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Comments & Suggestions for Beta 4.5


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#321 Nazgûl

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Posted 30 June 2007 - 08:49 PM

I defenitely agree with that, and I've always tried to make this clear:
- Not all factions have to be "copies" of each other. WAR IS NOT FAIR u know! :p

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#322 Mordor Slayer

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Posted 30 June 2007 - 10:22 PM

^^ love that! But I don't think Naz will change his mind.
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#323 Nazgûl

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Posted 01 July 2007 - 02:07 AM

What do you love??

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#324 Garrison Nomad

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Posted 01 July 2007 - 02:18 AM

such an open-ended question....

But Cahik has an extremely good point. Maybe even make a speedy dwarf unit that's half swordsman half cavalry.
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#325 Nazgûl

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Posted 01 July 2007 - 03:36 AM

That is what the "charge" attack of the Guardians are for ^

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#326 Garrison Nomad

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Posted 01 July 2007 - 04:16 AM

Really? For some reason when I use it they don't trample. They still move fast, though. Maybe it was just the situation...
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#327 Mordor Slayer

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Posted 01 July 2007 - 09:14 AM

^^ love that! But I don't think Naz will change his mind.


The thing Cahik said after your post. But it disappeared ;) . He said that for RA, they designed the dwarven faction without any cavalry, 'cause they can rely on the charge attack and other speed bonuses.
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#328 Nazgûl

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Posted 01 July 2007 - 04:45 PM

@GN: Yes it doesn't always work. They have to be pretty much in line in front of the enemy...

@MS: Oh ok? I didn't delete any post, so I don't know what happened to it :S Anyways, ok, thanks for explaining =)

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#329 Blendor

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Posted 02 July 2007 - 08:22 AM

Even more ideas

New unit Rohan Spearmen

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New unit Rohirim Swordmen

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Edited by Blendor, 02 July 2007 - 05:03 PM.

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#330 Taralom

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Posted 02 July 2007 - 04:03 PM

perhaps it's an idea to let the ground change in the circle where you can build walls. it's something i missed.
i like to create some sort of city with fortress and all. but the ground won't change.

it's very BFME1 like

when you build a fortress the ground changes.

Dwarves = stones (to show that the dwarves can lay roads and all, also showing more culture i think)
Men = Bricks (just like we do these days)
Elves = Grass and wood
Isengard = turns more grey
Mordor = Turns black of burns and all.
Goblins = perhaps more stones and all, real messy. just as they did with the halls of Moria etc.

more a graphic idea.
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#331 Lauri

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Posted 02 July 2007 - 04:07 PM

it's impossible, AFAIK.... in BFME1 you had those as models, and you made the base with the buildplots on the spots they made for it :p

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#332 Taralom

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Posted 02 July 2007 - 04:12 PM

too bad... :p
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#333 Sûlherokhh

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Posted 02 July 2007 - 04:45 PM

It should not be difficult to add the Castle/Camp-Floor Models to the Fortresses. They are all still in the game. I'll try and look right away. Tell you later.... :p

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#334 clonecommand

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Posted 02 July 2007 - 06:39 PM

What Blendor said :lol:

I'll post these here, as I don't want to take a trip to the bug reports thread (and maybe they aren't bugs :p )

Mumaks stand up real good to a fully occupied Golden Hall.

Knockback damage on horses should be a LOT higher...as in deadly....

If possible, make the walls twice as thick or scale them higher...

Add bombard to the Golden hall and arrow towers so that occuping archers can firer over walls.

#335 Mordor Slayer

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Posted 02 July 2007 - 09:06 PM

I've got some suggestions too :p!

- When you select an army, builders shouldn't be selected with them (this was already in the vanilla game, but for some reason it disappeared in the mod. At least for MOTW).

- The new zoom function should be available for every map (zoom in/out further).
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#336 clonecommand

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Posted 03 July 2007 - 12:24 AM

- Mine don't select?

- Already asked and a chorus a of heavenly "NOOO's!" was heard. :p

Edited by clonecommand, 03 July 2007 - 12:24 AM.


#337 Nazgûl

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Posted 03 July 2007 - 01:14 AM

- check

- That would require editing of all those maps. We need a mapper...

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#338 clonecommand

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Posted 03 July 2007 - 01:24 AM

Comments on anything else, Naz?

#339 Nazgûl

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Posted 03 July 2007 - 01:42 AM

What? ^ Was that a question???

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#340 Sûlherokhh

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Posted 03 July 2007 - 10:42 AM

perhaps it's an idea to let the ground change in the circle where you can build walls. it's something i missed.
i like to create some sort of city with fortress and all. but the ground won't change.

it's very BFME1 like

when you build a fortress the ground changes.

Dwarves = stones (to show that the dwarves can lay roads and all, also showing more culture i think)
Men = Bricks (just like we do these days)
Elves = Grass and wood
Isengard = turns more grey
Mordor = Turns black of burns and all.
Goblins = perhaps more stones and all, real messy. just as they did with the halls of Moria etc.

more a graphic idea.



Check out the Screenshots thread. I'm gonna post the other floors when i get to them.

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