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Moria (Goblin) faction


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#421 DIGI_Byte

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Posted 28 August 2008 - 11:41 PM

Passive Fear for Balrog is a great idea... I'll do that ;)

ran away fear affecting the balrogs owners faction? and possible a cower fear for everyone else because thats what im talking about, just clarifiyng we have the same idea.

Edited by DIGI_Byte, 29 August 2008 - 12:02 AM.


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#422 Nazgûl

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Posted 29 August 2008 - 05:47 PM

Indeed!

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#423 Arthadan

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Posted 30 August 2008 - 10:06 AM

Thanks, yeah the Goblins REALLY needed more heroes. I will do one more for them, as I've removed the Drakes as "heroes". They're still in game though, but with other functions =)


If you think they need a strong hero, Tolkien wrote some lesser evil Maiar embodied themselved in Orc shape and attached themselves to it, because when embodied they gained more power over the matter of Arda. It's not clear if "Boldog" is the name of one of them or of the whole kind.

He could be the biggest and strongest of all goblins Heroes and have some funny summons as a pack of true Wargs.
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#424 Nazgûl

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Posted 30 August 2008 - 11:03 AM

Found this...

Boldog was a name used by several Orc chieftains during the First Age. It is probable that Boldog was actually a title, given to lesser Maiar, servants of Morgoth, who had taken an Orcish hröa. Several Orc leaders, such as the Great Goblin from The Hobbit, might have been Boldogs.

The theory of Boldogs as Orc-shaped Maiar entered the legendarium at a relatively late state, and was not taken up in the published Silmarillion.

Some of these things may have been delusions and phantoms but some were no doubt shapes taken by the servants of Melkor, mocking and degrading the very forms of the children. For Melkor had in his service great numbers of Maiar, who had the power, as their Master, of taking visible and tangible shape in Arda. ('Morgoth's Ring', "Myths transformed", text X')
Boldog (…) is a name that occurs many times in the tales of the War. But it is possible that Boldog was not a personal name, and either a title, or else the name of a kind of creature: the Orc-formed Maiar, only less formidable than the Balrogs (Author's footnote to the text X)
Melkor had corrupted many spirits — some great as Sauron, or less as Balrogs. The least could have been primitive Orcs. (Author's note to text)
One known Boldog was killed during a raid on Doriath; Gothmog may have been another.


I think I'll let The Great Goblin stay the strongest one. They don't need that many heroes anyway. No faction does really, as I don't want SEE to be hero-based. It should be unit based and heroes should be "support" to their units, and not the other way around :glare: The only reason Men and Elves have so many heroes is cause they were already there...

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#425 Lt Commander Chris

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Posted 12 October 2008 - 06:47 PM

I'll post in here since you asked, Nazgul. With my pesky balancing changes and my constant testing (yes I am trying to help, in reality :p) some things that need changing about Moria; some you may know, some maybe not:

A) Fire Drakes
Problem with these is that they are too strong in their current role. They have a really evilly large amount of health, are very deadly to nearly all units, basically they plough through whatever the elves, men or dwarves throw at them (or anyone else!). Now this wouldn't be too bad, if not at all, but for the fact that Moria AI/player can acquire them very fast and in numbers and keep throwing them into battle, quickly wiping out loads of troops which take a long time to build no problems. Far too easy to get.

Suggestions:
Tone down their fire breath range/spread/frequency
Tweak their health/armour so its not as good
Make them harder to get and replace, both time-wise and monetarily

B) General units
Well, goblins suck, don't they? But don't get me wrong, they SHOULD suck. Their troops are small, quite weak and pathetically trained, BUT they have strength in overwhelming numbers, concealment in rocky and mountainous terrain and speed. Unfortunately, their weaknesses have been attended to, but not their strengths... Their current weakness is fine and canonical to the films, but to make it right:

Suggestions:
Keep their low health & armour and relatively low damage
Increase horde size OR (preferably) decrease build time and CP cost.

