Edited by Nu8, 11 August 2007 - 05:31 PM.
Comments & Suggestions for Beta 4.5
#601
Posted 11 August 2007 - 05:24 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#602
Posted 12 August 2007 - 12:37 AM
#603
Posted 12 August 2007 - 01:14 AM
-Lorien Warrior is hard to select it
-Elven Faction spam with hobbits
Suggestions:
-a lot bigger Walls of Minas Morgul/Tirith, Isengard and Helm's Deep
-be able to close the Black Gate of Mordor
-Eagle HP a bit more than Fellbeast and add more
-Eagle does not start with lvl10
-Hour of the Witch-King uses the power of the flamming sword
-Flamming sword upgrades the damage of the WK to 300% for some secs
-Legolas, Gimli, Aragorn, Gandalf, Boromir, Frodo, Sam, Merry and Pippin to a Diferent Faction like Fellowship Faction or add them to Men Faction
-add Mordor Armored Troll as a hero to Mordor Faction
-Make Gondor and Rohan as diferent factions
-Sauron Attack speed faster
-Siege Towers are a bit useless in most of maps so i suggest to make Pre-Builded Fortress on all Skirmish Maps like BFME1 in that circle on Good Factions and normal Walls to Isengard/Goblins/Mordor
-Mount Ability to Legolas, Boromir and Legolas
-Mumakil spawns without archers.
-Grond/Siege Towers buildable on all maps on Skirmish
Edited by Witch-King of Angmar, 12 August 2007 - 03:25 AM.
#605
Posted 12 August 2007 - 04:01 AM
btw what about Nazgûls/Witch-King being able to mount the horse at lvl 5 and the Fellbeast only at lvl 8 or 10??
Edited by Witch-King of Angmar, 12 August 2007 - 04:02 AM.
#606
Posted 12 August 2007 - 10:21 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#607
Posted 12 August 2007 - 05:08 PM
Suggestions:
-a lot bigger Walls of Minas Morgul/Tirith, Isengard and Helm's Deep
-be able to close the Black Gate of Mordor
-Eagle HP a bit more than Fellbeast and add more
-Eagle does not start with lvl10
-Hour of the Witch-King uses the power of the flamming sword
-Flamming sword upgrades the damage of the WK to 300% for some secs
-Legolas, Gimli, Aragorn, Gandalf, Boromir, Frodo, Sam, Merry and Pippin to a Diferent Faction like Fellowship Faction or add them to Men Faction
-add Mordor Armored Troll as a hero to Mordor Faction
-Make Gondor and Rohan as diferent factions
-Sauron Attack speed faster
-Siege Towers are a bit useless in most of maps so i suggest to make Pre-Builded Fortress on all Skirmish Maps like BFME1 in that circle on Good Factions and normal Walls to Isengard/Goblins/Mordor
-Mount Ability to Legolas, Boromir and Legolas
-Mumakil spawns without archers.
-Grond/Siege Towers buildable on all maps on Skirmish
-Why?
-Awesome Idea, but would be unbalanced
-What?
-What the suggestion?
-It already does
-The flaming sword power does fire damage
-Fellowship faction is a bad idea. Men Has enough heros.
-Mordor troll hero is in process
-I tried that. These guys dont like the idea(plus it alot of work).
-That would be too OP.
-They are already adding the floors, I dont think we will see the walls anytime soon though.
-Legolas needs no horse, and neither does Boromir or Legolas.
-The start with archer system is better
-Grond is buildable on all maps, isint it?
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#608
Posted 12 August 2007 - 05:45 PM
#609
Posted 12 August 2007 - 08:04 PM
ok. i will check it up next
btw what about Nazgûls/Witch-King being able to mount the horse at lvl 5 and the Fellbeast only at lvl 8 or 10??
That is a much more complicated issue than you realize. I have it on my long list of things to do to seperate the mounting powers. We'll see, probably next year. So don't get your hopes up too much.
Actually it's done, but the requirements for the mounting abilities are still under review.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#610 Guest_Satomi_*
Posted 14 August 2007 - 11:49 AM
OFF TOPIC: If you plan on having morgal, gogroroth, ungol units for each type of unit,(Pikes, archers etc.) you should just give them their own building which is unlockable when the weaker building is lvl 3. (It might be possible to reskin some buildings.) Not for everyone though. And just for kicks maybe you could trigger the animation the troll gets when he gets hit with wizard blast, for when he gets hit with a rock. Well, I'd better go now because I'm suggesting things for kicks now...Sorry for taking so much space, I just have a lot of ideas. I'm not expecting anything, just some suggestions that might make the game more fun.
#611
Posted 14 August 2007 - 02:16 PM
#613
Posted 14 August 2007 - 02:59 PM
#614
Posted 14 August 2007 - 10:02 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#615
Posted 19 August 2007 - 02:37 AM
#617
Posted 19 August 2007 - 08:40 PM
A bit like houses in age of empire games (sorry for the refrence) .
It means you dont have 1000 reasource buildings doing nothing except giving you 50 cp..........
#618
Posted 19 August 2007 - 11:03 PM
My thought is: No expantions, no buildings...just kind of buying more commandpoints.
Edited by Rhodin, 19 August 2007 - 11:04 PM.
#619
Posted 20 August 2007 - 05:11 AM
-Remove the 100% range of the Resources Buildings to 0 like BFME1
-Mordor/Goblins/Isengard have to get the meat to the Slaughterhouse like War of the Ring game (killing and getting food from animals like Age of Empires and make the animals respawnable)
-Fellowship to the Men of the West faction
-More Heroes to Goblins like a Dragon Rider (like a Nazgûl or Eragon )
-Sauron's Eye Speed a lot Faster.
-Remove the CommandPoints limit. (its very sad a LOTR game with 75 Rohirrim only..)
-Remove FX effects to Forged Blades or Remove the Forged Blades from the Game (we dont like Star Wars Lightsabers on Lord of the Rings xD)
-Remove Flamming Arrows to Crossbows in Isengard Army
-Mount Ability to Legolas, Gimli and Boromir
-Add the Two Mordor Orc's Captain/Commander from Extended Edition of the Return of the King (seen when the orcs were going to the Black Gate.
-Add Gamlling and Háma to Men Faction
-Add Royal Mumakil to Mordor Faction as a Hero
-Add Mordor's Heavy Armored Troll as a hero (seen in the Battle for the Black Gate)
-Closeable Black Gate (for the love of god!)
-More Powers/Attack Speed to Sauron
-Wizards Staff hit affects multiple targets and make them fly and no affect Heroes(like the Witch-King of Angmar or a CAH Troll)
-Boromir's Last Stand (lives 10 secs more attacking near targets after the HP goes to 0)
-Mount Fellbeast ability at lvl10 to Mouth of Sauron
-Ring of Power ability to Sauron. makes him Invisible or Invincible for 30 Secs
-Might of the Dark Lord. gives sauron the ability to freeze enemies in a Large Range like Boromir's Gondor Horn 10x
-New Ring of Power System: when you take the Ring into the Fortress you decide who take the Ring and makes him Stronger if they carries it and give them an extra ability to use it. if they use it they beacome Stronger but the Eye of Sauron Spawns and follows him thru the map.
#620
Posted 20 August 2007 - 06:05 AM
-Fellowship to the Men of the West faction
I think it would be better to have Gimli at the dwarves, legolas at elves, aragorn at human etc. Also: why give Mordor a Mumakil if there is a special faction for the evil man?
Edited by Nazgûl, 22 August 2007 - 12:39 AM.
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