Bozopof, on Jan 26 2007, 04:26 PM, said:
Mad DOG... Not Mad Cat. Mad Dog is the Clan Wolf name for the Vulture. Vulture is the InnerSphere name or the mech. Mad CAT is also known as a TimberWolf.Mad cat is differnt than Vulture.
and i dont think Vulture and Fafnir are in the same type. Fafnir is assault mech but Vulture is a long range support mech. so...
missle barrages act like katyusha missles. they bring devastating amount of damage and cuz Vulture has a fast speed it can easily run away from the slow Fafnir. so in fact, Vulture OWNS Fafnir. but at a cost, infantry...Vulture cannot fire accurate at them. the meduim lasers on his both side provides AA defense but they are not fast enough to hit the fast airplanes. so if you use your airplanes wisely you can also beat Vulture. the pulse laser turret under the body (under the front side of his body) provides a short range defense against weakened tanks and light armor and the pulse laser turret spins on its own, so while Vulture is busy hitting the enemies in long distance the pulse can hit something else. makes the mech capable to hit 3 targets at a time. ( missles = long range defense, Meduim lasers = ground and air, Pulse laser = short range defense.)
Fafnir vs Vulture is less about weapons and more about pilots and situatioin. Duel Heavy Gause riffels have the same Range as LRM20s (atleast in MW2-4) so the Fafnir has an equal chance at long range combat. The missiles are locking, the Duel Hvy Gause are 1 shot 1 kill sniper style. (or atleast serriously screw a mech up). The Vulture is much faster though, thats true.... but it lacks range advantage, so its speed is worth nothing in that kind of long range show down.
Now, if the Fafnir has an AMS and ECM equipement he can serriously screw up the Vulture, no contest. The Gause are line of sight, no lock required, but the missiles need to lock AND can be shot down by an AMS.
In close quarters (such as a city) a Fafnir has a huge advantage. The Line of Sight is limited, preventing long range combat, and the Fafnir has drasticly more armor, giving it a strong advantage at close range.
But, we are comparing apples and Oranges. Vulture is a 60 ton Heavy (almost a medium) Fafnir is a 100 ton Assault. I prefer Medium and Heavy mechs. The assaults are too slow for my taste, but that doesn't mean that a good pilot can't ruin your day from one.
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and also about your "AI limit" i found an idea.
make generals to follow diffrent ways...WTF that means? I'll tell you. anyone played reborn? if you have the normal factions have 3 commanders to select in the general power section (where star points are spent) or such. if you choose one you gain diffrent stuff and cant choose the other one. make generals choose what they want to be.
I know this style... theres others aswell. such as Just have a player choose "USA" in the army selection and then have the 4 generals as selectable tabs on the Command center. you can even make the player choose what command style after he builds his strategy center... BUT this also serriously screws with the AI. The ZH AI is EXTREAMLY buggy even out of the box, and I have no intention of testing its mettle any more than I have to.