Comments & Suggestions for Beta 4.5
#281
Posted 26 June 2007 - 01:23 AM
#282
Posted 26 June 2007 - 04:42 AM
I like Spiderlings, and they will stay:
- In Lairs
- As summons of Shelob
- Spell Book
We will only remove them as regular units.
I DO hate the Spider Rider though and like GN said, we might give them to Lairs (or Inns maybe?), but I don't want them as regular units. They are too "non-Tolkien" :/
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#283
Posted 26 June 2007 - 06:19 AM
*lvl 1) Leadership
*lvl 3) Heavy Slash (heavy attack, does knockback damage)
*lvl 4) Staunch Warrior (Shagrat gains 60% armour when near structures)
*lvl 6) Body Guards (4 Black Uruks Protect Shagrat)O
#284
Posted 26 June 2007 - 02:58 PM
New powers are mostly up to what Sûl can do though, cause of those that have followed me from the beginning you know that my worst area of modding is Hero Powers
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#285
Posted 26 June 2007 - 04:25 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#286
Posted 26 June 2007 - 05:01 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#287
Posted 26 June 2007 - 06:59 PM
And as for Shagrat Powers, if I may suggest
**lvl2** Rampage/Heavy Hitter (name sucks I know )
kind of like a Carnage that deals knockback for a 20/30 secon duration
**lvl5** Watch Man of Cirith Ungol
Think of Theoden's King's Favor, Give targeted units Experience
**lvl6**Loot
Same as Lurtz's Pillage. Think about it for a second, Shagrat was the one who brought Frodo's Mithril Vest to Barad-dûr when he escaped from Cirith Ungol.
Henry Miller, Tropic of Cancer
#288
Posted 26 June 2007 - 07:07 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#289
Posted 26 June 2007 - 09:35 PM
@(Elves Topic)
Here are som rough (incomplete) skins of some of them...I have. Mind you I haven touched them in a long time. Your not looking for design purposes right now, but more of color purposes.
LORIEN ARCHERS
LORIEN WARRIORS
EDIT: I Know it should be in the screenshots part (I think), but the elves disscussion is in here. So that's why I posted them here.
So, anyone remembers these? I say let's use them in the mod, they really look like light-armoured Woodelves.
Edit: Mmh, seems the pictures don't work anymore. Can you post them again Downfall?
Edited by Mordor Slayer, 26 June 2007 - 09:36 PM.
#290
Posted 26 June 2007 - 09:42 PM
I don't know if Naz would like me to polish them up some more and donate them though.
EDIT: Here are the pics you requested Mordor Slayer
LORIEN ARCHER
LOPRIEN WARRIOR
MIRKWOOD ARCHER
Edited by Downfall, 26 June 2007 - 09:58 PM.
Henry Miller, Tropic of Cancer
#291
Posted 26 June 2007 - 11:32 PM
-The mordor spearmen were very hard to select
-The creation time for units was too slow
- i like the idea of every civ having an air unit but i do not like the idea of fellbeast for isengard ?
-I preferred some of the old textures to the new ones eg. gondor soldiers though i think with a touch up to make them a bit lighter and the armour a bit more metallic looking they could be great.
Think thats it but besides that a really great mod. Love the boromir skin and the change of the forged blades to blue.
I have some suggestions.
I'd love to see more heroes for MOTW eg. Damrod, Hama, Imrahil, Denethor, Beregond etc. Maybe make some of these recruitable at like a mess hall or some captains tower or something like that.
-Have a special unit for each civ called a captain. These captain units are unnamed and provide leadership bonuses to units kinda like banner carriers but they can attack and maybe have like one leadership passive ability and another ability like carnage for uruk hai or whatever depending on the faction.
-For isengards air unit have something like a giant raven/crow or a large swarm of crebain.
-Make gil-galad for elves please.
-Make Saruman of Many Colours the ring heroe for isengard (i've already made one of these for myself it was really easy)
Umm think thats it i will post more if i get them oh and if you need any help i would happily put up my hand no big deal if you don't.
Keep up the excellent work
#292
Posted 27 June 2007 - 12:00 AM
Not sure about the bare arm of the Morkwood though?
Now this:
Hey ive tested this mod and im very impressed just a few problems to report.
-The mordor spearmen were very hard to select
> We know... and we're working on it.
-The creation time for units was too slow
>No comment!
- i like the idea of every civ having an air unit but i do not like the idea of fellbeast for isengard ?
>They will stay for now. Isen needs air units.
-I preferred some of the old textures to the new ones eg. gondor soldiers though i think with a touch up to make them a bit lighter and the armour a bit more metallic looking they could be great.
> I hate the shiny knight look. Compare to the movies. Gondor armor is pretty dark.
Think thats it but besides that a really great mod. Love the boromir skin and the change of the forged blades to blue.
I have some suggestions.
I'd love to see more heroes for MOTW eg. Damrod, Hama, Imrahil, Denethor, Beregond etc. Maybe make some of these recruitable at like a mess hall or some captains tower or something like that.
> We will have more heroes, but mostly heroes from the movies.
-Have a special unit for each civ called a captain. These captain units are unnamed and provide leadership bonuses to units kinda like banner carriers but they can attack and maybe have like one leadership passive ability and another ability like carnage for uruk hai or whatever depending on the faction.
> We won't have that. Leadership are given by heroes.
-For isengards air unit have something like a giant raven/crow or a large swarm of crebain.
> We might ad something like that yes. Or trim the Crebain so they can attack in some way...
-Make gil-galad for elves please.
> GilGalad has been dead for thousands of years at this time...
-Make Saruman of Many Colours the ring heroe for isengard (i've already made one of these for myself it was really easy)
> Saruman will most likely be the Ring Hero for Isengard yes.
