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#2121 morsematten

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Posted 03 January 2008 - 12:37 PM

yah, make the force field useful against light weaponary, but not heavy arti or firepower. i like that, lol. but i can't make decisions. do some one know how to beat the force field generator in the SW arsenal? teach me so i can beat my friend. he keeps sending arti with the forcefield to destory my base defence, before using it to attack my troops, which are obviously defenceless against them. and make force field last shorter? pls?
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#2122 Creator

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Posted 03 January 2008 - 05:21 PM

Happy New Year! :ohmy:

Thank you.

yah, make the force field useful against light weaponary

Done.

do some one know how to beat the force field generator in the SW arsenal?

Just wait until shield disappears. It is the easiest way. Use air strike or single artillery shot to activate his shield. Then retreat and wait. Then attack again. Shield needs 1 minute to reload. It is enough time to destroy it.

and make force field last shorter? pls?

Done.

Couldn't the laser general get a new type of a superweapon? A some sort of a plasmaray cannon?

Done. But it does not wot work as you discribed. You will see it in next release.

#2123 Guest_Kossumies6_*

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Posted 04 January 2008 - 10:55 AM

Thank you Creator. :xd:

#2124 PeeWee

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Posted 04 January 2008 - 12:15 PM

I got a suggestion for Demo (the coolest general!), expand the demo-trap system!

Right now its quite useless, i dont think many players would unload the 4 small traps in their trucks.
Maybe demo trucks should be able to pick up Adv.demo traps or unload their old ones and upgrade them for a bigger boom.
Same with the demo-buss, but maybe with shahids instead.
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#2125 Guest_Guest_*

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Posted 04 January 2008 - 01:25 PM

make some new vehicle for demo gen and new defense site...

#2126 morsematten

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Posted 04 January 2008 - 02:54 PM

thanks man creator. my friend will cry when he plays with me on 006. his forcefield shall no longer make me fear. creator, how bout allowing the stinger troopers/rpg troopers make sandbags so they can barricade themselves and force smaller versions of the stingersite? and can the workers get the AK-47 upgrade too? so they will not be so defenceless...
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#2127 morsematten

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Posted 04 January 2008 - 02:55 PM

sorry, i mean make smaller versions of stingersites.
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#2128 Creator

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Posted 05 January 2008 - 10:24 AM

how bout allowing the stinger troopers/rpg troopers make sandbags so they can barricade themselves and force smaller versions of the stingersite?

No. Too much microcontrol will be needed. I always try to avoid it.

PS: But I've added light field fortification construction ability to Jarmen Kell. It can be useful. Jarmen Kell can create rebel ambush, construct fortification for rebels and go away.

Edited by Creator, 05 January 2008 - 10:27 AM.


#2129 morsematten

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Posted 06 January 2008 - 02:30 PM

OH YEAH! better then nothing, lol. can't wait for contra 06.
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#2130 Guest_Guest_*

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Posted 08 January 2008 - 03:47 PM

Get rid of the promotions and give a boost to the defences..

#2131 PeeWee

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Posted 09 January 2008 - 07:26 AM

Get rid of the promotions and give a boost to the defences..


Not. :rolleyes:
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#2132 TX1138

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Posted 09 January 2008 - 07:58 AM

Get rid of the promotions and give a boost to the defences..


And why not shred the last vestiges of Generals from Contra while your at it, hmm? I think not.
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#2133 ApOcOlYpS

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Posted 09 January 2008 - 01:11 PM

Get rid of the promotions and give a boost to the defences..

And why not shred the last vestiges of Generals from Contra while your at it, hmm? I think not.


agreed. You can't get rid of the biggest thing that makes contra unique.

Edited by ApOcOlYpS, 09 January 2008 - 01:13 PM.


#2134 Guest_CheeKy`_*

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Posted 09 January 2008 - 01:47 PM

The biggest thing that a mod makes unique are the special units and factions. The promotion thing isnt anything new and just sucks. The special thing for swg is Sws but u need to get to lvl 5to build sws so it will never be possible vs a good player to get them. Gla will totally own u.

#2135 Guest_Kossumies6_*

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Posted 09 January 2008 - 03:43 PM

You fool. You most definitly don't need superweapons to win the games.
Besides, in contra you get many more promotion-points than in regular zero hour. :rolleyes:
Go find another mod that doesn't restrict the playing with promotion-points if you so hate them.

#2136 Guest_Kossumies6_*

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Posted 09 January 2008 - 03:45 PM

And in contra 006, superweapon general has one superweapon availiable at start.

#2137 Guest_fanatic fan of Contra_*

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Posted 09 January 2008 - 05:54 PM

please release please release please release!! graaaaa /cry /cry :mellow:

cant w8 for Contra mod! please release!! :rolleyes: :p :D :blush:

#2138 Guest_CheeKy`_*

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Posted 09 January 2008 - 05:54 PM

I already did as this mod just sucks bc of the promotions and btw no mod can beat zh :rolleyes:

#2139 Guest_CheeKy`_*

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Posted 09 January 2008 - 05:57 PM

Btw to get the super weapon u need to get a strat center and u need to be promoted for that as well so it kinda sucks....also swg should have not 1 superweapon available but alot more....

#2140 olli

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Posted 09 January 2008 - 06:02 PM

I already did as this mod just sucks bc of the promotions and btw no mod can beat zh :rolleyes:


Your a turtle player aren't you?
Which is why you hate the promotion tech tree? because you can't dont gain rank.

And the origional ZH is bland and boring.

Also in Contra, She has 4 superweapons.

ICBM
Blackout
Particle Cannon
Tomahawk storm

Edited by olli, 09 January 2008 - 06:04 PM.

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