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Comments & Suggestions for Beta 4.5


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#381 Guest_Guest_*

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Posted 07 July 2007 - 10:10 PM

will mollack retain levels after death


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#382 clonecommand

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Posted 08 July 2007 - 01:23 AM

Speaking of fire drakes...as three of the same heros make me go *yawn* :lol: Combine them into one hero? As in they are still a hero selection *maybe* yet the come out in a group of three?

#383 Mordor Slayer

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Posted 08 July 2007 - 09:59 AM

What about adding the movie pictures in the load screens from TBFMEI, together with some concept art from the book? We can set up a thread where everyone can post their images, and the best ones will be used in the mod.
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#384 Guest_Guest_*

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Posted 08 July 2007 - 11:09 AM

ive found that a level 3 malorn tree kills an upgraded mumakil really fast. I think you should change this ;)

#385 Lauri

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Posted 08 July 2007 - 11:38 AM

mumakils dies superfast by building-arrows, and I hate it....

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#386 Sûlherokhh

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Posted 08 July 2007 - 11:45 AM

That can be changed! ;) Along with further balancing changes. Maybe Mûmakil shouldnt be units that attack walls and fortresses. I think they were meant primarily to be used as anticavalry. Mordor sent them only when the Rohirrim arrived. They are really fearsome. Walls don't panic. :)

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#387 Nazgûl

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Posted 08 July 2007 - 11:45 AM

^^ That's cause of EA miss-naming of the Armor ini codes. It's fixed now ;)

Edited by Nazgûl, 08 July 2007 - 11:46 AM.

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#388 Gherrick

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Posted 08 July 2007 - 12:17 PM

No! Mumaks were anti-all units really ;) All but archers who sniped their eyes but still...they shouldn't crush buildings as easy as right now. Building-crackers should be catapults, Attack Trolls, Grond or maybe even rams.
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#389 Guest_Guest_*

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Posted 08 July 2007 - 01:44 PM

eomor should have a bonus when using his spearthrow agianst mumaks


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#390 Strider

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Posted 08 July 2007 - 03:26 PM

My brother suggest that with Mumakil you have the ability to attack different parts of the Mumak. You can choose to take out the archers, criple the legs(good luck!), or fill his skull with arrowheads.

Also the Mordor Pikemen should have some varied skins.

Edited by Strider, 08 July 2007 - 03:49 PM.

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#391 Nazgûl

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Posted 08 July 2007 - 07:02 PM

- Impossible, sorry :/
- They do = 3 :)

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#392 Mordor Slayer

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Posted 08 July 2007 - 09:00 PM

What about adding the movie pictures in the load screens from TBFMEI, together with some concept art from the book? We can set up a thread where everyone can post their images, and the best ones will be used in the mod.


*cough* New thread? :)
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#393 Nazgûl

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Posted 08 July 2007 - 10:27 PM

Load screens? What load screens? There's one "Splash Screen" and then the BFME2/SEE screen?

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#394 LoneJackel

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Posted 08 July 2007 - 11:10 PM

Grond a tiny bit smaller had to destroy 3 walls and a gate for him to beable to get out of my base xD

Edited by LoneJackel, 08 July 2007 - 11:10 PM.


#395 Nazgûl

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Posted 08 July 2007 - 11:16 PM

It has nothing to do with it's size :sad2:
It was the gate's codes... *fixed now*

And why to everyone refer to Grond as "he"? :)

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#396 LoneJackel

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Posted 08 July 2007 - 11:23 PM

And why to everyone refer to Grond as "he"? :)


cuz theres 6 male trolls pushing him :sad2:

#397 Mordor Slayer

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Posted 09 July 2007 - 08:39 AM

Load screens? What load screens? There's one "Splash Screen" and then the BFME2/SEE screen?


No, I mean the load screens when you load a map or level. In TBFMEI you had those nifty movie pictures with like for example a mumakil on two feet trying to scare the Rohirrim away.
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#398 Biermann

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Posted 09 July 2007 - 02:32 PM

And about this Library thing?
How it's going to work?
And about the dwarven crossbows, mabye we could ask for the Deluxe Edition guys. They could be produced at the Hall of Warriors, been a 2nd lvl of archers, with an increased damage against armor (crossbows during the Middle Ages were used against cavalary), and for the axe trowers, mabye the banner carrier could be a wagon loaded with axes, just to show from where they pick all those axes, since there's only 5 with them =)
I really enjoyed the look of the Men of Dale Swordsmen, but I think that the cost should be increased. When paying against the AI, looks like the dwarves are just another Man faction (althougt it still uses the Dwarven heroes and axe trowers).

And about the engineers thing, couldn't just be needed one of them to upgrade the buildings, or mabye make it faster? pleaaaaaseeee?? =p

About the ring heroes, how it's going to be? Summon Felloship?
If the ring was finded by any Gondorian, I think that Denethor would take it for himself. So it would be:
Sauron for Mordor and Goblins
Saruman for Isengard
Denethor for MotW
Summon Felloship for Dwarves and Elves

And are you going to make some new maps?
Mabye a new campaign? Or bring bak the BFME I one.

And againg, YOUR MOD ROCKS!!!!! ;)

#399 Guest_Guest_*

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Posted 09 July 2007 - 03:04 PM

legolas should have a knife toogle

#400 Harad King

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Posted 09 July 2007 - 03:18 PM

ideas

mordor ideas

hero Gorbag

haradrim spearmen

Goblin ideas

goblin spearmen

mountain giants able to grab a tree

Isengard ideas

isengard orcs and isengard orc archers

elves ideas

legolas knife fighter turned to a toogle

Edited by harad king, 09 July 2007 - 03:26 PM.

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