Moria (Goblin) faction
#461
Posted 28 January 2009 - 11:52 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#462
Posted 29 January 2009 - 07:00 AM
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#463
Posted 30 January 2009 - 04:58 PM
(Up until here - this thread has now been checked for useful items to put into the ToDo List!)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#464
Posted 08 February 2009 - 01:47 AM
#465
Posted 08 February 2009 - 01:28 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#467
Posted 17 February 2009 - 02:33 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#468
Posted 17 February 2009 - 02:34 PM
Nope, that's not the case.Not a big deal...but
On Moria faction and the wolf pack. It says something like "Recruit a Alpha whit his pack" isn't a Alpha always a "She/Girl??
Not a big deal but just in case if you want to change it
No fuel left for the pilgrims
#470
Posted 17 February 2009 - 03:37 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#472
Posted 17 February 2009 - 07:45 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#473 Guest_Guest_anubis_*_*
Posted 18 February 2009 - 08:08 PM
Nope, that's not the case.Not a big deal...but
On Moria faction and the wolf pack. It says something like "Recruit a Alpha whit his pack" isn't a Alpha always a "She/Girl??
Not a big deal but just in case if you want to change it
Alpha is reserved for the top male and female actually. The alpha female is technically the only female that reproduces in the pack. totally useless information for the mod but hey, a biologist needs to chip in when relavent
#474
Posted 12 April 2009 - 06:59 PM
Well I was tooling around with the worldbuilder, and I was going along with the idea of Goblins mainly steeling the Dwarven domains as their own, and made a few designs for what the Goblin structures could become
The first one is of the Goblin buidlings excluding the Fortress in the middle are in clockwise order: Goblin Hovels (where goblins are spawned), Warg Pit (trains Wargs and Warg Riders), Tunnels, Sentry Tower, Tresure Trove, Spider Pit, Troll Cave (trains Trolls and Giants).
Fortress in the middle of the image is fully upgraded, complete with Bat Cloud, Rock Armour (replacement for Web cocoon, increases fortress Armour), Jagged spikes (represented by Spike Barricade (not present in screenshot)), and Drums of Moria (the drums on either side of the Fortress, I thought as an alternative to Dragon's nest, a pair of drums that when used generate a damage boost to all units on Map). The fortress is a dwarven ruin, I took bits and bobs of Dwarf buldings, ruined them, covered them is scaffolding, totems, a couple of Minas Morgul gargoyles, skeletons, Red Eye banners, and a Drum at the top. (to clarify the presence of the Red Eye banners on the fortress, the current Goblin banner with the spider is rediculous, and if anything the Red Eye was closer because after all the Goblins wre essentially an extension of Sauron's power in the North. Also it can always be rectified by a reskin.)
Fortess expansions include Warg dens (represented by Wargs in a rocky outcrop), Gian Sentry, Burrows (represented by small tent), and Arrow Tower.
Of Course the mod team could always reskin the Goblin buildings to make them look more realistic, but these are just ideas.
#476
Posted 12 April 2009 - 09:07 PM
And whoever this other Uruk King is in RTSCommunity, I'm not him.
#477
Posted 12 April 2009 - 09:17 PM
#478
Posted 12 April 2009 - 09:31 PM
Wouldn't it be enough if all objects get reskinned? The Modells aren't bad, but the colours are just like in comics.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#480
Posted 13 April 2009 - 03:53 PM
I'm not sure, but I think there are some problems when reskinning buildings... Can't remember which ones. And the mod policy is 'if it ain't broke, don't fix it' because there's a lot of other work to do .
Perhaps in the long term it could be a good idea. I personally have nothing to much to complain about the buildings except maybe they should be a bit darker in colour but that's all.
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