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Comments & Suggestions for Beta 4.5


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#361 Nazgûl

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Posted 04 July 2007 - 11:04 PM

I'm new here, so please forgive if I suggest something already suggested before:
I have a couple ideas for game improvment, and deep the aspects of strategy.
I think that would be great if we have to gather other resources than gold, I mean, how could we produce the buildings without a quarry or a lumber mill? Also I think that would be nice to have engineers-like units, to make the building upgrades and aplly them, like the Númenor Stonework and etc.
> I see and I think it's a good thought, but it would be way too much work for such a detail, mostly in getting the AI to understand that. But I like the "realism" factor =)

Now putting my ideas per factions, it would be:

Goblins
-I HATE the half troll marauders!! They should be replaced by a goblin spearman or something like it, cos this ahlf trolls aren't even mentioned in the books.
> They aren't? Are you sure? I thought Half Trolls was a Tolkien thing? Anyway, the Half Trolls will be an elite unit limited to 2 hordes. We have already added Goblin Spearmen so they will be in Beta 4.5 =)

- An improvment for the giants. Not a power improvement, but in size and mabye a new skin. They are mentioned in Tolkien's works as humanoid, and been big enought to make a storm of stones in the mountains.
> Making new models won't happen, so we're gonna have to stick to this look that EA stole from the Movie "The Gate" (classic from the 80:s) hehe. They are bigger though, than the startdard ones. I scaled them 25% I think. I'm not sure if they should be even bigger than this?

- Remove that ridiculous Gorkil. He is simply stupid. Replace with Azog, or anyone esle.
> I disagree :p And he IS a fully functional model so it would be a waste to let him go. I will scale him bigger, reskin a bit and use him for Great Goblin =p

- Remove the spider riders. They weren't mentioned also. I think that Goblin Warg riders would be the best option.
> This will be done yes. I hate the Spider Riders too... We might keep them as Lair units though.

- Add a elite unit, like Gundabad Warriors. The average goblin army is too weak.
> We could use the upcoming Goblin Berserker as Gundabad I guess? Scaled like 5% =)

Isengard
- For sure Saruman for Ring Hero. This was his objective after all. Mabye remove him as a normal hero or when get the ring make an "upgrade".
- Isengard I think that is pretty good, after the version IV, don't have more ideas for them.
> Saruman will be the Ring Hero for Isengard, most likely. And it will be an upgrade for him.

Mordor
- Don't have any idea =p

MotW
- Increase the cost for the heroes. They worth much more than they are costing now.
> Will probably do that yes...

- Put Denethor as ring Hero. I think that if any Gondorian get the ring, it would be given to him. Isildur had been dead for too long, and the ring don't bring people back to life.
- Mabye more Rohan units (no idea).
> We will have some new heroes for MotW. I'm thinking Captain of the Royal Guard - Gamling and what's his name for Gondor - Beregond? (captain of Citadel Guard)...

Dwarves
- More heroes (suggestions: Thorin Oakshield, King Brand, Bard, Thorin III Stonehelm, Balin)
- Change the weapon for the Dwarven Berseks, a duble size axe would be better suited.
- Add miners, produced from the mines (lol) like the Peasants, but with a increased attack against buildings.
- For Dwarven Ring Hero I don't have any ideas, mabye Thorin Oakshield would use it if he knew what was it, and so do an upgrade like for Saruman.
> I have to read more about the Dwarves I think... but Balin feels like a good choise for one. King of Dale is already decided upon =)
> Berserkers will get 3 weapons in total (hammer + 2 axes).
> Miners will be added exactly like that =)
> No good side will have Ring Heroes in Beta V. There's a separate thread for Ring Heroes =)


Elves
- Remove Galadriel, or do the upgrade, or make avaliable to recruit the Felloship, because all the story about destroy the ring was Elves idea, right? And Galadriel refused to take the ring.
- Rename the Helm's deep veterans, for two reasons: 1st, they didn't really where at Helm's deeps, 2nd I don't like the name =p
> See above!
> They were too. They came to Rohan's aid along with Haldir :p



For all the factions, I think that for the siege weapons (exept mumakil and the ents) sould be recruited the crew (2 engineers) and "ride" the siege weapon, otherwise it won't work. And about the guys who where dead at the time of the war of the ring, azog was dead too but EA put him in the RotWK, as well as many other charaters, and angmar itself had already been destroyed, but we can pay with them in the war of the ring. Please forgive my bad english, I'm Brasilian.
And I would like to say that this mod RULES!!!!!
> That wouldnt work cause some models have the units IN the siege model, like Trebuchets. Sorry.
> I agree... we have to let go a bit of the realism if we gonna have any good heroes in the game =p
> Your english is actualy excellent! ;)
> Thank you so much! :rolleyes:



But Axe Throwers just have a much more unique and "dwarven" feeling to them than dull crossbowmen... I like the rest of your suggestions, though.