Post Scriptum to B):

I know you have not yet fully decided build times, but have many of them high for realism and gameplay, but on my suggestion for B) I would justify this; goblins (and orcs) advantage lies in speed and most importantly, numbers. They should be able to churn out many inferior and fodder-like infantry to match the fewer men, and even fewer elves, though they can be matched by the strength, equipment and skill of the latter, it relies on the player to be good - as in any game.

C) I may add more later, thanks for reading :D
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#426 Gfire

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Posted 12 October 2008 - 06:56 PM

The Fire Drake stays at the treasure trove and guards it now, I think.
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#427 Lt Commander Chris

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Posted 12 October 2008 - 07:06 PM

Let me just clarify.

No it doesn't. I'm running the latest version.
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#428 Gfire

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Posted 12 October 2008 - 09:35 PM

I've seen a screen of it. It will be like that in 4.7, I think.
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#429 SovietSoldier

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Posted 13 October 2008 - 02:18 AM

4.7 is not released yet,Lt.Commander Chris
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#430 Lt Commander Chris

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Posted 13 October 2008 - 07:10 AM

So why are you using it for example!
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#431 kraken

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Posted 13 October 2008 - 09:38 AM

So why are you using it for example!


I think that the reason is that in the next release (so when any changes that have been made will be implemented) the fire drakes will not be a proper unit. That means that your idea (which is pretty good) is solving an already solved problem

#432 Lt Commander Chris

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Posted 13 October 2008 - 03:41 PM

Good; as I said 'some you may know, some you may not'. It still leaves the others valid :p.
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#433 Prince of the Dark Forest

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Posted 16 October 2008 - 06:38 PM

A few suggestions:

1. I think that Azog should have the current Great Goblin Model (aka Gorkil) and the Great Golbin should have the current Azog model because that model has really beefy arms and looks more ''great'' in terms of build that its current model.

2. The Cave Troll should have a hammer and if possible a chain (or is this already being done?)

3. Finally, the goblin hordes should be more varied. Currently, all of the units in a horde of basic infantry have helmets and same uniform. If we could make their weapons (e.g. different shaped sowrds/pikes etc.) different thorughout the horde like with some of the Mordor orc hordes, it would look much better. Right now, they look way too uniform. I suggest you remove the helmets of some of them, and give them a small green head with large eyes like in the films.
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#434 Gfire

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Posted 16 October 2008 - 06:44 PM

1. I thought that Azog was already using Gorkil, ad the great goblin was the big one.

2. I thought of that, but I don't know how it would play. Perhaps if the Troll from the fellowship was a hero then he could get those powers. Too bad there isn't CaH cave trolls.

3. *tries to remember how they are now*
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#435 Prince of the Dark Forest

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Posted 16 October 2008 - 06:55 PM

1. I thought that Azog was already using Gorkil, ad the great goblin was the big one.

2. I thought of that, but I don't know how it would play. Perhaps if the Troll from the fellowship was a hero then he could get those powers. Too bad there isn't CaH cave trolls.

3. *tries to remember how they are now*


1. Yeah, sorry, my bad. I just checked now... :blink:

2. Well, can't they just give the troll hammer from CaH to the cave troll model? (Sorry, I know nothing about modding this game, so I'm not sure what's possible and what's not)

3. The Goblin Pikemen for instance all have the same armour, weapon and helmet. Some should have a bit of armour, a different weapon, some without helmets, etc. ;)
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#436 Prince of the Dark Forest

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Posted 17 October 2008 - 05:06 PM

A few things which need to fixed in Moria:
-Warg pit is called Spider Pit when upgraded (''we've improved the spider pit'')
-Goblin Drummer is available from level 2 goblin cave when the upgrade says ''upgrade to level 3, allows training of Drummers and Goblin guard of Moria''
-Voiceover says 'More goblin warriors' when Goblin Drummers are recruited (Sound needs to be changed)
-Alpha Warg of pack has saddle on back, should be removed as it is a wild warg

EDIT: SOrry for the double post..

Edited by Prince of the Dark Forest, 17 October 2008 - 05:06 PM.

Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#437 Lauri

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Posted 17 October 2008 - 11:24 PM

needs to be fixed?
must be fixed?


or is it just bugs you found?
Sounds isn't that easy, as we don't have EA's actors to speak new ones..
The rest is fixable and Nazgul will probably fix them (at least the one about the drummers ;))

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#438 Prince of the Dark Forest

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Posted 18 October 2008 - 06:48 PM

needs to be fixed?
must be fixed?


or is it just bugs you found?
Sounds isn't that easy, as we don't have EA's actors to speak new ones..
The rest is fixable and Nazgul will probably fix them (at least the one about the drummers :p)


I guess the sounds are easy, but they should at least remove them because they are incorrect. Better to not have it there than be wrong.
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#439 Lauri

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Posted 18 October 2008 - 06:55 PM

Not always :unsure:

Of course, someone could mix different sounds together to make new sounds, but I won't :p
like, take Warg from another sound, and mix it with the Spider pit... :xcahik_:

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#440 Guest_Dar_*

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Posted 03 January 2009 - 08:04 PM

I don't think that the goblins should be removed
Though they have to be improved

I played the mod quite alot, but in my opinion, Moria lacks power...
The men and mordor are the strongest faction nowadays
Isengard ain't bad either though, Lurtz justs rocks
Elves are not less than any of above mentioned factions

but the dwarves and the goblins.. I believe they are neglected
I'll start with the goblins

Problems

A
Goblins
Whenever you compare goblin infantrie with any other infantrie, you will see that goblin infantrie is alot weaker, realistic though
Now, let's see cavalerie.. The riders.. Honestly, I think they are a waste of the resources and CP, I believe these are the weakest cavalerie in game aswell?

B
Trolls...
These creatures are strong though, but very vulnerable against air attacks, you can say':'Moria has Drogoth' I will counter that later
Trolls(mountain giants) are the ents of Moria, yet the ents are stronger

C
I don't see the point of the spiders anymore, they ain't very strong orso

D
The dragons?
You expect really strong creatures... Well, Drogoth is very strong ofcourse, I won't deny..
But these Firedrakes.. Quite boring, not very strong, only usefull against hordes infantry, 2 would do the job
50% of moria's heroes are these drakes

E
Drogoth
This is what makes Moria quite strong... But..
It takes ages to get Drogoth
It requires 3 fortress things to be built , and I discovered a bug, whenever you revive or create a hero, you cannot build anything for the fortress, since we need early heroes to defend our fortress, it takes even longer to get Drogoth
Without drogoth, you don't stand a chance against any faction (except Moria)
And even though Drogoth is a dragon, it takes quite alot of time to do fire damage
I also noticed another bug, sometimes, when you got all fortress requirements, and you create Drogoth, he won't appear on the battlefield, and whenever you see the fortress again to buy him again, it says it is purchased.(though you don't have him)

F
Heroes?
Shelob? A strong and big spider, very weak against air strikes and pikemen, she's also quite slow, and whenever she goes around a corner, it takes ages to turn for her
Gorkil? A goblin.. Quite weak in my opinion, and it appears, that whenever a giant eagle comes nearby, he wishes to eat scorpions or spiders
Gorkil can hide in a mine, shelob can't, without nearby towers, it is certain that she dies
Beside that, I can't consider firedrakes as hero units... Besides, they can only reach level 5...


My proposal to solve the goblin issue
A: I believe the infanterie are fine as they are now, but the goblins really lack some nice ranged attack, I suggest another elite unit which will be shooting some projectiles

B: How about that trolls(small ones), can throw rocks at air creatures? With a possibility of missing though...
I just had a vision of trolltowers, don't think of big towers now... I think of a small cage which a troll can enter and throw rocks at his enemies from this 'tower'.. This 'cage' gives a certain amount of close combat protection to the troll( I had a 300% in mind). This would also apply for Mordor trolls

C: Spiders should return in their glory, there should be some subclass spider, which will be considered 'elite'...
Very fast spiders, like the small ones, but stronger... Perhaps an ability to sneak whenever they are nearby trees?
These spiders should be able to hide anywhere on the map if no one sees them(by digging in the ground, and waiting for a prey to pass by.. Defensive mode)

D: There shouldn't be too many dragons! Rare creatures the have to be...
I have alot of proposals concerning the dragons
3 Fire drakes.. A bit too much in my opinion, remove 1..., and set a limit to dragon lairs in certain maps
Fire drakes aren't of real use, just when you see loads of infanterie or ents, so why would you need 3?!

