Comments & Suggestions for Beta 4.5
#121
Posted 14 June 2007 - 06:42 PM
I've got Gimp, so i can edit skins too. I'd like to help out with the goblins anyway i can, if it was ok with you guys.
#123
Posted 14 June 2007 - 07:31 PM
I wondor, have anything from EM2 been used in this mod?
#124
Posted 14 June 2007 - 10:51 PM
hmm...well, i think the goblin armor and weapons should be black. Not like uruks in the mod, but so they'd kinda..er...shadow the place when they play. their weapons could also get that grease black look. if you're looting something from down in the deeps, it's gonna be pretty dark.
I agree, and that is my plan for Beta V =)
So has anyone officialy gotten the task of redoing the goblins?
For the men of dale (ALL men of dale), I don't think they should have mithril. They should have the same deal as Rohan and Gondor, a seperate building for mithril and heavy armor.
And since archers of dale get heavy armor, shouldn't the yeomen archers get heavy armor, too?
- That would be me...
- I know, you said that before... I haven't put any prio on that though. I might change it... We'll see.
- I thought about that too, but the idea is not for the Rohan Archers to be strong, but cheap and fast... They will be balaced more in such ways for Beta V...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#125
Posted 14 June 2007 - 11:40 PM
#128
Posted 15 June 2007 - 12:23 PM
/You know, on the Battles of Gondor website, Stealthsnake made some really nice Rohan walls, and since BOG died, could you ask them if you could use their models and/or skins for the rohan walls?
Stealthsnake Made NO models or skins for his mod, they were all donated. Fingulfin made the walls. Linky
#129
Posted 15 June 2007 - 01:03 PM
Ok, Latin exam is done! So now my post about the Goblins: Naz why don't we look at the design plans of Garrison Nomad for the Goblins? They look interesting.
Hehe, yes as stated above - I will.... I also like the dark/black color suggested. I just never went that far the first time I reskinned them =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#131
Posted 15 June 2007 - 01:49 PM
CONTROLBAR:IsengardWormtongueRecruit "Recruit the spy of Saruman" END
That's what it says when you click on him to be built. Of course there always could be a better description of him though; but what, is the question.
Henry Miller, Tropic of Cancer
#132
Posted 15 June 2007 - 02:07 PM
Some suggestions:
- Maybe, but I'm not sure, the Dale Archers should have an Dale insignia. But a smal one. But I'm not sure, as I said.
- Maybe give some more info on Wormtongue in his description. Now it just says 'Wormtongue' lol.
> You mean like the Swordsmen's shield? =) Yeah, I'm thinking of maybe reskin them eniterly though and use TDP's skins instead, and also enable the axes too...
> All tooltips will be reworked for BetaV, or at least Final =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#133
Posted 15 June 2007 - 02:53 PM
Stealthsnake Made NO models or skins for his mod, they were all donated. Fingulfin made the walls. Linky
I'm pretty sure that Stealthsnake did make a number of his skins, particulary his rangers. Cause I do recall his Ranger Mod that he did asome time ago, and the rangers from that mod are in BoG.
Henry Miller, Tropic of Cancer
#135
Posted 15 June 2007 - 05:23 PM
Would you perfer Grima Wormtongue
CONTROLBAR:IsengardWormtongueRecruit "Recruit the spy of Saruman" END
That's what it says when you click on him to be built. Of course there always could be a better description of him though; but what, is the question.
For me it only says 'Wormtongue'? Will check that again...
#136
Posted 15 June 2007 - 05:46 PM
Ents do super high damage. They have random attacks values (first hit knocked out half wall health, second not so much). They can individually destroy gates in about 1min or less.
Compared to Mordor catapults, Ents are uber and Mordor stinks. Mordor catapults take almost a min to destroy a segment of wall.
#139
Posted 15 June 2007 - 06:59 PM
And what would be if one or two new abilities would be received? For example Eomer: shield dash or weapon change. In the film (movie) always together back used sword, lance, bow.
Eowyn could get weapon changing abilities sword and between a lance. But Witch-King could be hit that Witch-King would destroy it. Trufa and Pippin could be transferred MoTW and then Eowyn could get like that ability, that a hobby sits down on his horse. If they would be transferred then could be, their ability like that that it is taken on Gondor and is running on one his dresses, Trufa a Witch-King would be hit. Pippin though Troll hit.
It would not be bad if he is Nazgull Felbeast sitting they die they could go on on foot then.
If they are between you map makers you could prepare it then the film maps.
Yeah. You cannot rearrange it the bfme1 campaign bfme2? You are a new one you do not put a campaign into it?
Edited by Blendor, 15 June 2007 - 07:26 PM.
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#140
Posted 15 June 2007 - 07:53 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
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