Moria (Goblin) faction
#122
Posted 07 July 2007 - 03:31 PM
And btw Lauri, congrats on your 4000+.
Henry Miller, Tropic of Cancer
#124
Posted 08 July 2007 - 02:44 PM
- Models in LUA (varied models) set up by: Lauri
- Skins by: me
- Coded into game: Sûl
No more Goblin clones
Edited by Sûlherokhh, 08 July 2007 - 02:51 PM.
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#125
Posted 08 July 2007 - 03:32 PM
Edited by Downfall, 08 July 2007 - 03:32 PM.
Henry Miller, Tropic of Cancer
#127 Guest_Guest_Saruman_*_*
Posted 08 July 2007 - 10:48 PM
Firstly, since they now have goblin pikemen does that mean the orrible' half-trolls will not be in the game anymore? I never did the like the whole goblins as a mix of weak units and strong units like half-trolls. To me thats mordors role. Gobs in my opinion should all be about the hordes. Like in films when absolute tons of them descend on the fellowship out of nowhere!
What would really make them worhwhile is the following:
1) Name change to Moria
2) Half trolls, spider riders and that god awful scorpion cast into oblivion!! (In the scoprions case, cast and brought back, then cast back again time and time again till no one even remembers its existence!)
Some suggestions.
Half trolls completely binned in favour of gob pikes. Spider riders binned for something like the warg pack isen got in ROTWK, and most importantly, the gob king riding a wolf/warg, not a flaming scorpion!!
#128
Posted 08 July 2007 - 11:07 PM
- I like EvilMen too
- I like the Gobs better now as well, since we improved them =)
- The "Half Trolls" will be a limited elite unit of "buff" goblins/orcs and renamed most likely.
- The Goblin Spearmen will replace them as anti cavalry =)
- The faction will be named Moria
- The Spider Riders will be Creep units only
- Goblin King will be Great Goblin, but we-ll keep the scorpion (cause it's pain to remodel and animate a new model)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#129
Posted 09 July 2007 - 11:57 AM
#131
Posted 09 July 2007 - 03:14 PM
#132
Posted 09 July 2007 - 04:53 PM
Just remove the scorpion would be no problem, other that we loose a fully functional model =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#134
Posted 09 July 2007 - 06:45 PM
But in terms of Cavalry, most are screaming for Wolf Riders, so we started work on those, a little bit
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#135
Posted 09 July 2007 - 06:47 PM
No fuel left for the pilgrims
#137
Posted 09 July 2007 - 07:01 PM
Matias = Are you 110% sure about that? There's no wolves in Tolkiens world? Only Wargs??? I think that would make them too much like Isengards Warg riders.... :/
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#139
Posted 09 July 2007 - 07:26 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#140
Posted 09 July 2007 - 07:34 PM
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