Suggestions
#1501 Guest_monkey poo_*
Posted 13 January 2007 - 01:00 AM
#1502
Posted 13 January 2007 - 01:03 AM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1503 Guest_Guest_*
Posted 13 January 2007 - 11:08 AM
Demo Gen: in stead of Jarmen Kell:
Dude in a long black coat and a black suitcase.
Capable of placing explosives anywhere on the map (toxin, nuclear, timed and
manual controlled explosives and mines and demo traps).
Can also call up terrorists and is armed with two hand pistols and throws grenades.
(you can use the model of a hacker {I think} kneel down, open suitcase, takeout explosive, run away)
Stealth Gen: Jarmen Kell has got a knife –like burton- and is capable of walking in to the command centre and use one of the enemy his general power (50% he’ll survive) and he can walk in to occupied buildings , clear them and walk out.
Super weapon Gen: in stead of Burton a James bond like figure.
Almost similar to Burton but with extra gadgets.
Can get a car at the war factory.
Car: stealth, shoots missiles, leaflet drop from exhaust, Jumping over rivers and other stuff.
For Demo, toxin and assault Gen: Trebuchet (wooden medieval weapon)-base defense-
Cheap ($200/$150), no GLA hole, strong vs infantry, light vehicles and buildings
Weak vs tanks harmless vs airplains. It isn’t accurate and it isn’t fast. When the crew gain ranks the trebuchet will become faster and more accurate.
Demo: shoots demo traps or cluster bombs.
Toxin: shoots barrels toxin
Assault: shoots large rocks or heads of slain enemies that immobilise the enemy his troops
(won’t work on cyborgs)
Upgrade for assault:
I) [name]: let it throw burning rocks
II) Advanced construction: give it more armour and make it stronger and more accurate.
Some thinks I dislike:
Immobilise of demo: it won’t work (sending video’s works better then sending a plane)
Please give airplanes more AI so they don’t get them self killed
Super unit of the toxin takes to long to shoot
PS. I added this thing also by the Remix suggestion, sorry
#1504
Posted 13 January 2007 - 03:11 PM
Even terroests in todays world has access to modern weapons from the ww2 onwards possably even some old ww1 weapons could be found but very rare.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1505
Posted 14 January 2007 - 08:11 AM
but when dead units stay on hte filed you got a big problem , I know it from my map Mountain Conflict, so forget about it as fast as possible
#1506 Guest_monkey poo_*
Posted 14 January 2007 - 07:31 PM
#1507
Posted 14 January 2007 - 07:51 PM
Creator i don't think will add a sam site for SW gen cos pend has already got one in remix for her, and since pend shares everything with creator so he can use if he choose too then it unlikely he will if not in contra5.how about a super long rang anti air missle lancher for china side and Sw gen since she has bad anti air weapons. also can you make it so avengers shoot ground units, it doesn't have to be strong or anything but it would hlp it stay alive. also tankgen and nuke gen red gaurds don't come out 2 by 2.
Avengaers are AA not ground fighting vehicals if you want them to live longer then put them with a group of ground units. There support units AA and target designator to help your units be more accurate and so forth.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1508
Posted 17 January 2007 - 09:36 AM
1. make multiple buildings and defenses selectable at once, so you can put like 4 barracks in a team, and make the process of mass-producing units easier.
2. this one is more of a opinion but here goes, change the model of demos aircrafts, i personally think they ruin the feel of the mod, i suggest changing the from a guy riding a missile to a heavily modified biplane, with welded metal plates, airframes and rocket boosters on them (same roles and damage just different looks)
i know generals is not meant not be realistic, but its not meant to be super Mario smash brothers either
#1509
Posted 17 January 2007 - 06:47 PM
also i think adding a "USA technology general" "GLA scavenger(marauder) general" and "China artillery general" can be a good idea...
#1510
Posted 17 January 2007 - 06:53 PM
Do you know what a cyborg is?and it shouldn't need any ambulances, cuz when there is no fleshy human infantry theres no need of ambulance.
A cyborg is a human body that has been enharnced using electronics and other such means, U can't keep a cyborg running simply by maintaining there electronics u still need to maintain the body. A cyborg would most likly still have a human brain aswell as heart/lungs and other such organs aswell as kidneys to keep the blood nontoxic, blood would be needed to move oxgen thought the body.
No matter how hightech something becomes u wont ever change the way the human body requires oxgen.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1511
Posted 17 January 2007 - 07:01 PM
also the construction dozer should become a Contruction Drone...a small faster version of old dozer that is cheaper but weaker.
