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Erebor (Dwarven) faction


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#401 Mercyy

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Posted 05 December 2007 - 09:23 AM

and dain?^^
He kills everything.
They have no wizards, but every hero is a great warrior (Gloin too).
If a player has all heros on Level 5 or higher try to kill them. It's very hard... especially, when there are some dwarves helping them and getting leadership:P^^
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#402 DragonLord

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Posted 05 December 2007 - 07:39 PM

I think dwarves need more units. I don't know, just more units...
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The Valar had to nerf Dwarves, or we would of taken over the world before it even began... :D

#403 Nazgûl

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Posted 15 December 2007 - 05:28 AM

They will get Crossbows, which I understand has been wanted for a long time :p

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#404 Guest_Jonasking_*

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Posted 21 December 2007 - 12:57 AM

Add Gimlis cousin Balin ?

#405 Grubbo

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Posted 30 December 2007 - 12:17 PM

Add Gimlis cousin Balin ?


Isn't he dead?

I think Dwarves have enough heroes. Adding more seems to be stretching it.

As for Dwarven crossbows, yes please, and have them replace axe throwers....never liked that unit...doesn't make sense to carry 100 pounds worth of throwable melee weapons into a battle. Its as ludicrous as a sword thrower. Throwing one small axe, sure. Throwing dozens of them and carrying a whole bunch more??
As I said, bring on the crossbows.

#406 Bebbe

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Posted 30 December 2007 - 02:23 PM

I believe that Tolkien never mentioned crossbows at all ... Not even for the Uruk-hai..
But he did mention bows for the Dwarves.. So I say ; Go with archers. :thumbsupdrool:

#407 Guest_Jonasking_*

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Posted 30 December 2007 - 03:47 PM

Add Gimlis cousin Balin ?


Isn't he dead?

I think Dwarves have enough heroes. Adding more seems to be stretching it.

As for Dwarven crossbows, yes please, and have them replace axe throwers....never liked that unit...doesn't make sense to carry 100 pounds worth of throwable melee weapons into a battle. Its as ludicrous as a sword thrower. Throwing one small axe, sure. Throwing dozens of them and carrying a whole bunch more??
As I said, bring on the crossbows.


Isin´t Boromir dead? Haldir? :thumbsupdrool: Add Balin .

#408 Lauri

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Posted 30 December 2007 - 04:02 PM

Haldir isn't dead...

Or, wait... Technically, he is, since this mod is, mostly, about the movies, so Haldir is, mostly, dead :thumbsupdrool:

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#409 Bebbe

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Posted 30 December 2007 - 06:48 PM

Yeah , but Balin died before the War of the ring.. He was killed on November 10, 2994. The war started in 3018. :thumbsupdrool:

Edited by Bebbe, 30 December 2007 - 06:49 PM.


#410 Sûlherokhh

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Posted 30 December 2007 - 07:07 PM

People don't seem to travel a lot in middle-earth, otherwise news of his death might have been known earlier, maybe even among t3a regulars. :evgr:


Edit: eke! 2500! How did that happen?? :thumbsupdrool:

Edited by Sûlherokhh, 30 December 2007 - 07:10 PM.
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#411 Grubbo

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Posted 30 December 2007 - 07:20 PM

Add Gimlis cousin Balin ?


Isn't he dead?

I think Dwarves have enough heroes. Adding more seems to be stretching it.

As for Dwarven crossbows, yes please, and have them replace axe throwers....never liked that unit...doesn't make sense to carry 100 pounds worth of throwable melee weapons into a battle. Its as ludicrous as a sword thrower. Throwing one small axe, sure. Throwing dozens of them and carrying a whole bunch more??
As I said, bring on the crossbows.


Isin´t Boromir dead? Haldir? :p Add Balin .


Haldir and Boromir took part in the War of the Ring and were featured rather prominently as heroes within the movies, thus Nazguls obvious choice to retain them. Balin was cold and horizontal in a stone box for much if not all of the War. :p

Thats the major difference. No Balin! :p

#412 Guest_Jonasking_*

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Posted 30 December 2007 - 07:39 PM

Add Gimlis cousin Balin ?


Isn't he dead?

I think Dwarves have enough heroes. Adding more seems to be stretching it.

As for Dwarven crossbows, yes please, and have them replace axe throwers....never liked that unit...doesn't make sense to carry 100 pounds worth of throwable melee weapons into a battle. Its as ludicrous as a sword thrower. Throwing one small axe, sure. Throwing dozens of them and carrying a whole bunch more??
As I said, bring on the crossbows.


Isin´t Boromir dead? Haldir? :p Add Balin .


Haldir and Boromir took part in the War of the Ring and were featured rather prominently as heroes within the movies, thus Nazguls obvious choice to retain them. Balin was cold and horizontal in a stone box for much if not all of the War. :p

Thats the major difference. No Balin! :p


Balin and his Dwarwes did fight against Goblins in Moria...Gandalf reading it . Oh , fotgot to log in. But you have a point , h didint fight in the war of The Ring . But did Galadriel?

#413 Grubbo

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Posted 30 December 2007 - 08:04 PM

Balin and his Dwarwes did fight against Goblins in Moria...Gandalf reading it . Oh , fotgot to log in. But you have a point , he didint fight in the war of The Ring . But did Galadriel?


She did...she fought in the north, defended Lothlorien, and then was part of the final assault on Dol Guldur....she was personally credited for "throwing down the walls" of Dol Guldur. I think the SEE team did a marvelous job with her character, great powers, really relevant.

