"EvilMen" faction!
#321
Posted 21 September 2007 - 11:41 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#322
Posted 21 September 2007 - 02:13 PM
#323
Posted 21 September 2007 - 07:59 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#324
Posted 21 September 2007 - 08:23 PM
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#325
Posted 22 September 2007 - 12:27 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#326
Posted 22 September 2007 - 03:05 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#327
Posted 22 September 2007 - 06:07 AM
#328
Posted 22 September 2007 - 11:14 AM
I will strive to have the Mahûd as a "normal" hero instead (for now), just cause the I love the model but judging from the number of heroes already in Mordor that might not happen either, unless we make it another "Captain Jackson" with lvl 10 from start and placement in another building (like the Harad Tent). It would defenitely fit best as an upgrade for the Mûmakil. Just too bad it's so hard coded...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#329
Posted 22 September 2007 - 07:12 PM
Edited by elbenmensch, 22 September 2007 - 07:13 PM.
#330
Posted 22 September 2007 - 10:12 PM
Credit: ROBNKARLA
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#331
Posted 22 September 2007 - 10:27 PM
#333
Posted 23 September 2007 - 12:36 AM
#334
Posted 23 September 2007 - 05:30 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#335
Posted 13 October 2007 - 04:07 AM
#336
Posted 13 October 2007 - 01:15 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#337
Posted 16 October 2007 - 06:48 PM
#338
Posted 17 October 2007 - 02:35 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#339
Posted 18 October 2007 - 11:01 PM
Gondor - Eagles
Dwarves - Eagles, Ravens (scouts though)
Mordor - Fellbeasts
Isengard - Crebain (scouts though)
Goblins - Dragons if you must
Are the only lore or movie based flying units there should be imo.
You don't need to give all factions a flying unit, both from a uniqueness and lore POV. IMO you should try to balance it out another way.
Looking at the above, I'm getting grumpy, so I should probably go to bed now...
#340
Posted 18 October 2007 - 11:28 PM
But note though: I did not say Dragons for ALL factions But other than that you're right and the diversity of SEE is one of the pillars of the mod actually. So IF we give them a flying unit, the dragon would be the only one to fit. But it's a long way to Beta V so we'll see... =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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