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#3301 Su8perkillr

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Posted 07 November 2010 - 08:26 PM

True, but if units will survive better, you can do more with less money. If you get more money instead of that, you will have more units and thus more firepower. Either one, they are similiar.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3302 Casojin

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Posted 08 November 2010 - 02:28 AM

Current USA situation is that it has early economy disadvantage due to expensive collector and supply depot (plus deadly AA long range that can bring $1200 Chinook down in a short moment). And not just that, USA units in Contra are slower to produce and more expensive (and less effective without micro) than China units. USA force can be effective with better economy or if the eco should not be disturbed, then survivability is key to solve this disadvantage.
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#3303 Arcadian Daze

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Posted 08 November 2010 - 03:24 PM

i agree with casojin,

1 rank one AA unit can take out 2 chinooks with ease.

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#3304 Guest_Nunya Bisness_*

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Posted 05 February 2011 - 09:52 AM

Gla assault general should have king tiger as a level five(but not super)unit either jagdpanzer or king tiger but one should be used. all genarals should have a navy (if you do this
you should extend the maps water areas so they have room to move)and if you are having trouble with menu's more levels and\or vehicle family factories (eg:tanks ifv's transports and technicles)an austrailian faction with(vehicles)Abrams Heavy tank landcruser-ifv
Engineer-vehicle Bushmaster-pmv ASLAV(aircraft)arh-tiger FIII-Strategic-bomber RAAF-superhornet"Rhino"(infantry)LIght infantry wepons should be modeld to look like an austeyr And fire accuretly at long ranges do aboyt as much damage as the rangers but cost 500ish and hav anti tank capabilities with the m203 granade launcher,the wepon should do below average damage and have below average rate of fire but having this supports austrailian versatility
The commando in my opinion should be stealthed (obviosly)be armed with an austeyr assault rifle and should be inbetween col.burton and
jarmen kell-meh rate of fire but doing huge damege against soft targets-infantry and the like but have no anti tank capabillity and should have plasic explosive-to do what commandos do best, BLOW SH** UP (Navy)Anzac-frigate Anzac-destroyer Canberra-class-assault-ship.Flame general needs balensing he is to weak,
Mabey a higher infantry build rate for infantry general, more early game assault general assalt thingies,jarmen kell needs faster ability recharge-he is currently not a hero but a glorified sniper,change chain gun upgrade to mini-gun upgrade-these things have a rate of fire of 3000 plus shots a minute,tanks bareley dameging infantry doesent make much sense(hint),try to make all units have a unique use-heavy tanks=forward rush
infantry=ocupy towns and make great base reserves,genarals is almost a decade old and graphics (3d espessialy)dont age well generals is not exeptionally bad here but a bit of plastic surgery couldent hurt,the shaitan gun spinning graphic is very... well just look closely at it
because i can't really explain it,the battle fortress should not be removed but rather,have it's power lowered and made into a rank 5 vehicle rather than a super unit,thrax's poisener's name should be changed to toxin tank(my oppinion)Change the particle uplink cannon to a ion cannon(superweapon general with the horribly underwhelming particle cannon... how the mighty hath fallen).i think you're mod is the best mod in command and conquer and these are just my oppinions-frendly advice i hope the best for you're modding and until i type again Das Vadanya(that means good bye right)

#3305 Casojin

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Posted 05 February 2011 - 03:37 PM

- Navy is not added because the engine doesn't support bugless navy stuffs.
- New faction is not added because of AI limitation (AI supported factions in ZH are limited to 12).

BTW, what is King Tiger? Tank? Helicopter?
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#3306 gundamwen

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Posted 05 February 2011 - 06:51 PM

King Tiger is a German heavy tank , and also jagdpanzer..... should be Jagdpanther, it is a tank destroyer.
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#3307 Casojin

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Posted 05 February 2011 - 06:57 PM

Heavy tank during WW2.....I think a single AP shell from a modern tank can blast it to pieces. Also, Tiger Tank is slow and doesn't fit GLA tactic. Jagdpanther might fit AT role. Shockwave mod uses it as light artillery.
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#3308 gundamwen

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Posted 05 February 2011 - 07:03 PM

Agree!! any WWII tank will be useless in the most recent modern day warfare .
Oh.....maybe still depend on the situation.

Edited by gundamwen, 05 February 2011 - 07:06 PM.

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#3309 Casojin

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Posted 06 February 2011 - 05:51 AM

Though Scorpion is WWII era tank too but it is fast and rearmed with rocket (which suits GLA hit&run tactic).
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#3310 Su8perkillr

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Posted 06 February 2011 - 06:35 PM

King tiger (http://en.wikipedia.org/wiki/Tiger_II)
max speed is 41.5 kph, so it isnt outrun by modern tanks
It has a 88 MM cannon, so it has some firepower, suits GLA
Maybe it can serve as marauder?
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3311 Casojin

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Posted 07 February 2011 - 01:59 AM

Tank info from wiki

M1 Abrams
Top speed: 72 kph
Off-road: 52.8 kph
Main weapon: 120mm smoothbore cannon

T90
Top speed: 60 kph
Main weapon: 125mm smoothbore cannon (which can also launch ATGM)



Tiger 88mm is big gun back in WWII but as I told you, it's not much compare to these days. Its slowness doesn't suit GLA.
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#3312 dcesarec

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Posted 07 February 2011 - 09:22 AM