Umm think thats it i will post more if i get them oh and if you need any help i would happily put up my hand no big deal if you don't. Keep up the excellent work
> Thanks so much for the offer. Currently we don't need any more crew. But maybe later on =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#293
Posted 27 June 2007 - 01:54 AM
Yes, I'd like to use your Elven skins Downfall...
Not sure about the bare arm of the Morkwood though?
I could always just add the cloth on the other side, so both arms are covered.
Any suggestions on what you may see as a different change for the better, for any of them?
-Make Saruman of Many Colours the ring heroe for isengard (i've already made one of these for myself it was really easy)
> Saruman will most likely be the Ring Hero for Isengard yes.
I always thought that when Saruman the White turned into Saruman of Many Colours, he became a weaker form of himself, not stronger. Or that's how I always thought it to be. And if that's the case, I don't think that would make a better ring hero.
Henry Miller, Tropic of Cancer
#294
Posted 27 June 2007 - 02:17 AM
Your skins are really good =)
Keep the bare arm, I didn't remember that the EA one was like that too. It's fine. About the Lóriens... They will need Heavy Armor skin and maybe different hair colors so we get a slightly varied look. Go for natural hair color like; blond, brown and grey...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#295
Posted 27 June 2007 - 03:25 AM
I can't use the Galadhrim Heavy Armor, since it's already in use in your mod. But maybe a slightly different variation could work though.
As for you Ring Hero idea, not bad.
Plus that makes thing a hell of alot easier coding and modding wise.
Henry Miller, Tropic of Cancer
#296
Posted 27 June 2007 - 04:38 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#297
Posted 27 June 2007 - 02:03 PM
Henry Miller, Tropic of Cancer
#298
Posted 29 June 2007 - 03:30 PM
You could also use it as the Gondor Soldiers's shield too.
EDIT: have to add this in while we're (should say I'm ) talking about his knight toggle. If you want to have Faramir in his knight outfit (if you're planning on making him one), his mounted texture is gufaramir_m. But I wouldn't just reskin that though. I did, and he walked around in his Knight outfit all the time. It'd be easier if yuo made a new texture and added it in through texture coding.
Like so
;;====================== MODELS ================================================================ DefaultModelConditionState Model = GUFaramir_SKN WeaponLaunchBone = PRIMARY arrow End ; --------- On Horseback ------------ ModelConditionState = MOUNTED Model = GUFrmrHrs_SKN WeaponLaunchBone = PRIMARY PASSENGERBONE Texture = gufaramir_m.tga gufaramir_k.tga End
Edited by Downfall, 29 June 2007 - 03:46 PM.
Henry Miller, Tropic of Cancer
#299
Posted 29 June 2007 - 04:54 PM
MOTW:
- I think you planned this, but are you going to add Gondor Spearmen? And are Tower Guard and Rohan Royal Guard both going to be Elite units?
- Add a 'King of the Dead' model for the AOD summon. He shouldn't be selectable or buildable, just a part of the summon.
- Maybe give the Dunedain summons some 'mini-heroes' like those guys who joined Aragorn before the paths of the dead. A mini-heroe shouldn't have any powers, maybe a heal spell, but nothing more. And one of them should carry the banner Arwen made for Aragorn, which they carried with them.
Elves:
- I'm still in favour of scrapping Celeborn: Elves have to many heroes already, and there weren't any special powers of him described in the book, so inventing some will be hard. Unless you add another leadership spell, and another healing spell, and another stealth spell (which are quite common in the vanilla game).
- What is this ability of Haldir 'Golden arrow' (not blaming you lol, just EA)? A golden arrow would do less damage then an arrow of wood or bone. Call it 'Keen Eye' or something.
- Hobbits also need a little transformation me thinks. In the books they are described as sturdy fellows with a hat + plume, carrying clubs and not 2m sticks like the ones EA gave them. They also used bows, but if that's too powerful, then rocks will be just fine I guess. You can make the bows quite weak, or with a big miss ratio.
- It's quite hard to ambush an army or even some units, so maybe we can change the whole stances setup?
- Arwen should wear some armour. Those clothes she's wearing in the game are desribed as her rider/travelling clothes in 'The Art of The Lord orf the Rings'. She should wear something like this:
http://www.herr-der-...en/TTTart02.jpg
http://images.google...p...ficial&sa=N
- The design of Thranduil in the vanilla game is quite horrible. With the shoulder pats and everything... This is what he should look like (basically):
http://lordofthering...ts/News/22064/1
It's from the Elven Alliance. He should wear a rich green robe, just as desribed in the Hobbit.
Dwarves:
- Give those poor Berserkers some axes (like Gimli, two-handed). How in the world can you fight with an oversized repair hammer?
- Dwarven pikemen should have shorter pikes.
- I said it and I'll say it again, just scrap the Battlewagon, the Dwarves never used cavalry, and they don't need it (they practically invulnerable against arrows with their armour and shields. Remember the Mithril).
- Maybe make the shoulder plates of the Dwarven Warriors a bit smaller.
- Maybe give some units dragon masks (Upgrade?)?
- Reskin the catapult for a more wooden colour.
Of course, I'm aware that some of these things are minor changes compared with your workload, so just pick and choose !
Edited by Mordor Slayer, 29 June 2007 - 04:58 PM.
#300
Posted 29 June 2007 - 05:20 PM
Though I myself like the battlewagons. Realistic? Nope. But fun to use.
Never come between a Capn and his..uh..AstroSponge? No, no...Never come between a CapnAstro and his Sponge! Uh.....this doesn't work as well as the other guys names..
I am..
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