"EvilMen" faction!
#341
Posted 19 October 2007 - 07:56 AM
Isengard should not have any flying units at all, and should rather receive some other way of defending against them (like Saruman/Lurtz and/or an extension of the Crebain-Debuff powers to flying units). Evil Men, well, i haven't given much thought to that yet, but that may have some time.
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#342
Posted 19 October 2007 - 10:08 AM
yes, that sounds good
Evil Men should have no regular flying Hero, too.
I would prefer No more Dragons, cause the only Dragon in the third age was Smaug. (We heard of no other dragons in LotR).
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#344
Posted 19 October 2007 - 02:12 PM
- The Mûmakil will certainly be the most powerful unit of the EvilMen faction for sure. But they are primarily anti-cavalry and anti gound units per se... and secondly anti-structure. But they can't attack flyboys in any way - UNLESS we give the Haradrim Archers on the Houda a special Attack vs flyboys, based on the "Barbed Arrows" attack. A regen attack that would almost kill an eagle in one hit... That could work *idea*
The initial reason and idea behind the faction eagles for Good factions and fells for Isen was simply to balance the tremendeous power that Mordor has with it's 9 Fells, and Moria with Drogoth. But however... since we in Beta 4.5 made all Nazguls need level 8 to obtain their fells, we have another situation for Mordor. WK is the only Nazgul that will have enough power to summon a fellbeast from start, so Mordor will no longer be able to attack with 9 fells in early game. This puts the situation in another light, and we might not need the Eagles as much anymore... So, I'm starting to agree with Sûl...
So instead we could make sure that the Summon Eagle allies spell is a really useful one for all good factions, especially for Men and Dwarves, and in case of Elves, Gwaihir could give a very nice Leadership bonus to any allied Eagles and thus become even more special as a fortress creature =) For Isen we could make sure Saruman's FireBolt attack will damage eagles good and Lurtz could definitely have a similar strenght...
But this is not for this thread really, other than the EvilMen flyboy or no flyboy part
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#345
Posted 20 October 2007 - 01:40 PM
Second cant you make those Crebain birds attack air units too ? it will scare flying units to run away and if long enough kill it
(think of 1000 birds poking you. >< you wont die but it may scare an eagle or feelbeast as they will poke your eyes out XD)
#347
Posted 03 November 2007 - 06:25 PM
Edited by zachdaddy_3000, 03 November 2007 - 06:25 PM.
#348
Posted 04 November 2007 - 01:52 AM
@Thorongil: Now, like I said, it would be to access the 7th faction slot, which means Angmar will GO and EvilMen will be added instead. That's the whole indea. I have zero interest in Angmar =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#349
Posted 04 November 2007 - 05:25 AM
#350
Posted 04 November 2007 - 06:06 AM
My current projects: Wars of The East, Project Siege
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#353
Posted 06 November 2007 - 01:53 AM
Wrong thread for that ^
That would indeed be rather cool and unique, but also VERY VERY VERY hard to do. We're still struggling with just getting a darn Mahûd up there, so this is like cathing the moon... No chance - sorryok....this would take lots of restructuring...but to keep from the redundancy maye evil men could go without the trebuchet...and instead get some kind of catapult on the back of a mumak. it wouldn't be a separate unit per se, but it could be an upgrade...kind of like this houda one you've been thinkin about, but instead of (like siege hammers and poison arrows). plus, it'd give evil men almost a mobile base...which is definitely something new to the factions. Modeling it would probably be hell, but if somebody who knew exactly what to do could pull it off, you could have a really awesome siege technique.
Dunland stays with Isengard as Support units, like now, just as Corsairs stays with Mordor. EvilMen faction are Rhûn & Harad with support from Khand...Why not just expand the minifactions, like Dunland you could add Wulf, add Dunland Spearmen, etc(be unique).
^ Post again in appropriate thread (general Suggestions)...Sorry to go back to the eagles ppl, but I have a question about that, if you go through with Sûls plan, and remove Eagles as a buildable unit, will you summon them with or without a Time Limit?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#354 Guest_musraiene_*
Posted 06 November 2007 - 02:38 AM
I know you guys want to move the harad and whatnot to a new faction but I think it might be worth while to leave them be and really make the Angmar faction how it should have been. I know its an odd time gap but I think it would be pretty fun and interesting to recreate the faction that essentially ended the dominance of men in middle earth. I don't like the Angmar that EA made but the idea of a currupted numenorean faction I think would be much cooler than making an entire faction of the harad and co. Besides the issue of chronology, I feel it would be a much more mysterious and interesting faction, I mean there were 9 corrupted kings and thier followers you could work with. That would be a much more powerful faction than a pidley harad faction that was only a suppliment to mordor's army.
It shouldn't be trashed immediately b/c everyone hates EAs Angmar version.
awesome work on 4.5 guys. You guys own
Edited by Nazgûl, 06 November 2007 - 03:13 AM.
#355
Posted 06 November 2007 - 02:51 AM
Edited by Rhodin, 06 November 2007 - 02:54 AM.
#356 Guest_musraiene_*
Posted 06 November 2007 - 03:40 AM
#357
Posted 06 November 2007 - 05:45 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#358
Posted 07 November 2007 - 09:09 PM
I've been thinking historically, and historically the Middle-Eastern people of the 11th century had something none but the Chinese had: gunpowder. So i was thinkin...what if MoD had some kind of gunpowder ranged unit, or perhaps even some kind of explosive siege weapon? I know real history and tolkien history tend to clash, but tolkien's people do tend to reflect real peoples of the world.
#359
Posted 07 November 2007 - 10:19 PM
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