I'm new here, so please forgive if I suggest something already suggested before:
I have a couple ideas for game improvment, and deep the aspects of strategy.
I think that would be great if we have to gather other resources than gold, I mean, how could we produce the buildings without a quarry or a lumber mill? Also I think that would be nice to have engineers-like units, to make the building upgrades and aplly them, like the Númenor Stonework and etc.
> I see and I think it's a good thought, but it would be way too much work for such a detail, mostly in getting the AI to understand that. But I like the "realism" factor =)
Now putting my ideas per factions, it would be:
Goblins
-I HATE the half troll marauders!! They should be replaced by a goblin spearman or something like it, cos this ahlf trolls aren't even mentioned in the books.
> They aren't? Are you sure? I thought Half Trolls was a Tolkien thing? Anyway, the Half Trolls will be an elite unit limited to 2 hordes. We have already added Goblin Spearmen so they will be in Beta 4.5 =)
- An improvment for the giants. Not a power improvement, but in size and mabye a new skin. They are mentioned in Tolkien's works as humanoid, and been big enought to make a storm of stones in the mountains.
> Making new models won't happen, so we're gonna have to stick to this look that EA stole from the Movie "The Gate" (classic from the 80:s) hehe. They are bigger though, than the startdard ones. I scaled them 25% I think. I'm not sure if they should be even bigger than this?
- Remove that ridiculous Gorkil. He is simply stupid. Replace with Azog, or anyone esle.
> I disagree And he IS a fully functional model so it would be a waste to let him go. I will scale him bigger, reskin a bit and use him for Great Goblin =p
- Remove the spider riders. They weren't mentioned also. I think that Goblin Warg riders would be the best option.
> This will be done yes. I hate the Spider Riders too... We might keep them as Lair units though.
- Add a elite unit, like Gundabad Warriors. The average goblin army is too weak.
> We could use the upcoming Goblin Berserker as Gundabad I guess? Scaled like 5% =)
Isengard
- For sure Saruman for Ring Hero. This was his objective after all. Mabye remove him as a normal hero or when get the ring make an "upgrade".
- Isengard I think that is pretty good, after the version IV, don't have more ideas for them.
> Saruman will be the Ring Hero for Isengard, most likely. And it will be an upgrade for him.
Mordor
- Don't have any idea =p
MotW
- Increase the cost for the heroes. They worth much more than they are costing now.
> Will probably do that yes...
- Put Denethor as ring Hero. I think that if any Gondorian get the ring, it would be given to him. Isildur had been dead for too long, and the ring don't bring people back to life.
- Mabye more Rohan units (no idea).
> We will have some new heroes for MotW. I'm thinking Captain of the Royal Guard - Gamling and what's his name for Gondor - Beregond? (captain of Citadel Guard)...
Dwarves
- More heroes (suggestions: Thorin Oakshield, King Brand, Bard, Thorin III Stonehelm, Balin)
- Change the weapon for the Dwarven Berseks, a duble size axe would be better suited.
- Add miners, produced from the mines (lol) like the Peasants, but with a increased attack against buildings.
- For Dwarven Ring Hero I don't have any ideas, mabye Thorin Oakshield would use it if he knew what was it, and so do an upgrade like for Saruman.
> I have to read more about the Dwarves I think... but Balin feels like a good choise for one. King of Dale is already decided upon =)
> Berserkers will get 3 weapons in total (hammer + 2 axes).
> Miners will be added exactly like that =)
> No good side will have Ring Heroes in Beta V. There's a separate thread for Ring Heroes =)
Elves
- Remove Galadriel, or do the upgrade, or make avaliable to recruit the Felloship, because all the story about destroy the ring was Elves idea, right? And Galadriel refused to take the ring.
- Rename the Helm's deep veterans, for two reasons: 1st, they didn't really where at Helm's deeps, 2nd I don't like the name =p
> See above!
> They were too. They came to Rohan's aid along with Haldir
For all the factions, I think that for the siege weapons (exept mumakil and the ents) sould be recruited the crew (2 engineers) and "ride" the siege weapon, otherwise it won't work. And about the guys who where dead at the time of the war of the ring, azog was dead too but EA put him in the RotWK, as well as many other charaters, and angmar itself had already been destroyed, but we can pay with them in the war of the ring. Please forgive my bad english, I'm Brasilian.
And I would like to say that this mod RULES!!!!!
> That wouldnt work cause some models have the units IN the siege model, like Trebuchets. Sorry.
> I agree... we have to let go a bit of the realism if we gonna have any good heroes in the game =p
> Your english is actualy excellent!
> Thank you so much!
But Axe Throwers just have a much more unique and "dwarven" feeling to them than dull crossbowmen... I like the rest of your suggestions, though.
And I do agree with that! ^^