get the first one and you'll still have about everything.
And look, you liked the defence mod. I wonder why?????
Edited by ApOcOlYpS, 10 January 2008 - 01:17 AM.
#2146
Posted 10 January 2008 - 11:37 AM
Hmm... I'm thinking about to release 2 versions. Contra 006 - classic Contra with promotion system. Contra 006A - the same, but without promotion system. It can satisfy the most of players.Not.Get rid of the promotions and give a boost to the defences..
A simple launcher would be cool... it could just rename the .Big and .Scb files to play the correct version. With just a little tweeking it could be used to play default ZH and change language versions too.
That would rock.
Amen to that! I honestly have to say the thing that makes Contra and Remix truely different from mods such as Shockwave, Project Raptor, or even Vanilla ZH is that we aim to change the game-flow. Personaly, I wouldn't have it any other way. Making new units is not nearly as important as changing HOW the player plays.No. You need especial gameplay. People don't need clones of Generals which just look different.The biggest thing that a mod makes unique are the special units and factions.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2147
Posted 10 January 2008 - 11:46 AM
i like the promotion system and i think contra wouldn't be half as fun the if promotion system is removed,cos if that happen you can build sw within 5 min and you wouldn't build any units , you wait for the sw and fire it(it will be like a sw skirmish)
so please don't remove the promotion system
Edited by Silverx, 10 January 2008 - 11:46 AM.
#2148 Guest_Guest_*
Posted 10 January 2008 - 01:16 PM
#2149
Posted 10 January 2008 - 03:17 PM
I think the AI's insane cheat should be removed or at least nerfed abit, coz 4 X promo is just sick, lol but AI money is ok .
My PC:
Intel Core 2 Duo, (2 CPU's) @ 2.66 Ghz
2048 MB Ram
NVIDIA 8300GS with 512 MB video Ram
19" Wide Screen TFT
- That's why i just own!
#2150 Guest_CheeKy`_*
Posted 10 January 2008 - 03:31 PM
#2151
Posted 10 January 2008 - 03:35 PM
OMFG L2P!
And AFG owns at start, use the anti defence ones on defense and AA units then rush in with comas and RocketVees.
My PC:
Intel Core 2 Duo, (2 CPU's) @ 2.66 Ghz
2048 MB Ram
NVIDIA 8300GS with 512 MB video Ram
19" Wide Screen TFT
- That's why i just own!
#2152 Guest_CheeKy`_*
Posted 10 January 2008 - 07:54 PM
#2153
Posted 10 January 2008 - 10:43 PM
#2154
Posted 11 January 2008 - 09:28 AM
There is the same AI for all 3 difficulty levels. Difficulty is adjusted with ammount of cheats.I think the AI's insane cheat should be removed or at least nerfed abit, coz 4 X promo is just sick, lol but AI money is ok .
Not always. You can add a unit which does not change anything.but the units in a mod/game make the gameplay.
Commandos in CnC1, RA1 and CnC3 can kill every building in 1 shot. Is it sux?If you put a unit in wich kills every building in 1 shot the gameplay wont be fun.
It screws up the AI. Computer waits until it gathers enough money to build something. It does not use -1 dollar cheat.Yes as its more fun playing with infinite money.
Edited by Creator, 11 January 2008 - 09:44 AM.
#2155
Posted 11 January 2008 - 09:59 AM
And Creator i was awear of the AI multipling bonuses i think X4 is just a little bit unfair, but then again it is Insane!
My PC:
Intel Core 2 Duo, (2 CPU's) @ 2.66 Ghz
2048 MB Ram
NVIDIA 8300GS with 512 MB video Ram
19" Wide Screen TFT
- That's why i just own!
#2156
Posted 11 January 2008 - 11:31 AM
#2157 Guest_CheeKy`_*
Posted 11 January 2008 - 02:44 PM
I also have a suggestion is it possible to get something where you can see how much power the 6k unit of cybernetic costs?
Improve the defences for usa please(swg,cybernetic,air) as its too weak to counter an insane Gla. I played with cybernetic yesterday and the only way I was able to win was by crawling with defences to the enemy base and spamming tanks non stop. Also the computer get promoted when killing 2 or 5 inf units WTF? I dont think the promotion system totally sucks but it just doesnt go fast enough. Also I would get better defences for Swg and Planes for Air. It would be cool to make the special airfield cheaper because you wont be able to get the planes right away, so the air player can choose wich airfield to build. Also make avengers cost more money and add the ability for all avengers to zap missiles again and add the ability to do the scan thing to all the USA generals at the start of the game. I also would like to see the MD range shortened as it outranges cybernetic assault and sentry drone...
#2158
Posted 11 January 2008 - 05:27 PM
you can't defeat a gla ai with usa
Creator:1)will laser have more plasma weapons then particles in the next version?
2)will flame have more at weapons in the begin?
#2159 Guest_CheeKy`_*
Posted 11 January 2008 - 06:07 PM
#2160 Guest_Guest_*
Posted 11 January 2008 - 06:32 PM
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