ideas
#161
Posted 22 April 2008 - 09:40 PM
As for the infantry idea, there are some engine limitations in there. Sure, it's fine for a game where momentum is considered, but BFME doesn't do that. What's to stop a player from rapidly clicking on the unit he wants to attack and essentially resetting the ability to create another mini-charge?
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#162
Posted 22 April 2008 - 09:56 PM
Upgrade X, eh? You mean horses get another upgrade? Better steeds = better than Upgrade X!
If there isn't room in the Palantir then I think there are two options; global upgrade and global spell. If it was a global upgrade it'd have to be very expensive and probably not quite so strong. If it was a global spell I think it would need to be quite high level (say, requiring 10 points).
Just of note - I wasn't just referring to Rohan, I think it'd be good as an upgrade/power for any of the factions. And also I think it would be good applying it to heroes too (which may well serve the global thing better). The infantry one simply might not be possible, though.
Just on a similar subject, can you remember that Shadowfax is the fastest horse, and that Eomer's horse (and even Glorfindel's) should never be able to keep up with it
#163
Posted 22 April 2008 - 10:33 PM
And yes, they've remembered it
Cheers,
-mike
#164
Posted 22 April 2008 - 10:59 PM
IMO, in speed terms (not including flying units and kept in constant order regardless of speed upgrades)
1) Gandalf (Shadowfax)
2) Glorfindel (Asfaloth)
3) Theoden (Snowmane)
4) Nazgul
=5) Elven Cavalry (inc. Elven Cavalry Heroes)
=5) Dunedain Cavalry (inc. Aragorn's Steed Roheryn)
6) Rohirrim (inc. Rohan's Cavalry Heros)
7) All other cavalry
Just a nice touch that doesn't particularly affect balance but just adds that bit more realism.
If a 'For Frodo' was viable at all, I agree it'd be better as a warchant ability that increases speed and does initial crush damage. I only suggested it as a global thing to increase the absolutely lame speed of the Guards of the Citadel
#165
Posted 23 April 2008 - 02:39 PM
But as Theoden ain't running for death at every battle, he should indeed have the same speed as the Rohirrim, in my opinion
Also, in my eyes..
1. Gandalf
2. Glorfindel
3. Nazgul
4. The rest...
5. The armored rest... (if requierd )
I'm putting the Nazguls in 3rd, because they are more of an scary ghost on horseback to put fear in their enemies, rather than real fighthers... (IMO)
Glorfindel... well, I don't remember it to detail, but I think I remember that his steed were indeed a hell of a steed...
To make my statement... It's just dang annoying if your mounted forces doesn't have the same speed... Your sending your cavalry force to the enemy... Theoden's halfway dead before the rest comes... Same goes for Gandalf, but he can manage alone better (with ze skills and all)
The 4th Age version 0.8 has been released: Link
#166
Posted 23 April 2008 - 03:31 PM
Also Lauri is right in horse speeds, it's better for gameplay to match the more minor heroes with their cavalry, not that they couldn't run faster, but that it just works better.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#167
Posted 23 April 2008 - 03:44 PM
Also Lauri is right in horse speeds, it's better for gameplay to match the more minor heroes with their cavalry, not that they couldn't run faster, but that it just works better.
Hmm... on that note, I have an idea, I don't know if it's possible but can you make the horse speeds vary with the different units they travel with? Let me clarify, in Age of Empires II if you selected a knight and a men-at-arms and told them to move then the knight would slow down as to avoid the afore-mentioned run into the enemy and die problem. I was just wondering if this was possible so that if you have peasants and Theoden selected then Theoden would slow down and trot slowly with the peasants while still riding his horse.
"Support the Faithful, Serve the Poor." ~ Motto of the Knight's Hospitaller
"Better be ill spoken of by one before all than by all before one." ~ Scottish Proverb
"Drink is the curse of the land. It makes you fight with your neighbor. It makes you shoot at your landlord and it makes you miss him." ~ Irish Proverb
#168
Posted 23 April 2008 - 04:10 PM
But as Theoden ain't running for death at every battle
Isn't that the point of a battle?
I understand what you're saying, in that regard, though I've never really had a problem with Eomer, for example, riding off that little bit ahead. If it were possible as Gaelicman said, where when selected in groups units travel at the same speed, I think Theoden should then have his individual speed a bit faster.
