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#1641 Pendaelose

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Posted 30 January 2007 - 04:04 PM

I think the 7 rank idea is interesting... and not a bad idea... but I have run into some problems.

Silly as it may sound, theres no more shortcut buttons for additional powers. 3/4ths of all the generals are at a full 11 buttons. Theres nothing I can add to rank7 because theres no room to put the buttons.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1642 OMRi1712

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Posted 30 January 2007 - 04:55 PM

than make a survey and find what the players dosnst use and remove them.


BTW somebody knows HEB here?

#1643 Phoenix911

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Posted 30 January 2007 - 05:17 PM

we don't need more ranks gezz, and alout of the skills everyone uses.
Tank gen forexsample has alot of skills witch have to be there and to be honest i would be soo damn anoyed if i had to wait till rank 6 or 7 to unlock a unit.

Tbh having any more ranks would only kill the gameplay remix has and i would soo hate it.
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#1644 Gredinus

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Posted 30 January 2007 - 05:51 PM

Maybe rank 7 for GLA only.

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#1645 OMRi1712

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Posted 30 January 2007 - 07:32 PM

we don't need more ranks gezz, and alout of the skills everyone uses.
Tank gen forexsample has alot of skills witch have to be there and to be honest i would be soo damn anoyed if i had to wait till rank 6 or 7 to unlock a unit.

Tbh having any more ranks would only kill the gameplay remix has and i would soo hate it.


you dont understand.. AAALLLLLL the units and buildings will be available in the 5 rank as normal.
the 7 rank will offer 2\1 more upgrades like the artillery barrage will cover more land and thats kind of things.
the nuke general upgrade for 5 nuke warheads will be that also (if creator agree).

#1646 Pendaelose

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Posted 30 January 2007 - 07:37 PM

than make a survey and find what the players dosnst use and remove them.

I did that before I added any new powers.

we don't need more ranks gezz, and alout of the skills everyone uses.
Tank gen forexsample has alot of skills witch have to be there and to be honest i would be soo damn anoyed if i had to wait till rank 6 or 7 to unlock a unit.

Tbh having any more ranks would only kill the gameplay remix has and i would soo hate it.

I wouldn't make anything farther down the tree... I'd add new powers, but its a mute point as I'm out of space to work with.

Maybe rank 7 for GLA only.

all or none... besides, GLA doesn't need that kind of bonus. I've got alot of ideas for GLA now and I'm confidant they will be on par with the other generals. It was more than a year ago when I posted that I lacked GLA ideas, and I've been brain-storming ever sence. I have lots of ideas now and I'm sure they will live up to the same standards.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1647 OMRi1712

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Posted 30 January 2007 - 09:15 PM

disable building ability (jarman kel):
-disable the building forever
-wait time is 3-4 minutes

?

#1648 Ubermedic

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Posted 30 January 2007 - 10:53 PM

disable building ability (jarman kel)

Alright. But which factions Kel?

-disable the building forever

No Sell no Perma Disable. I'd be bombing my own base because of one kel that some how got that shot in.
No way

-wait time is 3-4 minutes

Way too long.
It'd just end up being annoying.
Besides. Any good GLA player would only need 2 minutes TOPS.
No one would need 3-4 minutes.
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#1649 Phoenix911

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Posted 31 January 2007 - 02:31 AM

we don't need more ranks gezz, and alout of the skills everyone uses.
Tank gen forexsample has alot of skills witch have to be there and to be honest i would be soo damn anoyed if i had to wait till rank 6 or 7 to unlock a unit.

Tbh having any more ranks would only kill the gameplay remix has and i would soo hate it.


you dont understand.. AAALLLLLL the units and buildings will be available in the 5 rank as normal.
the 7 rank will offer 2\1 more upgrades like the artillery barrage will cover more land and thats kind of things.
the nuke general upgrade for 5 nuke warheads will be that also (if creator agree).

Dude you don't understand!!!
A rank is a rank regaurdless as to what goes in that rank it is still a rank, ie: it would suck to have to get passed 5... hell in some of my games i only bearly reach 4 and wil by then.
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#1650 Bozopof

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Posted 31 January 2007 - 03:46 AM

-Jetpack Col burton for air force general.

-Jarmen Kel, armed with a grenade launcherinstead of a sniper for demolition general. diffrence? the grenade launcher clears the garrisioned buildings (civilian buildings) and this Kel can also plant bombs.

-Delta force (infantry unit powerfull than ranger) for air force instead of the old rangers.

