Jump to content


Photo

Moria (Goblin) faction


  • This topic is locked This topic is locked
487 replies to this topic

#441 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 04 January 2009 - 01:12 AM

That was quite elaborate. ;)
I am not 100% sure about which way this faction is going to turn, but there have already been quite a few changes. For example Gorkil has been removed and others have been added. You may wanna check out the past pages as well as the news section for updates. There you would also find the reasons for the changes, like the removal of the Spider Riders and the Giant Scorpion (not in films, non-canon). It's nice to see you are giving this a lot of thought. Rest assured that we are as well. :D

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#442 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 04 January 2009 - 01:34 AM

Smaug's already in. Most of those ideas have already been implemented.

#443 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 04 January 2009 - 01:39 AM

He said he wanted to have Smaug with Moria NOT Isengard (where he resides in their spell book). ;)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#444 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 04 January 2009 - 01:51 AM

What? Why would you do that? Have him in Isengard, I mean. I thought he was already in Moria as a spellbook power, which is why I've never brought it up before! ;)

#445 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 04 January 2009 - 01:55 AM

That's because he simply replaced Dragonstrike (basically a reskin), which is a power for Isengard. I guess it's time to finally tune up the Spellbooks. They have remained unchanged (except for some timing changes) for years and we never got around to tackle them. Since EvilMen are going to need a new one, we might as well get it going, hehe. ;)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#446 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 04 January 2009 - 01:57 AM

Wow.. please? ;) I'll help with suggestions and the like if you want.

#447 witchkingshour

witchkingshour
  • Members
  • 197 posts
  • Location:Hillsville,PA

Posted 24 January 2009 - 02:23 AM

Wow Drogoth is powerful!! Well I knew this to begin with, but I was in a match I was Mordor facing Goblins. I made 4 troll cages and towards end of the match, I had about 8 0r 9 of them clumped together and Drogoth did that dragon fire move and killed them all including one of my Nazgul!! Wow that's insane. Maybe next time I'll think not to clump them together lol.
"The world of Men will fall"



Posted Image

#448 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 24 January 2009 - 09:02 AM

Drogoth is powerful to sorta counter weigh the lack of strenght in the rather weak goblin spam units of Moria :p Besides, he IS a dragon :thumbsdownsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#449 Grig

Grig
  • Members
  • 128 posts

Posted 24 January 2009 - 03:47 PM

Personally I'm still for chucking the insanely un-cannon Goblins, spreading their FEW (very few) cannon units between Isengard as well as Mordor, and replacing them with MOTE so that we have the three good vs three bad factions again... plus; MOTE would probably function smoother if they were replacing the goblins but *shrug* this was a no go idea so ^^;

In any case, Drogoth (InSANELY un-cannon as he is given the death of all dragons by LOTR-FOTR as mentioned frequently) is armored with a bunch of rusted metal and a dwarven ring (what a Dragon like him would want with that I don't know since all the other dragons consumed them with fire rather than used them) so he would be one of the most powerful units in the game

Edited by Grig, 24 January 2009 - 03:48 PM.

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#450 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 24 January 2009 - 04:16 PM

Removing Moria faction will never happen

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#451 Grig

Grig
  • Members
  • 128 posts

Posted 25 January 2009 - 01:03 AM

Oh Yeah?! Well it should! ;)

So there :p

(yep, I'm that bored ^^; )

Edited by Grig, 25 January 2009 - 01:04 AM.

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#452 Neutron4ever

Neutron4ever

    title available

  • Project Team
  • 893 posts
  • Location:Ontario, Canada
  • Projects:RCMOD, Kings of the West, Battle For Alagaesia
  •  RCMOD and KOTW Betatester and Edit Button Fanatic

Posted 25 January 2009 - 03:30 AM

I'm all for keeping the Moria/Goblin faction

The more the better says I :p
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
--------------------------------------------------------------------------------------------------------------------
Posted Image

#453 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 25 January 2009 - 12:07 PM

There is NO need to go into that, cause it will NOT happen :p
We put a lot of work into Moria, and they will stay =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#454 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 25 January 2009 - 06:57 PM

For Moria!!! For my people...?

The thing that will fix moria is the command points...later game they get SMOTE because they just can't mass enough forces to eat their enemies.
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#455 Grig

Grig
  • Members
  • 128 posts

Posted 25 January 2009 - 09:23 PM

Oh relax guys I was just goofing around - Moria is as welcome as any faction. I just happen to think its about as un-cannon as un-cannon can get - the mod-lords put too much work to get rid of it anyway.

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#456 witchkingshour

witchkingshour
  • Members
  • 197 posts
  • Location:Hillsville,PA

Posted 25 January 2009 - 09:36 PM

Yeah right now you can't outnumber anyone and that's what you gotta do with Goblins. Although their heroes are especially fire drakes.
"The world of Men will fall"



Posted Image

#457 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 26 January 2009 - 01:18 PM

Fire Drakes are gone!
CP's will be adjusted!
Moria will mass produce units...
:thumbsupsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#458 elbenmensch

elbenmensch
  • Members
  • 223 posts

Posted 26 January 2009 - 01:58 PM

Can't wait to play the new Moria.
How is work going?
Posted Image
Posted Image

#459 witchkingshour

witchkingshour
  • Members
  • 197 posts
  • Location:Hillsville,PA

Posted 28 January 2009 - 12:56 AM

Yeah the new moria is gonna be deadily. And especially if the new command points take place, that is gonna be hard to stop. I think they are already strong with cave trolls, Mountains Giants and hero killers like Shelob and Gorkil.. and once you get drogoth on the field forget it lol. But Goblins are gonna get some new heroes and get rid of some old ones, so we will have to see.
"The world of Men will fall"



Posted Image

#460 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 28 January 2009 - 01:15 AM

Gorkil is Banta-Pudu. :p
Don't worry, he'll has a more than adequate replacement.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users