Suggestions
#3301
Posted 07 November 2010 - 08:26 PM
#3302
Posted 08 November 2010 - 02:28 AM
#3303
Posted 08 November 2010 - 03:24 PM
1 rank one AA unit can take out 2 chinooks with ease.
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3304 Guest_Nunya Bisness_*
Posted 05 February 2011 - 09:52 AM
you should extend the maps water areas so they have room to move)and if you are having trouble with menu's more levels and\or vehicle family factories (eg:tanks ifv's transports and technicles)an austrailian faction with(vehicles)Abrams Heavy tank landcruser-ifv
Engineer-vehicle Bushmaster-pmv ASLAV(aircraft)arh-tiger FIII-Strategic-bomber RAAF-superhornet"Rhino"(infantry)LIght infantry wepons should be modeld to look like an austeyr And fire accuretly at long ranges do aboyt as much damage as the rangers but cost 500ish and hav anti tank capabilities with the m203 granade launcher,the wepon should do below average damage and have below average rate of fire but having this supports austrailian versatility
The commando in my opinion should be stealthed (obviosly)be armed with an austeyr assault rifle and should be inbetween col.burton and
jarmen kell-meh rate of fire but doing huge damege against soft targets-infantry and the like but have no anti tank capabillity and should have plasic explosive-to do what commandos do best, BLOW SH** UP (Navy)Anzac-frigate Anzac-destroyer Canberra-class-assault-ship.Flame general needs balensing he is to weak,
Mabey a higher infantry build rate for infantry general, more early game assault general assalt thingies,jarmen kell needs faster ability recharge-he is currently not a hero but a glorified sniper,change chain gun upgrade to mini-gun upgrade-these things have a rate of fire of 3000 plus shots a minute,tanks bareley dameging infantry doesent make much sense(hint),try to make all units have a unique use-heavy tanks=forward rush
infantry=ocupy towns and make great base reserves,genarals is almost a decade old and graphics (3d espessialy)dont age well generals is not exeptionally bad here but a bit of plastic surgery couldent hurt,the shaitan gun spinning graphic is very... well just look closely at it
because i can't really explain it,the battle fortress should not be removed but rather,have it's power lowered and made into a rank 5 vehicle rather than a super unit,thrax's poisener's name should be changed to toxin tank(my oppinion)Change the particle uplink cannon to a ion cannon(superweapon general with the horribly underwhelming particle cannon... how the mighty hath fallen).i think you're mod is the best mod in command and conquer and these are just my oppinions-frendly advice i hope the best for you're modding and until i type again Das Vadanya(that means good bye right)
#3305
Posted 05 February 2011 - 03:37 PM
- New faction is not added because of AI limitation (AI supported factions in ZH are limited to 12).
BTW, what is King Tiger? Tank? Helicopter?
#3306
Posted 05 February 2011 - 06:51 PM
#3307
Posted 05 February 2011 - 06:57 PM
#3308
Posted 05 February 2011 - 07:03 PM
Oh.....maybe still depend on the situation.
Edited by gundamwen, 05 February 2011 - 07:06 PM.
#3309
Posted 06 February 2011 - 05:51 AM
#3310
Posted 06 February 2011 - 06:35 PM
max speed is 41.5 kph, so it isnt outrun by modern tanks
It has a 88 MM cannon, so it has some firepower, suits GLA
Maybe it can serve as marauder?
#3311
Posted 07 February 2011 - 01:59 AM
M1 Abrams
Top speed: 72 kph
Off-road: 52.8 kph
Main weapon: 120mm smoothbore cannon
T90
Top speed: 60 kph
Main weapon: 125mm smoothbore cannon (which can also launch ATGM)
Tiger 88mm is big gun back in WWII but as I told you, it's not much compare to these days. Its slowness doesn't suit GLA.
#3312
Posted 07 February 2011 - 09:22 AM
http://en.wikipedia....iki/M-95_Degman
#3313
Posted 07 February 2011 - 05:56 PM
#3314
Posted 07 February 2011 - 10:24 PM
Ah~~~~! A Croatian tank........ I see!! you are trying to sell your own tank.
Well...ofcourse
#3315 Guest_Nunya bisness_*
Posted 12 February 2011 - 09:15 AM
now that im done repling to replies i can give some more idea's assoult genaral could be given an airstrip as an excuse to put in awesome planes that don't fit the timeline-to avoid bad replies and all round greif-he's gla assoult and should be a genaral with units deseined as such.panzer nacker and
(old model) mig would be good picks.chinas main airforce still consistes of (sensored) mitsubishi zero's and infantry should have them-to avoid contaminaiting airbases with this cac i sugest making them war factory planes(to avoid horibleness)as said in the bio his main wepon is numbers and these things realy REALY suck when not used this way.mabye making brutal ai (particularly china) Use numbers of overwhelming size.javelin soldiers
should be superweapon generals elite infantry-good verses all-just make sure you get the graphic right (it should look prety much like the missle falls out of the launcher then boostes and goes very high and comes down on(For infantry)the ground and(for vehicles-including planes)on the unit and on the screen the blast should measure about 1 inch in diameter. if you are able to get australia up and runing with a navy mod you should make the canberra class a super unit.just because i can't get over this hatred of king tigers it is a superheavy tank not just a heavy and 125 mm smoothbore gun might be fearsome but so is 88 mm of high explosive-more than meets todays requirements oh and while im on topic of ww2 a german battle ship might be a good super navy unit if possible(only possible gla counter to Carriers)and so i don't sound like a nazi Bast%$$# the german battle ships of ww2 were far superior to the allied ones and thus should be used as the Aforementioned counter(and don't even start about "gla hit an run tactics")
For more information look up http//www.absoluteastronomy.com/topics/german_Battleship_Bismark.thank you for your time
#3316
Posted 13 February 2011 - 02:27 PM
Assault Gen aircraft >>> If you play 005, you will be able to use it. Creator removed Assault Gen Airfield in 006 onward.
Navy >>> Creator tried many techniques to implement them and dislike it. It's said in some of these pinned topics but I can't remember which one.
88mm cannon maybe a big gun during WWII but it's comparable to light tank these days (modern tanks use 120mm or 125mm with specialized design to penetrate modern armor). Comparing with ERA or Composite armor, 180mm is pretty useless. WWII Bazooka can almost penetrate its frontal armor and can even penetrate the rear armor. So, a single missile defender could have blasted it to pieces.
Also, it's slow and that's the main point that it doesn't fit. Also note that slow and tough SUPER units are unique and limited. Unlimited slow and tough units would not fit GLA.
Edited by Casojin, 13 February 2011 - 02:28 PM.
#3318
Posted 14 February 2011 - 01:58 AM
#3319 Guest_Nunya Bisness_*
Posted 18 February 2011 - 01:41 AM
king tiger's rule, put them in the game. On another note, i was wrong about the bismark being the best ship gla could use-somalian mothership is stealth and real so use that. I know it is hard to do a navy mod but it is so worth it.fafnirs sheild is easy to penetrate-make it stronger.
#3320
Posted 20 February 2011 - 03:02 PM
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