Erebor (Dwarven) faction
#361 Guest_Guest_*
Posted 02 November 2007 - 11:52 PM
#363
Posted 06 November 2007 - 02:10 AM
NOt sure about the wall thing.. Not likely though. What would that do??
lol, that's not a bug. That's difference in taste...I didn't post this post in the bug thread because I don't know if this is really a bug the men of dale archers have a strange skin
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#365
Posted 06 November 2007 - 07:40 PM
When the Dwarves build buildings, first a stone emerges from the ground, and when the building is almost finished the stone crumbles and the building is left.
Now the Stone Crumbling animation is very choppy, almost like it skips like 5 frames every frame, think you can do anything to make it go more smooth?
EDIT: Just playing Dwarves and I noticed this problem is for the Fortress and Forge Works only, other buildings seem to have it smooth
Edited by Wundai, 07 November 2007 - 09:00 AM.
#366
Posted 07 November 2007 - 11:06 AM
I think there is one bug though on their skin...There is this one part thats mapped so that in the skin you use, it still uses the old skin part. Not on my own comp atm but as soon as I get home, Ill show what I mean (if I even remember correctly that is ). The wrong mapping is in the left part of the chest if I remember it right. Can be moved to bug reports but the posts about this was here so posted it herelol, that's not a bug. That's difference in taste...I didn't post this post in the bug thread because I don't know if this is really a bug the men of dale archers have a strange skin
#367
Posted 07 November 2007 - 11:17 AM
No fuel left for the pilgrims
#368
Posted 07 November 2007 - 02:40 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#369
Posted 07 November 2007 - 07:36 PM
#370
Posted 07 November 2007 - 09:21 PM
#372
Posted 08 November 2007 - 12:39 AM
INEED Look here (posted long back in this thread):This has most likely been said a lot of times before (19 pages are just too much for me to read), but could you actully use dwarf miners for something? Maybe make a new building for beta V similar to a lumber Mill, but dwarf version (mining rocks, not trees)?
Cool ey!?- Miners
The fast, cheap, weak, but useful base defence units. Function like Hobbits for Elves, or Peasants for MotWW
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#373
Posted 08 November 2007 - 01:18 AM
(Up until here - this thread has now been checked for useful items to put into the ToDo List!)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#374
Posted 09 November 2007 - 12:10 PM
I come to you with this thought with a heavy heart as in the telling of this idea I have to utter the words....EA might have done something right.....( eeeewh I feel so, dirty )
The dwarves by nature are a short race so it would kind of sound logical that in a world full of people twice their height they would develop over the centuries a fighting style that would even the odds a little. I think it was gimli who said it best when he said I'll cut you down to my size ( or something like that ). An attack style that would bring opponents twice their size down to a level more suited to their level is what I've been thinking about.
I must apologise but I was playing rise of the witch king just to confirm what I was thinking and the dwarven berserkers do seem to have a fighting style that I would believe dwarves would develop. The berserkers in the rise of the witch king consist of only four dwarves at the first level, five at the second and can reach level ten. With each hit they knock their opponents off their feet and to the ground where while on the ground the berserkers would continue to pummel them with their mallets.
They have a berserker rage power that doubles their attack speed temporarily that they can use once they reach level seven. An axe throw just like Gimli's and do not have any of the usual upgrades like banner carrier or mithril mail.
I might not be explaining this too well but if you have a copy of rise of the witch king I would reccommend watching them in action as I think this style would more suite the berserkers that the see mod has than the attack they have at the moment. And I think it would make the berserkers stand out a little more as now that the new dwarven units have been added they seem to lack a little bit of individualism. I could be wrong but I thought it might be worth mentioning.
Edited by ttandchotmail, 09 November 2007 - 02:04 PM.
#375
Posted 09 November 2007 - 02:01 PM
#377 Guest_Guest_*
Posted 09 November 2007 - 03:02 PM
so they fight eyactly like him, except, that they knock down enemys
but i agree, that dwarven elites should knock down their enemies
its just logical, that they hit the enemys knees or feet, so they fall down, and then they kill them totally
#378
Posted 11 November 2007 - 01:26 PM
1. Could Gloin have more powers given to him? He was a good warrior in the Hobbit.
2. Any way to add any more dwarven heroes? Here's our desires:
Thorin Oakenshield
Beorn. Can change from a man into a bear? Maybe you could use Capt. Jackson's skin again
Radagast the Brown (although he is a wizard he was a good friend of Beorn)
Anyway thats it, thanks for letting us make suggestions
Edited by av8r, 11 November 2007 - 01:37 PM.
#380
Posted 11 November 2007 - 03:10 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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