Jump to content


Photo

"EvilMen" faction!


  • Please log in to reply
863 replies to this topic

#601 Guest_Predi_*

Guest_Predi_*
  • Guests

Posted 10 August 2008 - 12:46 PM

Suladan, the Serpent Lord: used to refer to the unnamed leader of the Haradrim in J.R.R. Tolkien's The Lord of the Rings

"Southwards beyond the road lay the main force of the Haradrim, and there their horsemen were gathered about the standard of their chieftain."

"and the drawing of the scimitars of the Southrons was like a glitter of stars."

So Suladan was most likely riding a horse and his weapon was a scimitar.

source: http://en.wikipedia....ki/Serpent_Lord

#602 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 10 August 2008 - 03:07 PM

Suladan's a made-up character. He'll do what we want. =P
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#603 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 10 August 2008 - 04:08 PM

Like Flameguard, I suspect that PJ used the lore on Suladân as an inspiration for the Mahûd that Eomer kills with the spear. The same Mahûd that also blows the horn... I'm not saying that Suladân is supposed to be a Mahûd, but that PJ might hade used the idea for that caracter =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#604 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 10 August 2008 - 06:00 PM

Actually, the name and character were created by Games Workshop (as has been said). The name "Suludan" is actually a perversion of the name of an Arabic commander from the Third (?) Crusade, Saladin.

EDIT: /nerd

Edited by mike_, 10 August 2008 - 06:00 PM.


#605 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 10 August 2008 - 06:10 PM

:) That I didn't know, but I seem to recall Flame said something about that the other day, yeah

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#606 Guest_Predi_*

Guest_Predi_*
  • Guests

Posted 10 August 2008 - 07:37 PM

I just say the usual thing: if it's not in the movie (or not so exact) then let it be like in the books. But I don't make this mod, so it was just a hint... ;) Besides, except for MotW there's no other riding hero that gives leadership... :)

#607 Pixel

Pixel

  • Hosted
  • 2,451 posts
  • Location:London, UK

Posted 10 August 2008 - 11:17 PM

In the movie we see Eomer kill the Mahûd, This is a reference to the book where Theoden kills the harad chieftain. This was talked about on one of the Extended Edition discs (From what i remember atleast :)).

The name Suladân was created/used by Games Workshop and is the most common name used in mods for the harad chieftain. Suladân in SEE is equipped with both a scimitar and bow.

#608 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 10 August 2008 - 11:39 PM

With ALL Harad structures in game it's back to Rhûn, and...
*PHEEEEW* This was HELL to code, trying to follow Sûlherokkh's previous coding... ;) I had to open a perverted number of INI's to locate all the places he's been fiddling with, and now I have a head ache indeed :scars: ;)

Anyways... this is definitely THE coolest donation from Robnkarla and the RJ mod to SEE, when it comes to EvilMen stuff! I mean... MAH GAHD these things look good! It's really truly amazing what you can do with the skins, if you know modeleing. I have no doubt that these Walls and all their beautiful upgrades could have made it into a retail version from EA :)

So with some risk of stirring up the recent quarrel on Mod Alliances, I have to say I'm really priviliged to receive such quality help from RJ. In return I hope Rob and RJ will appreciate the Easterlings models from Lauri and the wonderful Harad models that Flameguard is producing for SEE =)

Just look at this... ;)
Posted Image


EDIT:
I will also insert a Catapult Upgrade, using a reskinned version of Mordor Catapult and a reskinned base from Gondor (MotW) :)

Edited by Nazgûl, 10 August 2008 - 11:41 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#609 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 10 August 2008 - 11:42 PM

^^beastly. rob = demigod.
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#610 Floris

Floris

    title available

  • Members
  • 318 posts
  • Location:Netherlands
  • Projects:My first map: Esteldin, hideout of the Dunedain Rangers.

Posted 11 August 2008 - 07:20 AM

Just amazing those walls I love them ( the other stuff is good too)
\
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#611 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 11 August 2008 - 07:52 AM

Do those walls really need catapults? I don't really see the Evil Men as a faction that would use siege weapons.
Posted Image
Posted Image
Posted Image
Posted Image

#612 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 11 August 2008 - 12:38 PM

Well, they have to... The Mumakil won't be sufficient for Siege. Another solution could be to give them Rams only... we'll see. We do have a Catapult model though, from Lauri :)

Currently I'm struggling to give these walls Collapsing Animations. Robnkarla did Build Ups, but with any luck I can "fool" the eye to see Collapses too, using Men wall models in the exact moment of impact. To strenghten this, I'm aslo swapping to a new texture for the Gondor tumbling walls that as far as possible use the same skin elements as the Rhun walls. Together with the explosion, fire and smoke, it all works fairly well ;)

Posted Image

EDIT:
Ah, here we go... A wall Catapult, using Gondor's hub, Mordor's catapult, and a new Rhûn skin :crazed:
Posted Image

All wall parts; hub, wall, gate, towers and cat now have collapse anims and rhun skins for those :p

Edited by Nazgûl, 11 August 2008 - 02:35 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#613 Guest_ryder37_*

Guest_ryder37_*
  • Guests

Posted 11 August 2008 - 08:58 PM

*bumped pic removed* =p /Naz

When will this mod b ready

Edited by Nazgûl, 11 August 2008 - 09:19 PM.


#614 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 11 August 2008 - 09:18 PM

Oldest question in modding ever, and the oldest answer is still the same; when it's ready!

And what was that bumped screen for? =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#615 SovietSoldier

SovietSoldier

    Mapper,Begginer Modeler and Animator

  • Members
  • 323 posts
  • Projects:World Builder Battle Of the Crater Map BFME2

Posted 12 August 2008 - 01:37 AM

its funny how i never asked the oldest question to myself. :crazed:
oh,and about the khand swordsmen,are they the only units that khand will have?
What is the motherland,when you know you weren't born of land?
Posted Image
Posted Image

#616 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 12 August 2008 - 01:43 AM

What about that Troll Stone thrower for the wall pult, ai? Make it a lil less redundant...and you don't even see the troll on the thing.
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#617 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 12 August 2008 - 11:31 AM

@SS: Good :rolleyes: And yes, the Khand "samurais" will be the only Khand unit. However... their leader Uldor will be able to mount a Chariot, much like the Wainriders of Rhûn... :p

@GN: Troll stone thrower? Have no such model...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#618 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 12 August 2008 - 05:18 PM

Rhûn Stables WiP in game...

If I could model, I'd add Level Ups and more details like horses and hay, railing and whatnot...
Perhaps DIGI can make a better model later on :p

Posted Image

Only Siege Works to go (needs new model though), and all Rhûn structures are ready as well. Unless I should give them a Market too, like Men :rolleyes:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#619 SovietSoldier

SovietSoldier

    Mapper,Begginer Modeler and Animator

  • Members
  • 323 posts
  • Projects:World Builder Battle Of the Crater Map BFME2

Posted 12 August 2008 - 05:19 PM

yeah,a market sounds good for Rhun.I'm not telling you to make one,I'm just suggesting
What is the motherland,when you know you weren't born of land?
Posted Image
Posted Image

#620 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 12 August 2008 - 05:33 PM

It would be the same model as Gondor though, only with a new skin for the stone walls, roofs and cloth... in case I do it.
I hate coding attributemodifiers though, so we'll see... heh

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users