Edited by Uruk King, 29 June 2007 - 07:04 PM.
Comments & Suggestions for Beta 4.5
#302
Posted 29 June 2007 - 05:42 PM
And Are the riders of Dale like the rohirrim, only the don't have horses? Wtf?
note to self: basic = weak imw
Edited by Nazgûl, 29 June 2007 - 06:08 PM.
The 4th Age version 0.8 has been released: Link
#303
Posted 29 June 2007 - 07:00 PM
No horses; it could work, I guess...
It'd be just a bunch of guys galloping around with coconuts banging together to make the sound of horses.
Where or where have I seen that before .
Edited by Downfall, 29 June 2007 - 07:33 PM.
Henry Miller, Tropic of Cancer
#304
Posted 29 June 2007 - 07:04 PM
Thanx Lauri. Your infinate wisdom is boundless. I meant basic cavalry in a similar way to gondor knights only slightly weaker, and the Rohirric bit comes from the fact that Dale men are the ancestors of the Rohirrim. When I said "minus the horses" I meant the horse emblems oon the Rohirrim. I was being called for dinner so I couldn't elaborate on my post muchthat's probably the "stupidest" thing I've heard today
#305
Posted 29 June 2007 - 07:46 PM
maybe a new troop type.
#308
Posted 29 June 2007 - 09:42 PM
@battle wagon talk- the dwarves need a calvary (not Dale. You have to remember some won't want to use the Dale Minifaction. If only Dale has one, then they don't have a calavry that they are willing to use). Every team has a calvary (for mordor. troll = calvary) and if the dwarves don't have one, they are crippled extremely.
@rohhirrim/knights talk: truely speaking, the knights should be stronger in a head on head battle. Gondor has better armor and weapons. What makes the rohhirrim good is the fact that they are very light and fast. Can quickly charge in, crush some enemies, run away, and sweep through again.
#309
Posted 29 June 2007 - 10:39 PM
But still, it's just the fact that I for some reason think of 'basic' as weak and filthy units.... So, calling Gondorian Knights 'basic', sounds like they are 'weak' in my ears (or, rather, eyes....)
I agree that Dwarves needs cavalry, but I'm not to sure what it should be...
btw, 5001 post in here!
The 4th Age version 0.8 has been released: Link
#310
Posted 29 June 2007 - 11:54 PM
oh...and u know on high def the little goblin that messes witht eh rocks in the tunnel? well, what if you added that skin to the goblin archer, since it's the same model? Add for a little more diversity..
#311
Posted 30 June 2007 - 12:15 AM
I don't know what a pony could trample though. Flowers perhaps?
Anyway the battlewagon probably should stay. It may not fit the dwarves. It may not be Tolkien-ish. But it's very unique and very good on the battlefield.
Edited by Downfall, 30 June 2007 - 12:16 AM.
Henry Miller, Tropic of Cancer
#312
Posted 30 June 2007 - 12:48 AM
@ Dwarven Battle Wagon: Like I said before: I'd like to:
- Move the beast into Mordor, rescaled like 250% and pulling the Grond!
- Replace the beast with... and here's the problem - with what? =p
^Since this isn't possible wothout major hassle I doubt we're gonna do anything about it... :/
@ Cavalry: I will rebalance things slightly so that Knights are tougher armor wise and attack wise, but Rohirrim will be faster and have much stonger knockback with high damage (like now). So Knight will be buffed if you will...
I've got a job this summer (I have to guard an exposition for 8 €/hour lol), so I've got plenty of time to come up with new ideas =)
MOTW:
- I think you planned this, but are you going to add Gondor Spearmen? And are Tower Guard and Rohan Royal Guard both going to be Elite units?
> Yes and Yes!
- Add a 'King of the Dead' model for the AOD summon. He shouldn't be selectable or buildable, just a part of the summon.
> I like that idea! I wanted him in the game before when I thought of him as a Ring Hero, but this is way better... =)With any luck, we could use Argolis model!
