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Comments & Suggestions for Beta 4.5


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#301 Uruk King

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Posted 29 June 2007 - 05:27 PM

We could always have riders of Dale, which are similar to the Rohirrim minus the horse emblems, but they are only basic cavalry like the Knights of Gondor.

Edited by Uruk King, 29 June 2007 - 07:04 PM.

I will remember Rhovanion Alliance, RIP .

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#302 Lauri

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Posted 29 June 2007 - 05:42 PM

that's probably the "stupidest" thing I've heard today.... :p You do realize, the 'basic' Knights of Gondor aren't as basic as you think? ;)
And Are the riders of Dale like the rohirrim, only the don't have horses? Wtf? :p

note to self: basic = weak imw

Edited by Nazgûl, 29 June 2007 - 06:08 PM.

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#303 Downfall

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Posted 29 June 2007 - 07:00 PM

Would that make them even calvary? :p
No horses; it could work, I guess...
It'd be just a bunch of guys galloping around with coconuts banging together to make the sound of horses. ;)
Where or where have I seen that before :p .

Edited by Downfall, 29 June 2007 - 07:33 PM.

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#304 Uruk King

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Posted 29 June 2007 - 07:04 PM

that's probably the "stupidest" thing I've heard today

Thanx Lauri. Your infinate wisdom is boundless. I meant basic cavalry in a similar way to gondor knights only slightly weaker, and the Rohirric bit comes from the fact that Dale men are the ancestors of the Rohirrim. When I said "minus the horses" I meant the horse emblems oon the Rohirrim. I was being called for dinner so I couldn't elaborate on my post much
I will remember Rhovanion Alliance, RIP .

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#305 Garrison Nomad

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Posted 29 June 2007 - 07:46 PM

@ M.S.- The battlewagon was one of those fell EA spawns....Perhaps a new form of dwarven engineering...but ehh, can't use girocopters...stupid WC3....

maybe a new troop type.
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#306 Mordor Slayer

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Posted 29 June 2007 - 07:54 PM

And I was wondering lately: why does every building have a little flag standing next to it?
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#307 Garrison Nomad

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Posted 29 June 2007 - 08:01 PM

the flag points in the direction units come out of. I believe that may ahve been a C&C leftover...
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#308 adummy

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Posted 29 June 2007 - 09:42 PM

*removed all Python talk. I love this movie as much as the next guy, but keep it out of here*

@battle wagon talk- the dwarves need a calvary (not Dale. You have to remember some won't want to use the Dale Minifaction. If only Dale has one, then they don't have a calavry that they are willing to use). Every team has a calvary (for mordor. troll = calvary) and if the dwarves don't have one, they are crippled extremely.

@rohhirrim/knights talk: truely speaking, the knights should be stronger in a head on head battle. Gondor has better armor and weapons. What makes the rohhirrim good is the fact that they are very light and fast. Can quickly charge in, crush some enemies, run away, and sweep through again.
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#309 Lauri

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Posted 29 June 2007 - 10:39 PM

hehe, good UK, cause I was beginning to wonder what the hell :p
But still, it's just the fact that I for some reason think of 'basic' as weak and filthy units.... :p So, calling Gondorian Knights 'basic', sounds like they are 'weak' in my ears ;) (or, rather, eyes....) :)

I agree that Dwarves needs cavalry, but I'm not to sure what it should be...
btw, 5001 post in here! :D :p

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#310 Garrison Nomad

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Posted 29 June 2007 - 11:54 PM

I don't like the idea of dale riders cause it's too generic. the thing that's great about the wagon is that it's the only one of it's kind.

oh...and u know on high def the little goblin that messes witht eh rocks in the tunnel? well, what if you added that skin to the goblin archer, since it's the same model? Add for a little more diversity..
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#311 Downfall

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Posted 30 June 2007 - 12:15 AM

You could have them on some ponies. Maybe. :p
I don't know what a pony could trample though. Flowers perhaps? :p

Anyway the battlewagon probably should stay. It may not fit the dwarves. It may not be Tolkien-ish. But it's very unique and very good on the battlefield.

Edited by Downfall, 30 June 2007 - 12:16 AM.

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#312 Nazgûl

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Posted 30 June 2007 - 12:48 AM

@ The Flags: I'd like to remove them ALL! They're are grey anyways now since I removed the faction colors in game... But this will only be done if it can be done WITHOUT modeling, cause that would mess up the models (and our modelers, lol).

@ Dwarven Battle Wagon: Like I said before: I'd like to:
- Move the beast into Mordor, rescaled like 250% and pulling the Grond!
- Replace the beast with... and here's the problem - with what? =p

^Since this isn't possible wothout major hassle I doubt we're gonna do anything about it... :/

@ Cavalry: I will rebalance things slightly so that Knights are tougher armor wise and attack wise, but Rohirrim will be faster and have much stonger knockback with high damage (like now). So Knight will be buffed if you will...


I've got a job this summer (I have to guard an exposition for 8 €/hour lol), so I've got plenty of time to come up with new ideas =)

MOTW:

- I think you planned this, but are you going to add Gondor Spearmen? And are Tower Guard and Rohan Royal Guard both going to be Elite units?
> Yes and Yes!

- Add a 'King of the Dead' model for the AOD summon. He shouldn't be selectable or buildable, just a part of the summon.
> I like that idea! I wanted him in the game before when I thought of him as a Ring Hero, but this is way better... =)With any luck, we could use Argolis model!

