Suggestions
#1641
Posted 30 January 2007 - 04:04 PM
Silly as it may sound, theres no more shortcut buttons for additional powers. 3/4ths of all the generals are at a full 11 buttons. Theres nothing I can add to rank7 because theres no room to put the buttons.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1642
Posted 30 January 2007 - 04:55 PM
BTW somebody knows HEB here?
#1643
Posted 30 January 2007 - 05:17 PM
Tank gen forexsample has alot of skills witch have to be there and to be honest i would be soo damn anoyed if i had to wait till rank 6 or 7 to unlock a unit.
Tbh having any more ranks would only kill the gameplay remix has and i would soo hate it.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1644
Posted 30 January 2007 - 05:51 PM
#1645
Posted 30 January 2007 - 07:32 PM
we don't need more ranks gezz, and alout of the skills everyone uses.
Tank gen forexsample has alot of skills witch have to be there and to be honest i would be soo damn anoyed if i had to wait till rank 6 or 7 to unlock a unit.
Tbh having any more ranks would only kill the gameplay remix has and i would soo hate it.
you dont understand.. AAALLLLLL the units and buildings will be available in the 5 rank as normal.
the 7 rank will offer 2\1 more upgrades like the artillery barrage will cover more land and thats kind of things.
the nuke general upgrade for 5 nuke warheads will be that also (if creator agree).
#1646
Posted 30 January 2007 - 07:37 PM
I did that before I added any new powers.than make a survey and find what the players dosnst use and remove them.
I wouldn't make anything farther down the tree... I'd add new powers, but its a mute point as I'm out of space to work with.we don't need more ranks gezz, and alout of the skills everyone uses.
Tank gen forexsample has alot of skills witch have to be there and to be honest i would be soo damn anoyed if i had to wait till rank 6 or 7 to unlock a unit.
Tbh having any more ranks would only kill the gameplay remix has and i would soo hate it.
all or none... besides, GLA doesn't need that kind of bonus. I've got alot of ideas for GLA now and I'm confidant they will be on par with the other generals. It was more than a year ago when I posted that I lacked GLA ideas, and I've been brain-storming ever sence. I have lots of ideas now and I'm sure they will live up to the same standards.Maybe rank 7 for GLA only.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1647
Posted 30 January 2007 - 09:15 PM
-disable the building forever
-wait time is 3-4 minutes
?
#1648
Posted 30 January 2007 - 10:53 PM
Alright. But which factions Kel?disable building ability (jarman kel)
No Sell no Perma Disable. I'd be bombing my own base because of one kel that some how got that shot in.-disable the building forever
No way
Way too long.-wait time is 3-4 minutes
It'd just end up being annoying.
Besides. Any good GLA player would only need 2 minutes TOPS.
No one would need 3-4 minutes.
If your rush ain't ready. Don't take the shot.
The hand has five fingers. Capable and strong. Able to both create and destroy
#1649
Posted 31 January 2007 - 02:31 AM
Dude you don't understand!!!we don't need more ranks gezz, and alout of the skills everyone uses.
Tank gen forexsample has alot of skills witch have to be there and to be honest i would be soo damn anoyed if i had to wait till rank 6 or 7 to unlock a unit.
Tbh having any more ranks would only kill the gameplay remix has and i would soo hate it.
you dont understand.. AAALLLLLL the units and buildings will be available in the 5 rank as normal.
the 7 rank will offer 2\1 more upgrades like the artillery barrage will cover more land and thats kind of things.
the nuke general upgrade for 5 nuke warheads will be that also (if creator agree).
A rank is a rank regaurdless as to what goes in that rank it is still a rank, ie: it would suck to have to get passed 5... hell in some of my games i only bearly reach 4 and wil by then.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1650
Posted 31 January 2007 - 03:46 AM
-Jarmen Kel, armed with a grenade launcherinstead of a sniper for demolition general. diffrence? the grenade launcher clears the garrisioned buildings (civilian buildings) and this Kel can also plant bombs.
-Delta force (infantry unit powerfull than ranger) for air force instead of the old rangers.
-Give Flame general another hero, a flamethrower is a good idea. but its taken, so i guess a mortar unit with inflamable shell is good, not only it can kill infantry easily from distance it can also cook everyone in a building.
-That "Miner" unit for china should be Tank gen's hero. after all he is too much powerfull.
-Normal black lotus for nuke (cuz he is too powerfull already) and super lotus for infantry.
-Tear gas for Super weapon's hero. (disables infantry in an area cooldown 30 seconds.)
-Microwave gun for laser gen's hero to clear the buildings.
-Toxin grenade for toxin gen to allow him clear the buildings cooldown 1 minutes.
-now for units give Assault and demolition generals a "Salvage craft" air force, like hercules for air force but it drops 2 or 3 salvages.
-air force force for demolition is really fantasy and unrealistic. give them something else. xample give him the old aircraft you used for assault with the diffrence that it is wired up and when falls on ground it explodes and blows up the units around, even the friendlies.
Edited by Bozopof, 31 January 2007 - 03:58 AM.
#1651
Posted 31 January 2007 - 10:17 AM
-air force force for demolition is really fantasy and unrealistic. give them something else. xample give him the old aircraft you used for assault with the diffrence that it is wired up and when falls on ground it explodes and blows up the units around, even the friendlies.
yes i totally agree! i suggest earlier heavily modified bi planes with rocket thrusters on them and metal chunks, basically a scrap plane. so GLA style!
another suggestion, give assault f 14s for generals delivery system, with the health of a 10, but faster due to after burners!
YES I KNOW ITS AMERICAN, F 14 is obsolete, and iran uses em, so give em to assault.
#1652 Guest_Raven_*
Posted 31 January 2007 - 11:49 AM
xXx
#1653
Posted 31 January 2007 - 04:42 PM
If every general were changed to resemble Remix tank general, there would be plenty of room for 7 techs, but I don't think that would be good for gameplay.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1654
Posted 31 January 2007 - 06:57 PM
#1655
Posted 31 January 2007 - 07:56 PM
#1656
Posted 01 February 2007 - 01:41 AM
Personly if u want aurora models u should look at reloaded v3.2 (not v4 cos he fucked it in that version)can you bring back the old Aurora Alpha blast model for the SW & AF generals?
There was tons of auroras in that like 5 all for airforce that u could upgrade them slowly.... the last 2 became kinda overkill tho lol, it was called epsilon bomber. they all had diff names like beta, alpha, zeta or watever
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1657
Posted 01 February 2007 - 05:37 AM
#1658
Posted 01 February 2007 - 05:41 AM
the planes will stay as they are. only the explosion effect will be changed.
#1659
Posted 01 February 2007 - 11:35 AM
90% Of all modern tanks in the world are of similer designs now....I strongly suggest putting the Zulfiqar tank for assault, Iranian made tank but unfortunedly no blueprints ever released for it. but they say it looks really like abrams, with slightly longer range.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1660
Posted 01 February 2007 - 05:24 PM
i mean to the blast that the aurora bomb dose.
the planes will stay as they are. only the explosion effect will be changed.
the airfuel bomb effect is also called TBM (Thermobilic Mixture). There is a TBM upgrade for Flame china that gives them several TBM weapons. Being that this is a flame china weapon there is no reason to add it to the USA.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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