I was suggesting tank Degman as replacement for Marauder. But, no new tanks will be added for 008 version.

http://en.wikipedia....iki/M-95_Degman
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#3313 gundamwen

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Posted 07 February 2011 - 05:56 PM

Ah~~~~! A Croatian tank........ I see!! you are trying to sell your own tank. :rolleyes:
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#3314 dcesarec

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Posted 07 February 2011 - 10:24 PM

Ah~~~~! A Croatian tank........ I see!! you are trying to sell your own tank. :grin:


Well...ofcourse :rolleyes:
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#3315 Guest_Nunya bisness_*

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Posted 12 February 2011 - 09:15 AM

Me again The king tiger would have enough armour to go TOE TO TOE WITH AN OVERLORD old-suits gla profile tech 5 to avoid overpowering them-that's china's job the navy mod bit might work if you had anphibious workers (Scwiminwagens anyone?) and dosent shockwave have vanilla factions as well as extras And not tiger-KING TIGER there is a differance you know and quite alot of gla units come from ww2 (Katyusha was russian artilery-look up operation bagration and i didn't know scorpion tanks came from ww2 but you are probably right)the king tiger has 180 mm of front armour and like you said an 88 mm main gun could travel a sustained speed of 38 kilometers an hour and yes 88mm STILL packs huge amounts of firepower Had high explosive shells had 2 7.92 mm machine guns as secondary weapons who in hell dosen't think that is awesome and the flak gun is slow so that must not be a big issue. camo netting would make it suit the hit and run tactic-sort of. . . and yeah i bet the desert cruser/karcardan or whatever it was called had hit and run in mind(sarcasim) and while i'm writing i found a bug where the toxin sprayers all go to the same spot-right on top of eachover when purchased
now that im done repling to replies i can give some more idea's assoult genaral could be given an airstrip as an excuse to put in awesome planes that don't fit the timeline-to avoid bad replies and all round greif-he's gla assoult and should be a genaral with units deseined as such.panzer nacker and
(old model) mig would be good picks.chinas main airforce still consistes of (sensored) mitsubishi zero's and infantry should have them-to avoid contaminaiting airbases with this cac i sugest making them war factory planes(to avoid horibleness)as said in the bio his main wepon is numbers and these things realy REALY suck when not used this way.mabye making brutal ai (particularly china) Use numbers of overwhelming size.javelin soldiers
should be superweapon generals elite infantry-good verses all-just make sure you get the graphic right (it should look prety much like the missle falls out of the launcher then boostes and goes very high and comes down on(For infantry)the ground and(for vehicles-including planes)on the unit and on the screen the blast should measure about 1 inch in diameter. if you are able to get australia up and runing with a navy mod you should make the canberra class a super unit.just because i can't get over this hatred of king tigers it is a superheavy tank not just a heavy and 125 mm smoothbore gun might be fearsome but so is 88 mm of high explosive-more than meets todays requirements oh and while im on topic of ww2 a german battle ship might be a good super navy unit if possible(only possible gla counter to Carriers)and so i don't sound like a nazi Bast%$$# the german battle ships of ww2 were far superior to the allied ones and thus should be used as the Aforementioned counter(and don't even start about "gla hit an run tactics")
For more information look up http//www.absoluteastronomy.com/topics/german_Battleship_Bismark.thank you for your time

#3316 Casojin

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Posted 13 February 2011 - 02:27 PM

Austraian Army >>> Creator once said in this topic (earlier) that he will not add new army.

Assault Gen aircraft >>> If you play 005, you will be able to use it. Creator removed Assault Gen Airfield in 006 onward.

Navy >>> Creator tried many techniques to implement them and dislike it. It's said in some of these pinned topics but I can't remember which one.


88mm cannon maybe a big gun during WWII but it's comparable to light tank these days (modern tanks use 120mm or 125mm with specialized design to penetrate modern armor). Comparing with ERA or Composite armor, 180mm is pretty useless. WWII Bazooka can almost penetrate its frontal armor and can even penetrate the rear armor. So, a single missile defender could have blasted it to pieces.

Also, it's slow and that's the main point that it doesn't fit. Also note that slow and tough SUPER units are unique and limited. Unlimited slow and tough units would not fit GLA.

Edited by Casojin, 13 February 2011 - 02:28 PM.

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#3317 Su8perkillr

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Posted 13 February 2011 - 03:19 PM

Navy wasnt added because it would be buggish as hell. As soon as there is something working for it, he said he MIGHT add it.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3318 Casojin

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Posted 14 February 2011 - 01:58 AM

Yea, he doesn't want to see a battlship climbing a coastal cliff.
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#3319 Guest_Nunya Bisness_*

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Posted 18 February 2011 - 01:41 AM

I figered out the navy bug-game classes navy as war factory units and glitches because it doesent have water as a boundary, and pi** off with the king tiger being weak it could EASILY take 20 ww2 tanks at once and bazooka infantry kill would have been normal tiger you were thinking of.seriously
king tiger's rule, put them in the game. On another note, i was wrong about the bismark being the best ship gla could use-somalian mothership is stealth and real so use that. I know it is hard to do a navy mod but it is so worth it.fafnirs sheild is easy to penetrate-make it stronger.

#3320 Casojin

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Posted 20 February 2011 - 03:02 PM

Fafnir shield is front only. If enemy attacks form the rear or side, it is useless. The shield itself can block everything except energy weapon and shockwave from area effect weapon.
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