- Maybe give the Dunedain summons some 'mini-heroes' like those guys who joined Aragorn before the paths of the dead. A mini-heroe shouldn't have any powers, maybe a heal spell, but nothing more. And one of them should carry the banner Arwen made for Aragorn, which they carried with them.
> Hm, nah I don't think so... :/

Elves:

- I'm still in favour of scrapping Celeborn: Elves have to many heroes already, and there weren't any special powers of him described in the book, so inventing some will be hard. Unless you add another leadership spell, and another healing spell, and another stealth spell (which are quite common in the vanilla game).
> I wanna move Hobbits to Hobbit House, so elven heroes won't be that many after that =p And I love Celeborn as a caracter since he's in the movies. We will change his powers though =)

- What is this ability of Haldir 'Golden arrow' (not blaming you lol, just EA)? A golden arrow would do less damage then an arrow of wood or bone. Call it 'Keen Eye' or something.
> We can rename it

- Hobbits also need a little transformation me thinks. In the books they are described as sturdy fellows with a hat + plume, carrying clubs and not 2m sticks like the ones EA gave them. They also used bows, but if that's too powerful, then rocks will be just fine I guess. You can make the bows quite weak, or with a big miss ratio.
> Major modeling... We'll see. The stones will stay though. I'm sick of arrow units, hehe

- It's quite hard to ambush an army or even some units, so maybe we can change the whole stances setup?
> THAT is MAJOR work... But we have talked about it.

- Arwen should wear some armour. Those clothes she's wearing in the game are desribed as her rider/travelling clothes in 'The Art of The Lord orf the Rings'. She should wear something like this:
http://www.herr-der-...en/TTTart02.jpg
> Hm yeah maybe... I'll think about it =p

http://images.google...p...ficial&sa=N

- The design of Thranduil in the vanilla game is quite horrible. With the shoulder pats and everything... This is what he should look like (basically):
http://lordofthering...ts/News/22064/1
It's from the Elven Alliance. He should wear a rich green robe, just as desribed in the Hobbit.
> I guess I could find a new skin/model for him...

Dwarves:

- Give those poor Berserkers some axes (like Gimli, two-handed). How in the world can you fight with an oversized repair hammer?
> Have you never seen the classic CONAN? There was a bad ass dude in that movie with a hammer like that. MAN that thing squashed some skulls! And with axes for all they end up too similar I think... :p

- Dwarven pikemen should have shorter pikes.
> *noted* But once again; modeling, and our modelers aren't that keen on modeling all things in the game I think =p

- I said it and I'll say it again, just scrap the Battlewagon, the Dwarves never used cavalry, and they don't need it (they practically invulnerable against arrows with their armour and shields. Remember the Mithril).
> I will keep it, cause of same reasons given in another post above =p

- Maybe make the shoulder plates of the Dwarven Warriors a bit smaller.
> Modeling again...

- Maybe give some units dragon masks (Upgrade?)?
> I will ad units with such things, like the Khazad Guard for instance!

- Reskin the catapult for a more wooden colour.
> I have... Compare to the original game. And the Demolisher too =p


Of course, I'm aware that some of these things are minor changes compared with your workload, so just pick and choose :p !


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#313 Mordor Slayer

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Posted 30 June 2007 - 09:28 AM

Thanks for the answer Naz! You're awesome =)!
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#314 Garrison Nomad

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Posted 30 June 2007 - 05:29 PM

I played Elven alliance recently, and one feature I liked about the new elven faction was that the banner carrier had to join a battalion separately in order for it to upgrade. Much more realistic, but possibly hard to code. The unit came out of the upgrade place.

your thoughts?
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#315 Nazgûl

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Posted 30 June 2007 - 05:45 PM

Defenitely hard coded I'd say...

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#316 Sûlherokhh

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Posted 30 June 2007 - 05:50 PM

This can be done faily easily. All the codes are still there where EA left them after discarding the idea for BfME1, along with porters carrying fire arrows, fire stones, forged blades etc. It would be a beautiful thing too, but the micromanagment would be a bitch. For that reason alone at least i am not about to do it. Unless the would be a compelling reason. The idea itself is brilliant. Also very realistic. Equipping armies in the field would mean sending support units after them, which could be ambushed on the way. An easier alternative would be to limit the purchase of upgrade within a certain range to an armory or equivalent building that produces those goods, troops.

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#317 clonecommand

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Posted 30 June 2007 - 06:46 PM

Hmmm.....A hasle, but maybe fun (attachable banner).


HAHA I avoided spam by being gone!! I haven't seen the movie anyways.

#318 Lauri

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Posted 30 June 2007 - 07:14 PM

it's very easy to code... you just make the banner-carrier build-able, and there you go... :p unless EA fucked them up in that area in BFME2... which I doubt :p

And the dwarves needs cavalry.... of course, you could build a large-ass army and destroy the enemys base so your forcing them to attack you, but still... its' good to run after someone :xd: :evgr:

I don't see the point in having the KotD with the AotD, but still... he could be a temp hero too, with powers... IMO, that would be sweeter than just a part of some horde ^_^ (ie, you said unselectable)

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#319 Nazgûl

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Posted 30 June 2007 - 07:48 PM

We could also ad the Gondor Catacombs for him... *brainstorming*

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#320 cahik_

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Posted 30 June 2007 - 07:53 PM

it isnt necessary to have cavalry at every faction. it is possible to go around that by using spells that gives crush and speed bonus to units and with unit's abilities like guardiens currently have. RA's dwarven faction is designed to work well without cavalry so it is definatly possible :p

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