Comments & Suggestions for Beta 4.5
#641
Posted 26 August 2007 - 08:45 PM
ok, so here's me thoughts. Dwarves and Gobs need an exclusively subterranean unit, even though they have tunnels. The unit could be represented by one of those CaH stars when it's underground. These dudes are similiar to each other in function, although the dwarf would be more for surveying the enemy, while the gob would be mroe for sabatauge. The gob would be able to set up a tunnel anywhere for 45 seconds. So..yeah, base camping, then a ton of gobs spew out from behind your forces. both of these units can be seen if they go under an enemy unit.
#642
Posted 26 August 2007 - 08:46 PM
#643
Posted 01 September 2007 - 09:15 AM
In the movie it rains just as the isenguard army starts to assemble outside. I was thinking if we made a guess at how long it takes on average to build your first units ( if your the faction attacking helms deep) and at that time have the sky go dark and the rain start to come down. Possibly even a flash of lightning or the sound of thunder every now and then.
Now I know what your thinking that will make some of the powers on the power tree usless. But if the power is clicked on it will still give that temporary bonus, the only difference is that it will already be raining. If you must see the change though I guess it could become twice as dark if the power is clicked on to show that it's working. And of course as the last enemy is destroyed the sun starts to shine again.
#644
Posted 01 September 2007 - 11:18 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#645
Posted 01 September 2007 - 12:07 PM
These ages should be quite expensive, because you have so much money anyway, and I think they would work really well with the "slow" gameplay of S.E.E.
What do you think?
Build me an army worthy of Mordor!
#646
Posted 01 September 2007 - 02:50 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#647
Posted 02 September 2007 - 10:46 AM
for motw when we summon the army of dead they should come with their king in the movie but with more battalions remember pellenor fields they were a Huge army lots of them went into minas trith and some of them were hunting mumakils and they should be stronger I think I usually prefer earthquake..
in the book of return of the king there were hobbit archers and their leader Bowman Nick Cotton.. if you read the book you know they drove saruman's men from shire in the Battle of Bywater. IMO when we summon hobbit alliases they should come with some battalions of bowman, stone throwers, knife warriors and with their special leader stronger Bowman Nick cotton maybe with a leadership and a special arrow power
and if Gondor and Rohan would be different sides..
summoning the rohan allies would be biggest power for Gondor. Because when we summon them they should come like rotk movie like when they arrived to Minas trith with at least 10 battalion of Rohirrim and with their leaders Theoden, Eomer, Eowyn and maybe Gamling
and summoning elven allies would be just for Rohan.. they should come like in two towers movie with at least 10 battalion of lorien archers and of course Haldir should leading them..
and most I want to see when we summon rainforcements if they come from a corner of the map on foot that would be awesomely realistic imo..
Edited by middl3arth, 02 September 2007 - 10:51 AM.
#649
Posted 03 September 2007 - 04:56 AM
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#650
Posted 03 September 2007 - 09:41 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#652
Posted 03 September 2007 - 03:53 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#653
Posted 04 September 2007 - 04:04 PM
Oh and one more idea I thought of a while back was for the power tree for the isenguard faction. Everybody knows that you can build the bombs from the seige works and the berserker from the urik pit to blow up the bombs. But it can be a real pain to actually get these two units two connect. My thought was to make it a spell on the power tree. Possibly a middle to high tier power as those bombs can do some damage.
Once the player has earned enough power points to achieve the use of it. The player clicks on it and then the curser turns into that star to signify that your going to attack a particular area. Once the player clicks on the area the two uriks carrying the bomb appear from a short distance behind where the player clicked on and place the bomb on the target. Then after the bomb is placed the berserker could appear from a distance and automaticaly running to the bomb with his torch alight to blow up the bomb. I say that the berserker must appear from a distance away so the enemy have a chance to kill him before he reaches the bomb.
Another way to go may be just to have a spell that makes those two uriks carring a bomb ( maybe even 2 of them )appear and place the bomb on the target. And the player still has to build the urik.
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I was looking at the official site for bfme2
http://www.ea.com/of...rings/bfme2/us/
And I noticed the dwarves in the background, they actually don't exist in the game. But wouldn't it be nice if they did. My thought came when watching the movie 300 for the first time last week ( THIS IS SPARTA..... had to be said smile.gif ). What about a new battalion of dwarves that has a different way of attacking ( this could also apply to the towerguard for the men of the west faction as well as other factions I'm sure ) This battalion will have the same ability as the tower guard to bunch together to give added defence, but also an added thrust attack. Just like they did in the 300 movie.
They would hold their shields to protect each other and then thrust out with thier spears ( or axes in the dwarves case ) This thrust ability ( which could only be used when their in their defensive stance )would have a recharge timer so it couldn't be used all the time but it would push back the enemy and maybe even give splash damage. they could possibly have the nomal upgrades like mithril mail and burning axes....maybe. Or possibly make them unable to be trampled if in defensive mode as the dwarves don't seem to have any infantry that can't be trampled... unless you count siege.
Oh and I was thinking about the black gates of mordor and thought would'nt it be cool to be able to open and close them if you were the player on the inside. Then I thought that would make them invincible. but what if the gates had a timer on them.
One timer could automatically open them after an amount of time has passed or if the gates were not opened within the timel imit of the recharge of the doors then the opponent would win. In a sense scarying the opponent back into mordor.
He sure has a lot of ideas .
Edited by Mordor Slayer, 04 September 2007 - 04:05 PM.
#654
Posted 04 September 2007 - 04:41 PM
1) Not a bad idea... SOMETHING has to be done about the mines anyway, cause the AI can't use them as of now. Same with Grond and Siege Towers for Mordor. Even the Rams have problems since they seem to want to attack units instead of structures sometimes...
2) Those look like Phalanx to the left and Axethrower to the right, and on second pic. Making units act that way would require animation skills at least at Cahik's level, and noone here have that.
3) Black Gate could be animated, but it has no damage states so it would look weird when destroyed.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#655
Posted 05 September 2007 - 01:54 PM
1) Not a bad idea... SOMETHING has to be done about the mines anyway, cause the AI can't use them as of now. Same with Grond and Siege Towers for Mordor. Even the Rams have problems since they seem to want to attack units instead of structures sometimes...
In process already.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#656
Posted 05 September 2007 - 02:15 PM
"Nothing will stop the T-2000 - modding cyborg. He absolutely will not stop, ever, 'til SEE is done!"
Btw, I've started a list of all things that will be Beta 4.5, including all previous changes too. This list is growing huuuge.... hehe
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#657
Posted 05 September 2007 - 02:59 PM
rise up the attack rate of the heroes/soldiers with swords in game.
and legolas and elves with the arrows fire rate too
and Sauron for sure.
because they move too slow in game. it takes like 2 secs per attack..
#659
Posted 05 September 2007 - 03:41 PM
But naturally, you'll also need a hefty GPU, like Skybaxx said
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#660 Guest_Guest_*
Posted 06 September 2007 - 07:48 AM
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