The Nazgul's steeds were said to be very strong and very fast - a point was made, infact, of saying just how fast they were, just to emphasise that Asfaloth (Glorfindel's) was even faster. Their mean strength was fear, as you said, but unlike the army of the dead they had physical power - both with a sword and with mind.
Elven horses (and thus Dunedain horses - although can the Dunedain mount?) were said to be better than the horses of the Rohirrim, except the Mearas. So while I understand keeping the speed of mounted heroes constant within a faction, I think they should be different across factions - so that Elven cavalry (all 1 unit that they have ) is faster than Rohirrim, which is faster than Wargs/Gondor Cavalry etc.
Back to the Theoden thing, though, as there are mounted royal guards, do you think then that the royal guards could be faster than other cavalry, allowing Theoden to ride up ahead and be faster than normal Rohirrim and yet not be alone. I just want to re-enact the charge of the Pelennor!
Nertea, are you running the mod now or is it still Dain?
#169
Posted 23 April 2008 - 04:22 PM
And IIRC BFME doesn't have a speed constancy feature. BFME2 does I think, but this game is limited. So here's how I would put it:
-Gandalf
-Glorfindel
-Nazgul
-All Elf Cavalry
-All Rohan Cavalry (incl. heroes)
-All Lightly Armoured other Cavalry (eg. some Daleic units) and Wargs (incl. heroes in this class, like Sharku and Hildigais)
-All Heavily Armoured other Cavalry (eg. Knights of Gondor, KoDA, Knights of Morgul, also includes heavily armoured heroes like Boromir and Faramir and Imrahil)
I think it's the best that can be done with the limited system and keeping "troop" heroes with their troops.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#170
Posted 23 April 2008 - 04:54 PM
#172
Posted 23 April 2008 - 06:54 PM
"Support the Faithful, Serve the Poor." ~ Motto of the Knight's Hospitaller
"Better be ill spoken of by one before all than by all before one." ~ Scottish Proverb
"Drink is the curse of the land. It makes you fight with your neighbor. It makes you shoot at your landlord and it makes you miss him." ~ Irish Proverb
#173
Posted 23 April 2008 - 11:04 PM
Heh, I'd support it would also work well for archers, though it might make them OP what with the current upgrades.
Cheers,
-mike
#174
Posted 23 April 2008 - 11:51 PM
As for the mearas being faster than the elven steeds, wouldn't the great horses of Valinor outrun them? (Of course these are of no real significance in the 3rd age, save perhaps for Glorfindel, Aragorn and the roquentari, but none of them should be able to outrun Shadowfax).
#175
Posted 24 April 2008 - 03:16 AM
#176
Posted 24 April 2008 - 03:49 PM
As for the mearas being faster than the elven steeds, wouldn't the great horses of Valinor outrun them? (Of course these are of no real significance in the 3rd age, save perhaps for Glorfindel, Aragorn and the roquentari, but none of them should be able to outrun Shadowfax).
Not if legend is true, no. The Mearas are said to be descended from the Lord of Horses himself - Orome's great steed Nahar. However, that doesn't stop there from being other descendants of Nahar in Valinor - kin of the Mearas, so to speak, but (apart from Nahar, obviously) none would be 'obviously' or 'specially' better than the Mearas of Middle-earth. To be honest, we just don't have enough information, but on the whole, the descandants of Nahar are going to be the best, regardless of them being steeds of Elves or Men.
#177
Posted 24 April 2008 - 09:23 PM
And aye, EA's just catching up... It wasn't made for BFME2, but RotWK acctually Aye, that's even later than BFME2
The 4th Age version 0.8 has been released: Link
#178
Posted 24 April 2008 - 09:28 PM
Edited by Gaelicman15, 24 April 2008 - 09:29 PM.
"Support the Faithful, Serve the Poor." ~ Motto of the Knight's Hospitaller
"Better be ill spoken of by one before all than by all before one." ~ Scottish Proverb
"Drink is the curse of the land. It makes you fight with your neighbor. It makes you shoot at your landlord and it makes you miss him." ~ Irish Proverb
#179
Posted 25 April 2008 - 05:26 AM
On the whole horses keeping up with infantry thing, I'm pretty sure that combining cavalry with infantry (in one battalion, mind you) keeps them in step. Judging from what's been said, it's probably impossible to implement into seperate battalions, but I'm just throwing it out there for the sake of it.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#180
Posted 25 April 2008 - 08:00 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
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