Smaug... The great dragon, is not even avaible to moria, the dragonfaction, such a shame...
My suggestion... Which, may change current balancing
This creature would be trained in a new building! The great dragon lair! This unit, should be able to fly, like the smaug of Isengard, but should also be able to walk on the ground like a normal great dragon..
The requirements: 25000 resources and no CP.. But, this unit will require presence of the one ring... It also requires the Dragon's Nest on the fortress, this should be seen in a way of worshipping Smaug
Since this dragon is considered death, the power of the ring would be needed to revive him! Therefor, there won't be a Sauron for Moria anymore
Smaugs Fire Damage to buildings should be reduced, and the strong version would be a special attack

More about the Great Dragon Lair...
You won't be able to create dragons anymore without this lair
In this lair, you can also create Drogoth for aproximatly 15000 resources and 2 fire drakes(2000 each), perhaps some smaller drakes? Further more, Fire drakes shouldnt be considered as heroes anymore, but just elite units... I believe they aint more than that
Also, I believe you shouldn't be able tohave more than 1 Great Dragon Lairs

E: I think I discussed this enough in my previous thingie, the bugs will be killed aswell concerning Drogoth

F: Now, with all my proposals...
The Goblins would only have 2(3) heroes: Gorkil, Shelob and Drogoth
A bit too few in my opinion..
So lets add Azog, a elite goblin, commander of Moria.. Also seen in the ROTWK expansion
Perhaps a small black spider, which would be a black widow, the elite version of the spiders I mentioned earlier, weaker and cheaper than shelob offcourse
I can't remember the name of a goblin who used a bow, I'm sure I've read about it, or if i didn't, I dreamed about it, but the Goblins need a ranged hero
Lets not forget about Bolg, the son of Azog, he could fullfill the ranged hero position if we can't find the name

To be honest, I don't think we need a troll hero...

That would be 5(6) heroes for moria..
It also bothered me that there is no goblin avaiable in the CaH, just an orc, uruk and a troll, there should be a goblin aswell!

Look what we got now for Moria!
Goblin heroes: Azog, Gorkil and Bolg
Spiderchampions: Shelob, Black Widow
Dragonlords: Drogoth
Ringcreature: Smaug

You might say...
This will unbalance the entire thingie...
These 2 dragons would dominate the entire air space..
I only can agree with this...

But!
It isn't easy to get these 2 dragons, you have to meet alot of requirements
For drogoth, you need the expensive Great Dragon Lair, and he costs 4x as much as a Giant Eagle
For Smaug, you need the Great Dragon Lair, a Fortress with Dragon's Nest, and the Ring
Note that you can have only 1 Great Dragon Lair per player, once it is destroyed, trainings from that moment would be cancelled...
Note aswell, that you can see whenever a player has got a ring, so you will be aware of when Smaug might could come...
From that moment you still got alot of time! Why?
1. The ring has to be brought to the fortress
2. There are 25000 resources required for Smaug
3. It takes damn long to create him

Meanwhile, you could destroy the Great Dragon Lair, so the training for Smaug would be wasted(the time I mean)

What would Smaug be like?
Smaug will breath fire ofcourse, when hes in air and when he is on the ground...
He can attack other air units with fire aswell...
Should he be able to do attacks with his tail and claw? I don't know
Further more, this creature would be highly armored with his dragon scales
This creature would not have a main weakness, like Sauron
To kill him, you would need magical attacks, archers, heroes, stones, optional Air heroes
Just like Sauron, you will have a hard time killing him

That was my thingie about Goblins:p




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