Comments & Suggestions for Beta 4.5
#661
Posted 06 September 2007 - 11:47 AM
The use they have is attack and withdraw much faster than archers on foot though. And in Beta 4.5... ALL archers will have the risc of missing their targets as well as dealing collateral damage
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"Do not come between the Nazgûl and his mod!"
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#662 Guest_Guest_*
Posted 06 September 2007 - 12:53 PM
btw if you are changing archers accuracy maybe you should change melee to not hit all the time too to simulate blocking and parry, because otherwise all melee units will be superior to archers.
#663
Posted 06 September 2007 - 07:51 PM
#664
Posted 06 September 2007 - 07:53 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#665
Posted 06 September 2007 - 07:58 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#666
Posted 06 September 2007 - 08:00 PM
#667
Posted 06 September 2007 - 08:44 PM
like, they would maybe hit 20-40% of the times, then the health could be lower, BUT.... melee combat would suck then
The 4th Age version 0.8 has been released: Link
#668
Posted 07 September 2007 - 02:14 PM
Edited by Lord of Mordor, 07 September 2007 - 02:14 PM.
Build me an army worthy of Mordor!
#669
Posted 07 September 2007 - 03:22 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#670
Posted 08 September 2007 - 04:33 PM
I think most of us would agree that playing against your computer is a great way to train for online play. I was thinking about an option to lift the fog of war just for playing against your pc. This would help out gamers new to the game and help them learn defense and offense quickly. And as this would just be an option that the gamer can click on before the game, it dose not have to happen all the time and as I mentioned before the option ( possibly a little box to check )would only exist if you are playing against your computer in skirmish mode, possibly war of the ring. Better training = better gamers .
#671
Posted 08 September 2007 - 06:05 PM
But most maps will have that disabled anyways when they get the new RJ Cam installed, cause the fog don't work that well with the new camera angles =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#672
Posted 08 September 2007 - 06:06 PM
Just a suggestion for your consideration, love the mod, can't wait for the new release with the Skylines and all, amazing work to you and all the people who helped you with this Nazgûl
#673
Posted 08 September 2007 - 06:10 PM
That has been up before, and my answer is: too much work for such a small thing. I've already made LOADS of art based on the BFME2 style, and I would never find the energy to redo them all. We're talking a LOT of images. Besides, many units don't have "real" photos anyway since they're not in the movies, so it would not be consistant. And above all... I kinda like the parchment style
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#675
Posted 10 September 2007 - 04:08 PM
Arwen: Level 7 - Mount Eagle?
[url=http://profile.xfire.com/blendor]
fav. mods:
Special Extended Editiom, Rj-RotWK, Wars of the East, Battles of Gondor. The Elven Alliance
fav. films:
The Lord of the Rings, Star Wars
fav, games:
Battle for middle-earth 2, Pro Evolution Soccer 2009, Rise of the Witch-King
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#676
Posted 10 September 2007 - 04:33 PM
Maybe do it the same way you did with treebeard and the hobbits, instead of Gandalf having a power to do it (which will get rid of his other usefull powers) make him sort of garrison on the eagle, that way you won't need to higher his price, and it will actually make sense, the problem is making landing animations for eagles I guess? I mean the mechanism already exists with the nazgul, so it is possible.
Edited by Uldimaras, 10 September 2007 - 05:07 PM.
#677
Posted 10 September 2007 - 05:34 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#678
Posted 10 September 2007 - 05:44 PM
#679
Posted 10 September 2007 - 05:52 PM
- Click button
- Gandalf fades out
- Gandalf fades in mounted on top of en Eagle at ground level
- Eagle gains altitude and reaches idle anim with G on top of neck.
It's all depending on how well the modeling goes...
Edited by Nazgûl, 10 September 2007 - 05:52 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#680
Posted 10 September 2007 - 10:18 PM
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