"EvilMen" faction!
#601 Guest_Predi_*
Posted 10 August 2008 - 12:46 PM
"Southwards beyond the road lay the main force of the Haradrim, and there their horsemen were gathered about the standard of their chieftain."
"and the drawing of the scimitars of the Southrons was like a glitter of stars."
So Suladan was most likely riding a horse and his weapon was a scimitar.
source: http://en.wikipedia....ki/Serpent_Lord
#603
Posted 10 August 2008 - 04:08 PM
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#604
Posted 10 August 2008 - 06:00 PM
EDIT: /nerd
Edited by mike_, 10 August 2008 - 06:00 PM.
#605
Posted 10 August 2008 - 06:10 PM
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#606 Guest_Predi_*
Posted 10 August 2008 - 07:37 PM
#607
Posted 10 August 2008 - 11:17 PM
The name Suladân was created/used by Games Workshop and is the most common name used in mods for the harad chieftain. Suladân in SEE is equipped with both a scimitar and bow.
#608
Posted 10 August 2008 - 11:39 PM
*PHEEEEW* This was HELL to code, trying to follow Sûlherokkh's previous coding... I had to open a perverted number of INI's to locate all the places he's been fiddling with, and now I have a head ache indeed
Anyways... this is definitely THE coolest donation from Robnkarla and the RJ mod to SEE, when it comes to EvilMen stuff! I mean... MAH GAHD these things look good! It's really truly amazing what you can do with the skins, if you know modeleing. I have no doubt that these Walls and all their beautiful upgrades could have made it into a retail version from EA
So with some risk of stirring up the recent quarrel on Mod Alliances, I have to say I'm really priviliged to receive such quality help from RJ. In return I hope Rob and RJ will appreciate the Easterlings models from Lauri and the wonderful Harad models that Flameguard is producing for SEE =)
Just look at this...
EDIT:
I will also insert a Catapult Upgrade, using a reskinned version of Mordor Catapult and a reskinned base from Gondor (MotW)
Edited by Nazgûl, 10 August 2008 - 11:41 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#610
Posted 11 August 2008 - 07:20 AM
\
#612
Posted 11 August 2008 - 12:38 PM
Currently I'm struggling to give these walls Collapsing Animations. Robnkarla did Build Ups, but with any luck I can "fool" the eye to see Collapses too, using Men wall models in the exact moment of impact. To strenghten this, I'm aslo swapping to a new texture for the Gondor tumbling walls that as far as possible use the same skin elements as the Rhun walls. Together with the explosion, fire and smoke, it all works fairly well
EDIT:
Ah, here we go... A wall Catapult, using Gondor's hub, Mordor's catapult, and a new Rhûn skin
All wall parts; hub, wall, gate, towers and cat now have collapse anims and rhun skins for those
Edited by Nazgûl, 11 August 2008 - 02:35 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#613 Guest_ryder37_*
Posted 11 August 2008 - 08:58 PM
When will this mod b ready
Edited by Nazgûl, 11 August 2008 - 09:19 PM.
#614
Posted 11 August 2008 - 09:18 PM
And what was that bumped screen for? =p
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#617
Posted 12 August 2008 - 11:31 AM
@GN: Troll stone thrower? Have no such model...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#618
Posted 12 August 2008 - 05:18 PM
If I could model, I'd add Level Ups and more details like horses and hay, railing and whatnot...
Perhaps DIGI can make a better model later on
Only Siege Works to go (needs new model though), and all Rhûn structures are ready as well. Unless I should give them a Market too, like Men
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#620
Posted 12 August 2008 - 05:33 PM
I hate coding attributemodifiers though, so we'll see... heh
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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