- Maybe give the Dunedain summons some 'mini-heroes' like those guys who joined Aragorn before the paths of the dead. A mini-heroe shouldn't have any powers, maybe a heal spell, but nothing more. And one of them should carry the banner Arwen made for Aragorn, which they carried with them.
> Hm, nah I don't think so... :/
Elves:
- I'm still in favour of scrapping Celeborn: Elves have to many heroes already, and there weren't any special powers of him described in the book, so inventing some will be hard. Unless you add another leadership spell, and another healing spell, and another stealth spell (which are quite common in the vanilla game).
> I wanna move Hobbits to Hobbit House, so elven heroes won't be that many after that =p And I love Celeborn as a caracter since he's in the movies. We will change his powers though =)
- What is this ability of Haldir 'Golden arrow' (not blaming you lol, just EA)? A golden arrow would do less damage then an arrow of wood or bone. Call it 'Keen Eye' or something.
> We can rename it
- Hobbits also need a little transformation me thinks. In the books they are described as sturdy fellows with a hat + plume, carrying clubs and not 2m sticks like the ones EA gave them. They also used bows, but if that's too powerful, then rocks will be just fine I guess. You can make the bows quite weak, or with a big miss ratio.
> Major modeling... We'll see. The stones will stay though. I'm sick of arrow units, hehe
- It's quite hard to ambush an army or even some units, so maybe we can change the whole stances setup?
> THAT is MAJOR work... But we have talked about it.
- Arwen should wear some armour. Those clothes she's wearing in the game are desribed as her rider/travelling clothes in 'The Art of The Lord orf the Rings'. She should wear something like this:
http://www.herr-der-...en/TTTart02.jpg
> Hm yeah maybe... I'll think about it =p
http://images.google...p...ficial&sa=N
- The design of Thranduil in the vanilla game is quite horrible. With the shoulder pats and everything... This is what he should look like (basically):
http://lordofthering...ts/News/22064/1
It's from the Elven Alliance. He should wear a rich green robe, just as desribed in the Hobbit.
> I guess I could find a new skin/model for him...
Dwarves:
- Give those poor Berserkers some axes (like Gimli, two-handed). How in the world can you fight with an oversized repair hammer?
> Have you never seen the classic CONAN? There was a bad ass dude in that movie with a hammer like that. MAN that thing squashed some skulls! And with axes for all they end up too similar I think...
- Dwarven pikemen should have shorter pikes.
> *noted* But once again; modeling, and our modelers aren't that keen on modeling all things in the game I think =p
- I said it and I'll say it again, just scrap the Battlewagon, the Dwarves never used cavalry, and they don't need it (they practically invulnerable against arrows with their armour and shields. Remember the Mithril).
> I will keep it, cause of same reasons given in another post above =p
- Maybe make the shoulder plates of the Dwarven Warriors a bit smaller.
> Modeling again...
- Maybe give some units dragon masks (Upgrade?)?
> I will ad units with such things, like the Khazad Guard for instance!
- Reskin the catapult for a more wooden colour.
> I have... Compare to the original game. And the Demolisher too =p
Of course, I'm aware that some of these things are minor changes compared with your workload, so just pick and choose !
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#314
Posted 30 June 2007 - 05:29 PM
your thoughts?
#315
Posted 30 June 2007 - 05:45 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#316
Posted 30 June 2007 - 05:50 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#317
Posted 30 June 2007 - 06:46 PM
HAHA I avoided spam by being gone!! I haven't seen the movie anyways.
#318
Posted 30 June 2007 - 07:14 PM
And the dwarves needs cavalry.... of course, you could build a large-ass army and destroy the enemys base so your forcing them to attack you, but still... its' good to run after someone
I don't see the point in having the KotD with the AotD, but still... he could be a temp hero too, with powers... IMO, that would be sweeter than just a part of some horde (ie, you said unselectable)
The 4th Age version 0.8 has been released: Link
#319
Posted 30 June 2007 - 07:48 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#320
Posted 30 June 2007 - 07:53 PM
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