Jump to content


Photo

General Comments/Suggestions


  • Please log in to reply
1143 replies to this topic

#901 Berethin

Berethin
  • Members
  • 71 posts
  • Location:Good ole' Ohio
  •  Amateur Writer, Veteran Gamer

Posted 27 January 2009 - 06:29 PM

Yes, that's what I mean; the heroes would not be standing still and letting the troll knock them around at its pleasure! :D What I was suggesting is that a troll would be strong enough to take down a hero, one on one, without taking into account a hero's powers like blademaster or the like. Also, like I said, I think the trolls could stand to be a touch more resistant versus spears and arrows, as sometimes they go down too easily to them. I think this would do more justice to both trolls and heroes alike.

I'm not saying that I want a hero to be strong enough to take down anything that comes its way. I'm just saying that I think we should look at how the trolls work a little more closely. I'd have no problem with a troll being able to kill a hero, one on one, if the hero was simply spared the humiliation of being used as a basketball! :crazed:

#902 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 27 January 2009 - 06:29 PM

So the knockback wouldn't happen all the time. Simple! *insert Meerkat chirp*

#903 Neth

Neth

    God's Shadow

  • Project Team
  • 930 posts
  • Projects:Taking over the world
  •  Technician of Execution

Posted 27 January 2009 - 07:46 PM

The "magic" elven walls ( :D ) also have a hole in them, on the left front corner when youre looking at the gate.

Also, the meerkat says "Simples!" :crazed: That advert rocks.

Posted Image
Posted Image

This face means nothing, these hands hold nothing, these lungs are empty, these eyes are blind


#904 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 27 January 2009 - 11:13 PM

well this seems like the perfect time to resurrect a suggestion of mine from arguments past:
randomize the knockback against heros.
this is about a close as we can get to simulating a hero's dodging during a face-off with a troll.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image


#905 Wanderer∞

Wanderer∞

    title available

  • Members
  • 273 posts
  • Location:Egypt, Southern Arizona
  •  Movie Critic

Posted 27 January 2009 - 11:49 PM

Agree with randomization!

Random=Chaos. I'm just an agent of chaos... :D
Posted Image
How 'bout a magic trick?

"Never give up. Never surrender."
-Captain Jason Nesmith

#906 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 28 January 2009 - 12:53 AM

I was thinking that but wasn't going to say it :D

#907 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 28 January 2009 - 01:32 AM

Fine, but its gotta be most of the time (60-70%) just to make people be a little more careful and to add viability to trolls which would give a reason not to just orc/goblin spam to victory.
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#908 Berethin

Berethin
  • Members
  • 71 posts
  • Location:Good ole' Ohio
  •  Amateur Writer, Veteran Gamer

Posted 28 January 2009 - 05:24 AM

I agree with the idea of randomization – anything that keeps the heroes from being knocked around all the time!

I wondered if maybe light heroes would have a higher chance of avoiding knockback. They'd simply to be nimbler - especially elven heroes. Maybe the hobbits could be immune to knock-back. :p

#909 Argeleb

Argeleb

    title available

  • Members
  • 266 posts
  • Location:Finland

Posted 28 January 2009 - 09:38 AM

Well, when troll attacking a hobbit it's easy to miss :p
Fan of mods:
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb Posted Image

#910 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 28 January 2009 - 05:55 PM

I like the idea for a nimbleness factor.

#911 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 28 January 2009 - 10:12 PM

i dont know how easy or difficult that would be to implement (speaking of the 'nimbleness factor' here) but it would be rather nice.
and why was this so hard to push through the beta forums, but is getting such a reception from the rest of the audience? :p

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image


#912 Vithar-133

Vithar-133

    Violent Gandhi

  • Project Team
  • 1,975 posts
  • Location:The Universe
  • Projects:Existing
  •  It's not your skill, boys. It's your will. Ooh-rah!

Posted 30 January 2009 - 12:20 AM

Because most of the private team are as stubborn as elves, while those outside of the private forums aren't.

Posted ImagePosted Image
Posted ImagePosted Image


#913 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 30 January 2009 - 02:44 AM

I am only stubborn on realism and lore.

#914 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 31 January 2009 - 06:19 PM

After playing some 1.05.06 with Jonas, I just realized how much trolls suck in the public version. Seriously, 4 crossbow hordes took out two trolls before they could do any damage at all. So whoever said make trolls better against archers and spears, it's been done :xcahik_:

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#915 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 31 January 2009 - 06:40 PM

In the original BFME game, the unit counter tactics were a bit different from the messed up version that we have now, will there be any midifications to greater resemble the original unit counter system?
I will remember Rhovanion Alliance, RIP .

Posted Image

#916 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 31 January 2009 - 06:50 PM

Yes, very, very many.


Cavalry is a lot stronger, archers are much weaker to all melee damage are probably the biggest.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#917 Hasfusel

Hasfusel

    title available

  • Members
  • 425 posts
  • Location:England

Posted 31 January 2009 - 08:54 PM

I had quite an idea. I want to see what you all think.

Realistically, if a leader died in front of his troops they'd all suffer damage to their morale and maybe even retreat. And if your troops managed to kill an enemy leader they'd likely gain a high boost to their morale and rally.
So, I was thinking... If a hero dies, all the units in a leadership-sized radius are debuffed to a degree measured by the cost (representing importance) of the hero for a small amount of time. If the hero was really awesome, like Gandalf or Elrond, they'd flee for their lives.
On the other hand, if you can kill an enemy hero your units gain a boost for a small amount of time because they've just offed one of the opposing generals.
It's realistic and would be great for the mod. It could really turn the tide of battle and make you think twice before pushing heroes into battle.

#918 Neth

Neth

    God's Shadow

  • Project Team
  • 930 posts
  • Projects:Taking over the world
  •  Technician of Execution

Posted 31 January 2009 - 08:56 PM

I think thats a very good idea, if your leader who was holding you all together died i'd run. :p

*spelling fixed

Edited by Nethelen Narcu, 31 January 2009 - 08:56 PM.

Posted Image
Posted Image

This face means nothing, these hands hold nothing, these lungs are empty, these eyes are blind


#919 Vithar-133

Vithar-133

    Violent Gandhi

  • Project Team
  • 1,975 posts
  • Location:The Universe
  • Projects:Existing
  •  It's not your skill, boys. It's your will. Ooh-rah!

Posted 31 January 2009 - 09:04 PM

Not sure how possible that is, but it would be interesting to see, although a leader's death should affect any units present...

But, this would probably require time to implement and balance...

Posted ImagePosted Image
Posted ImagePosted Image


#920 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 01 February 2009 - 12:24 AM

I had quite an idea. I want to see what you all think.

Realistically, if a leader died in front of his troops they'd all suffer damage to their morale and maybe even retreat. And if your troops managed to kill an enemy leader they'd likely gain a high boost to their morale and rally.
So, I was thinking... If a hero dies, all the units in a leadership-sized radius are debuffed to a degree measured by the cost (representing importance) of the hero for a small amount of time. If the hero was really awesome, like Gandalf or Elrond, they'd flee for their lives.
On the other hand, if you can kill an enemy hero your units gain a boost for a small amount of time because they've just offed one of the opposing generals.
It's realistic and would be great for the mod. It could really turn the tide of battle and make you think twice before pushing heroes into battle.



This opposite of this is being planned for Theoden. When he dies, your rohan units go crazy and become unselectable but start slaughtering everything around them. Huge damage boosts.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users