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#561 Jonasking

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Posted 07 August 2008 - 07:26 PM

He hasn't... He got about as far as we did. It's still left to do - if possible :)


Oh,sorry it's BoG that's having the mountable Mahüd.So ask Stealthsnake.

Edited by Nazgûl, 07 August 2008 - 08:15 PM.


#562 Nazgûl

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Posted 07 August 2008 - 08:15 PM

Are you sure? :) Would you mind go looking for some screens? :D

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#563 Jonasking

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Posted 07 August 2008 - 10:15 PM

Yes,off course.Took this one when I asked why the Mahüd dosen't look liked the movie mahüd:BoG.jpg .
And took this from the website:
Mahûd Chieftain
3000
Mount (lvl 1): The Mahûd Chieftain mounts a mumakil
But,he has the CaH chicken( :p) head :p

Edited by Jonasking, 07 August 2008 - 10:21 PM.


#564 SovietSoldier

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Posted 08 August 2008 - 12:17 AM

wait,the mahud mumak rider is like a fire drake,right?its not really a hero,but its shown on the hero menu below.
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#565 Nazgûl

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Posted 08 August 2008 - 12:17 AM

:p LOL, that's not the Mahûd Mûmak Rider... that's the simple Banner Carrier that ALL Mûmakil have by simply upgrading to Banner Carrier :p And it stands on the top balcony, not on the houda's front part over the Mûmak head, like in the movie. Our goal is THAT. Like the render shows in post #1 :p

Edited by Nazgûl, 08 August 2008 - 12:17 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#566 SovietSoldier

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Posted 08 August 2008 - 12:44 AM

i knew that was not the mahud rider.i was talking about the mahud rider you were making :p
its funny how you never seem to understand me Nazgul, :p
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#567 Nazgûl

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Posted 08 August 2008 - 01:01 AM

Or rather the other way around, I was talking to Jonasking :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#568 Nazgûl

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Posted 08 August 2008 - 01:32 PM

Added the Harad Stables last night... :p

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// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#569 SovietSoldier

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Posted 08 August 2008 - 05:36 PM

these are good stables.

*SUGGESTION*
for the watch towers on the barracks,how about you get an option to shoot the archers that are on the watch tower?
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#570 Garrison Nomad

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Posted 08 August 2008 - 05:39 PM

That requires actually spawning a unit that is not a part of the barracks, which would require extensive coding and remodeling.

So.....ehh.
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#571 Nazgûl

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Posted 08 August 2008 - 05:42 PM

Yeah, that won't work... Too much work for such a little matter. However, with any luck, Robnkalra who's doing the Harad structure models for RJ and SEE might add a Harad Lancer on the balcony, for looks =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#572 Garrison Nomad

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Posted 08 August 2008 - 05:43 PM

Me digs. ^^

It'd be cool if the fortress had haradrim and easterlings that patrolled around the building. Possible....time consuming, but possible. If not, then eh, I'm a big fan of balconies, meself.

Edited by Garrison Nomad, 08 August 2008 - 05:45 PM.

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#573 Nazgûl

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Posted 08 August 2008 - 06:07 PM

Digi might add Easterlings on the balconys of the fortress tower, but they won't have any function though ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#574 Nazgûl

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Posted 08 August 2008 - 07:06 PM

New render... ;)

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// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#575 Garrison Nomad

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Posted 08 August 2008 - 07:42 PM

Digi might add Easterlings on the balconys of the fortress tower, but they won't have any function though ;)


Ai, just stand there and look around. meh, still cool. =D

@render...nice. He will destroy all people with his hidden revolver...right? =D
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#576 Jonasking

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Posted 08 August 2008 - 10:07 PM

But if you have lots of Rhün soldiers and maybe a few battalions of Haradrims you have to purashe the Rhün and the Harad armory?It's the same for MoTW,so what about they having one armory to upgrade for every unit?

#577 elbenmensch

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Posted 08 August 2008 - 10:16 PM

New render... ;)

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looks cool but he looks pretty much like all the others....

Edited by elbenmensch, 08 August 2008 - 10:17 PM.

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#578 Garrison Nomad

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Posted 08 August 2008 - 10:17 PM

....yeeaaah....it's called a MINIfaction. It's a faction all itself, and it's your choice whether or not you use it.
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#579 Nazgûl

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Posted 09 August 2008 - 12:40 AM

Yeah basically, but in this case both factions will be rather complete, and you CAN play with only Harad if you want (except for the fortress and walls that will always be Rhûn...

The hero will be expanded with a cape. Along with the open face it will differ him from the others ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#580 Nazgûl

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Posted 09 August 2008 - 03:36 AM

Where would this mod be without the Contributions of Robnkarla! ;)

Just look at this! ;) Harad Watch Tower, complete with Lancers that attack. They can exit and enter the tower at your command. So if needed, you could pursue fleeing enemies. The lancers are of a weak sort in armor, but will have high ranged damage way above arrows ;) Should you loose then, you can recruit new ones in the Archery Range.

This was a drag to code into SEE, but at last I got it right... ;)

Posted Image

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





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