-Give Flame general another hero, a flamethrower is a good idea. but its taken, so i guess a mortar unit with inflamable shell is good, not only it can kill infantry easily from distance it can also cook everyone in a building.

-That "Miner" unit for china should be Tank gen's hero. after all he is too much powerfull.

-Normal black lotus for nuke (cuz he is too powerfull already) and super lotus for infantry.

-Tear gas for Super weapon's hero. (disables infantry in an area cooldown 30 seconds.)

-Microwave gun for laser gen's hero to clear the buildings.

-Toxin grenade for toxin gen to allow him clear the buildings cooldown 1 minutes.

-now for units give Assault and demolition generals a "Salvage craft" air force, like hercules for air force but it drops 2 or 3 salvages.

-air force force for demolition is really fantasy and unrealistic. give them something else. xample give him the old aircraft you used for assault with the diffrence that it is wired up and when falls on ground it explodes and blows up the units around, even the friendlies.

Edited by Bozopof, 31 January 2007 - 03:58 AM.


#1651 Death_Pheonix

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Posted 31 January 2007 - 10:17 AM

-air force force for demolition is really fantasy and unrealistic. give them something else. xample give him the old aircraft you used for assault with the diffrence that it is wired up and when falls on ground it explodes and blows up the units around, even the friendlies.


yes i totally agree! i suggest earlier heavily modified bi planes with rocket thrusters on them and metal chunks, basically a scrap plane. so GLA style!


another suggestion, give assault f 14s for generals delivery system, with the health of a 10, but faster due to after burners!

YES I KNOW ITS AMERICAN, F 14 is obsolete, and iran uses em, so give em to assault.
:)
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#1652 Guest_Raven_*

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Posted 31 January 2007 - 11:49 AM

7 ranks?! I for one object. Like Phoenix said, getting to rank 5 already takes a tad too long much less rank 7! If you guys would want bigger range of damage from General's Powers, why not create more upgrades or army specific benefits? I feel that the General's powers are already good enough, any more or any less would not make much of a difference.

xXx

#1653 Pendaelose

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Posted 31 January 2007 - 04:42 PM

I think 7 ranks would be fine if the right things were in the 6th and 7th ranks, but it hardly matters as there arn't any free command buttons to use on them.

If every general were changed to resemble Remix tank general, there would be plenty of room for 7 techs, but I don't think that would be good for gameplay.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1654 Striker26

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Posted 31 January 2007 - 06:57 PM

more than 5 ranks to me would be overkill, its already hard to get to rank 5 and if somebody adds more ranks an average person with contra's ai will die or win before they can even get to rank 6

#1655 OMRi1712

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Posted 31 January 2007 - 07:56 PM

can you bring back the old Aurora Alpha blast model for the SW & AF generals?

#1656 Phoenix911

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Posted 01 February 2007 - 01:41 AM

can you bring back the old Aurora Alpha blast model for the SW & AF generals?

Personly if u want aurora models u should look at reloaded v3.2 (not v4 cos he fucked it in that version)
There was tons of auroras in that like 5 all for airforce that u could upgrade them slowly.... the last 2 became kinda overkill tho lol, it was called epsilon bomber. they all had diff names like beta, alpha, zeta or watever :)
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#1657 Bozopof

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Posted 01 February 2007 - 05:37 AM

I strongly suggest putting the Zulfiqar tank for assault, Iranian made tank but unfortunedly no blueprints ever released for it. but they say it looks really like abrams, with slightly longer range.

#1658 OMRi1712

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Posted 01 February 2007 - 05:41 AM

i mean to the blast that the aurora bomb dose.
the planes will stay as they are. only the explosion effect will be changed.

#1659 Phoenix911

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Posted 01 February 2007 - 11:35 AM

I strongly suggest putting the Zulfiqar tank for assault, Iranian made tank but unfortunedly no blueprints ever released for it. but they say it looks really like abrams, with slightly longer range.

90% Of all modern tanks in the world are of similer designs now....
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A wise man chooses death before war, A wiser man chooses not to become war.
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Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#1660 Pendaelose

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Posted 01 February 2007 - 05:24 PM

i mean to the blast that the aurora bomb dose.
the planes will stay as they are. only the explosion effect will be changed.


the airfuel bomb effect is also called TBM (Thermobilic Mixture). There is a TBM upgrade for Flame china that gives them several TBM weapons. Being that this is a flame china weapon there is no reason to add it to the USA.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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