Hey man, i've just starting reading through the huge PDF of this mod, and i can truthfully i am very impressed and excited about trying it out, but before i do i have a few questions.
Will you be adding any new buildings/units/heroes etc to the WOTR gamemode? because if not, then that would be a suggestion i have for BETA V.
> WOTR is lowest of all low priorities, simply cause
1) I don't like WOTR
2) It's "hard coded" compared to normal game (at least for me)
3) We have a million other things to finish first, like a streamlined SEE campaign
And how big is the balrog, is he really huge now? Or the same size?
> Since I never saw the Balrog as small, he's the same size. Do you find him huge in the movie? I think the size in game is pretty much accurate. =)
Thanks in advance, once i play it through i'll provide some more ideas, im good with ideas lol =D
Can u see my above post? If not i'll re do it.
> I can see it, as you can see
In addtion to that suggestion, i was looking over all the stuff ur on the "to do" list thread and some things i dont understand your doing:Adapt "Scenery Maps" commandsets to the mod (Rivendell, Helm's Deep, Minas Tirith...)
what does this mean? Does it mean your going to make it so walls and stuff are able to be built in fortress maps? Because thats something i reckon would be awesome! i've always wanted for that.
> It means that in Beta IV you can't play Scenery maps with SEE functions (like additional units and whatnot) since those maps uses commandsets of their own. These have now been adjusted to include things like The Grond even at Minas Tirith (where it really should be)
And what will the "library" do, are you going to add any more buildings?
> I beleive you can find all info on those in the Library thread Additional buildings are accounted for somewhere too, but I understand it's a bit much to take in at once (and also find info on). Short summary: Hobbit House (Elves), Dale Barracks (Dwarves), Dwarven Mine (Dwarves, off course), Dunland Tent (Isengard), Rohan Golden Hall + Stables + Archery Range + Armory + Statue + Well + Towers (MotW), Moria Warg Cave (Goblins)... those are all I can remember atm =p
And for the the CAH, any plans to make the cosmetic changes of armour and weapons etc have an actual effect on the hero, each with it's own advantages and disadvantages? I reckon that would be cool.
> It would be cool indeed, but if we did that... first of all it would be painstaking work... and worst of all - it would mean that we would have to do it for ALL weapon models in the whole game. Our Gorgoroth Orcs have several different weapons for instance and that's something that would have to be adjusted too in that case, for consistancy. If I do something, I wanna go all the way, or no way at all. And that way is just faaar too long, sorry :/ I guess you understand =) What I can tell you though is that the cosmetic part is most likely going to be developed and extended by a "team" of the best modders from T3A, including Nertea. Letäs hope they make it, and that mods like SEE can benefit from it
Finally since i'm fairly new to the game, can you unlock more stuff to put on your CAH heros in the normal BFME2 game or not?
> More stuff? Compared to...? I guess you mean if SEE have new CaH stuff? Model-wise we don't, but Coding-wise SEE plays CaH much better that original game...
1) CaH Trolls have kockback. They don't in retail version which just looks stupid.
2) CaH are more balanced, and no longer SUPER heroes that can kill 250 enemies alone.
Concerning models and details for CaH, see previous answer ^ =)
Thanks in advance, and brilliant mod!
> Thank you, and welcome to the forums