And I do agree with that! ^^ :D

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#362 Nazgûl

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Posted 04 July 2007 - 11:07 PM

Uhm, what di you mean? You find them weak? :rolleyes:
I tell you, nothing lives where they've been. They just can't damage structures... but everything living, for sure :D

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#363 Lord of the Rings Junkie

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Posted 04 July 2007 - 11:35 PM

Uhm, what di you mean? You find them weak? :D

Heavens, no! :rolleyes: I'm just saying they helped me out of a few tight spots in BFME1, and I think it would provide a nice balance to the good power list in BFME2 to counter the balrog on the evil power list. Of course it should probably cost about the same to buy, and take a long time to re-charge.

Edited by Lord of the Rings Junkie, 04 July 2007 - 11:37 PM.

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#364 Nazgûl

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Posted 05 July 2007 - 12:23 AM

Yeah I agree :rolleyes: Do you DO know that they are in the game right? (BFME2 and SEE) :D And they are powerful. I've tested them a lot. But if you find them weak vs something, plz report =)

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#365 Lord of the Rings Junkie

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Posted 05 July 2007 - 12:26 AM

Hmm, I didn't know they were in BFME2. I just didn't see them on the good power list and assumed they weren't in the game... My bad. :rolleyes:
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#366 clonecommand

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Posted 05 July 2007 - 01:59 AM

They are pretty cool! You get 'em for 5min, and in that time they can do some pretty good damage to strcutures.

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Posted 05 July 2007 - 01:30 PM

and they knock out a entire army in 2min.


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#368 Nazgûl

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Posted 05 July 2007 - 01:30 PM

Exactly... so they don't really need to be buffed ;)
And they're for attacking units, not structures really..

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#369 Guest_Guest_*

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Posted 05 July 2007 - 01:37 PM

yeah if they were strong vs. structures you would have unit everybody would be compliaing about ;)


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#370 Garrison Nomad

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Posted 05 July 2007 - 02:37 PM

Well...the only unit that pwns AotD is Sauron...but hey, no complaints. He srsly cleaves them to pieces though, only losing about a third of his health to them.

Still, he is SAURON.

Edited by Garrison Nomad, 05 July 2007 - 02:38 PM.

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#371 Guest_Guest_*

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Posted 05 July 2007 - 02:43 PM

yeah he should be that strong he has the ring

#372 Lord of the Rings Junkie

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Posted 06 July 2007 - 09:46 PM

I was thinking about how in ROTK all the orcs start chanting and cheering when Grond shows up. Perhaps Grond should give a significant leadership bonus to all nearby allies, and maybe even have some fear effects on the enemy? Just an idea.
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#373 Nazgûl

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Posted 06 July 2007 - 11:31 PM

It has fear effect in b4.5, but not leadership. We do have the Large Group leadership though that makes them act that way when in large numbers =)

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#374 Guest_Guest_*

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Posted 07 July 2007 - 12:37 AM

is large group leadership in 4.0 or 4.5?



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#375 Nazgûl

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Posted 07 July 2007 - 01:06 AM

It's in 4.5 =) For Orcs and Goblins...

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#376 Guest_Guest_*

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Posted 07 July 2007 - 01:11 AM

is it a minor leadership bonus or a decent one



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#377 Sûlherokhh

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Posted 07 July 2007 - 07:15 AM

+50% damage, +25% speed. 4.0 already has it, but no FX. Just amass 100 orcs close to each other. Maybe you'ff see the different speed.

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#378 Lord of the Rings Junkie

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Posted 07 July 2007 - 06:59 PM

I don't know how many people would agree with me, but I kind of miss Gondor and Rohan as separate factions. Especially since Mordor might be split into Mordor and Evil Men now...
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#379 King Earnur

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Posted 07 July 2007 - 07:21 PM

Yeah Rohan was the best in BfME 1 they were the cheaper and not so strong version of Gondor but their calvary could kill anything if you used the right type.

#380 LoneJackel

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Posted 07 July 2007 - 08:15 PM

I got a few Ideas




1) Elven Buildings "Purify" the land, so whenever you place a building the land becomes all green and peaceful (like in starcraft the zergs buildings left the sludge) it should have effects some what similar to the elven forest ability. :lol:
2)Try to make new armor/weapons for CaH's. :)
3)MORE DWARF/GOBLIN HEROES :grin: (also get rid of fire drakes for goblins.... they don't suit being a hero)
4)Split Rohan into ACTUAL new race so in the map selection area where you select if you wanna be goblins Etc. you can select rohan(also separate farms for rohan) :lol:
5)Arrow tower/Catapult Expansions for all walls (except Goblins.....of course) :popcorn:
6)No Normal Galadriel only Ring hero Galadriel (Or Give The good guys and entirely different ring Hero)
7)Hobbit Heroes summonable from Hobbit house instead of Fortress :shiftee:
8)Mounts for Evil Dudes made into Wargs/
BattleHogs

9)
Necromancer
Hero(s)

Thats it so far now just waiting for the next installment :popcorn:


Wow i just realized EA really....fucked up on their OWN game :xd: :xd: :xd:



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oh just for SnG (Shits and Giggles) a "Predator" hero for all races :xd: :xd: :xd: :p :p
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Edited by LoneJackel, 08 July 2007 - 03:05 AM.





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