I've thaught about this a bunch of times... I'm still always tempted to do it.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1512
Posted 17 January 2007 - 07:04 PM
BUT what is stopping a cyborg driving a dozer?
It could happen.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1513
Posted 17 January 2007 - 07:07 PM
The dozer is fine imo, it would be nice to change it possably.
BUT what is stopping a cyborg driving a dozer?
It could happen.
obviously one of Strogified Rangers is driving it!
I do like the idea of a Standard Drone as a dozer, and a walking unit for the adv dozer. I almost made the walking one a few times, I just never liked the way it looked... but I might give it another try.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1514
Posted 17 January 2007 - 07:11 PM
Well would it not be cheeper for a cyber general to simply modify the dozers to be drone/ai controled?The dozer is fine imo, it would be nice to change it possably.
BUT what is stopping a cyborg driving a dozer?
It could happen.
obviously one of Strogified Rangers is driving it!
I do like the idea of a Standard Drone as a dozer, and a walking unit for the adv dozer. I almost made the walking one a few times, I just never liked the way it looked... but I might give it another try.
Maybe u should keep the basic dozer and add a small like antena or somethign to it to give it a drone feel... BUT not one of them lil gaurdian drone looking things.
And the advance dozer why not make a 2 legged one that has more tougher thicker legs to show it being less mobile but more stronger to hold the construction mechanic devise, Add a crain on it maybe haha
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1515
Posted 17 January 2007 - 08:26 PM
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#1516
Posted 17 January 2007 - 08:28 PM
you could adapt the body of the anti tank/infantry mechs, and where its guns go, have some welders or, building tools. i would like to see that. it would fit nicely for cyber
Thats the plan.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1517
Posted 17 January 2007 - 08:33 PM
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#1518
Posted 18 January 2007 - 12:05 AM
1. Reduce the Retaliators Effectiveness and Damage radius against Aircraft and IMO horribly imbalanced
2. Give all USA Ranger based infantry the ability to use an M-203 Frag and M-203 HE. The HE would allow them to stand better against tanks that try to run them over and the frag would create added survivability to a few rangers combating an infantry rush early game. both of these should have minimal affects towards buildings. The projectile for these would fly in a straight line like a rocket and be mildly inaccurate.
3. The M-203 flash bang grenades the already come with do not go fast enough and should not arc at all as the do go in a straight line.
4. The Nuke general has a good back ground image and torso but his face is ridiculous. and needs replacing to something frightening yes but not something as silly as that.
5. Berta needs a strict build limit. I suggest 2-3.
thanks to dats and Bittah Commander for the sig
Originally from Serenity:
"Do you know what your sin is Mal?"
"Go to Hell. I'm a fan of all seven. Right now, I'll have to go with Wrath"
Make Tiberian Sun/Firestorm Open Source!
#1519
Posted 18 January 2007 - 01:13 AM
Reduce them more?1. Reduce the Retaliators Effectiveness and Damage radius against Aircraft and IMO horribly imbalanced
Aircraft always were and always have been fragile.
Try using a better strategy (B-52s make great holes in defense)
Woah. That's why you have Rocket Soldiers.2. Give all USA Ranger based infantry the ability to use an M-203 Frag and M-203 HE. The HE would allow them to stand better against tanks that try to run them over and the frag would create added survivability to a few rangers combating an infantry rush early game. both of these should have minimal affects towards buildings. The projectile for these would fly in a straight line like a rocket and be mildly inaccurate.
Mix Rockets and Rangers for Max effect.
This would just trivialize the Rockets existence.
Ever fired an M203? They're not as straight forward as you might have seen.3. The M-203 flash bang grenades the already come with do not go fast enough and should not arc at all as the do go in a straight line.
They require quite an arc to obtain maximum efficiency range.
His face is supposed to be ridiculous. I mean. All that radiation. I bet he's sterile too.4. The Nuke general has a good back ground image and torso but his face is ridiculous. and needs replacing to something frightening yes but not something as silly as that.
Don't let you enemies build any.5. Berta needs a strict build limit. I suggest 2-3.
Or don't let them get into an effective firing range of your units.
Besides should the Aurora also have a strict build limit?
What about so many other sides uber units?
The hand has five fingers. Capable and strong. Able to both create and destroy
#1520
Posted 18 January 2007 - 02:07 AM
Im going to start stalking you now ubermedic
Edited by Medik, 18 January 2007 - 02:08 AM.
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