However back to the dwarves, I honestly think we have all the heroes that we need and that we know enough of from the fiction to make substantial, necessary heroes. I'd just like to see dwarf crossbows replace axethrowers. Hell, I wouldnt mind drawing up some concept art to help out :p

Edited by Sûlherokhh, 31 December 2007 - 08:06 AM.
fixed quote-tags


#414 ttandchotmail

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Posted 31 December 2007 - 09:51 AM

G'day to all

I was just thinking a little on the naval side of things and what dwarves might use but all I could think of was mines. Not the mines dwarves tunnel into the ground in but mines as in exploding. I was thinking of a simple barrel that could be rolled out of the boathouse by two dwarves to go floating on the water. Once the player purchases it from the boathouse and it is built the two dwarves would roll the barrel to the ends of the boathouse launching rails and their they would stop.

And once the player clicks on the two dwarves the cursor turns into that little blue star when over water and the player clicks on the place that he/she wants the barrel to float to. Once this is decided the two dwarves will roll the barrel into the water and it will float to the position the player chose. Once their though it will bob up and down a little and temporarily go out of sight when it goes under the water. Any ships that sail into it will be joining Davey Jones real soon.

Another aspect to this might be a new unit for the dwarves. Almost a seige unit not unlike the bomb carriers that the isenguard faction has. But these two dwarves would give this barrel a shove and it would roll into the enemy and explode on contact.
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#415 Grubbo

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Posted 01 January 2008 - 02:59 AM

G'day to all

I was just thinking a little on the naval side of things and what dwarves might use but all I could think of was mines. Not the mines dwarves tunnel into the ground in but mines as in exploding. I was thinking of a simple barrel that could be rolled out of the boathouse by two dwarves to go floating on the water. Once the player purchases it from the boathouse and it is built the two dwarves would roll the barrel to the ends of the boathouse launching rails and their they would stop.

And once the player clicks on the two dwarves the cursor turns into that little blue star when over water and the player clicks on the place that he/she wants the barrel to float to. Once this is decided the two dwarves will roll the barrel into the water and it will float to the position the player chose. Once their though it will bob up and down a little and temporarily go out of sight when it goes under the water. Any ships that sail into it will be joining Davey Jones real soon.

Another aspect to this might be a new unit for the dwarves. Almost a seige unit not unlike the bomb carriers that the isenguard faction has. But these two dwarves would give this barrel a shove and it would roll into the enemy and explode on contact.



Love the naval mine idea TT. How about an actual mine "laying" boat, similar to a boxy water version of a battlewagon, that has two dwarves just throwing mines out the back....they just float there on the water and actually have drift so that they sem to move with the current. This way the dwarves can at least set up naval defenses and influence sea battles if not outright take to the waters themselves in their own warships (which I think we would agree seem largely inappropriate to the culture).

-Grubbo

#416 mike_

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Posted 01 January 2008 - 03:32 AM

I for one think explosive mines are largely inappropriate for all Middle-earth cultures, except for their limited use in Isengard.
Off-Topic: However, there is this quote to consider for Mordor-
"...he saw fires spring up, across in the dim spaces where the walls of the Pelennor stood...there was a red flash, and slowly through the heavy air dull rumbles could be heard."
-Page 799-800, The Siege of Gondor, Book V, The Return of the King.
But this is the wrong place for that, so don't change the topic to it :dry:
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#417 ttandchotmail

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Posted 02 January 2008 - 04:57 AM

G'day Grubbo

That idea sounds even better mate :rolleyes: I think the naval side of bfme2 could do with some work on it but with everything else the SEE team is doing at the moment I think naval battles are way way waaaaaaaay down the list of thing that might be done. And that's ok. Theirs plenty more important things the SEE team is already working on. ^_^

G'day elfhelm

Fair enough, not all my ideas are a winner :grin: probably about 99.5% of my ideas are not useable for various reasons. But I figure even if I have one idea that with the help of the forum grows into a great idea it all adds to a good forum experience. :)

Edited by ttandchotmail, 02 January 2008 - 05:02 AM.

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#418 Guest_Guest_chaz_*_*

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Posted 11 January 2008 - 09:30 PM

how about ragadast he did send the eagles to the black gate and you could use cah powers like call the herd he was on of the white council i think im not sure but i know he was in the istari order

lvl 1 wizards blast
lvl 3 Animal spy (animal comes in control wolf,bird,deer etc and you an control it for certain amount of time use it as a spy)
lvl 5 natures fury ( tornado or earthquake)
lvl 7 call the herd (or someother name) ( changes enemy hordes in a huge radius to animals
lvl 10 summon eagle

#419 Grubbo

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Posted 11 January 2008 - 11:36 PM

how about ragadast he did send the eagles to the black gate and you could use cah powers like call the herd he was on of the white council i think im not sure but i know he was in the istari order he did act as a spy and he was powerful with nature he did have a role in the wotr

lvl 1 wizards blast
lvl 3 Animal spy (animal comes in control wolf,bird,deer etc and you an control it for certain amount of time use it as a spy)
lvl 5 natures fury ( tornado or earthquake)
lvl 7 call the herd (or someother name) ( changes enemy hordes in a huge radius to animals
lvl 10 summon eagle


I like everything but the natures fury power. How about a smaller version of elven wood to replace it?

#420 Tadwin

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Posted 12 January 2008 - 07:34 PM

Hello, I'm a player of the Mod and I love it but I just have some issues with the gameplay of the factions and I thought that perhaps I would place my input in for either Beta V or maybe a later version. My dad also plays BFME2 and some of these are also his ideas too.

-Resources- Dwarven resources are great if you are playing inside a fortress (Such as Minas Tirith). The mines and such work great but I have difficulty playing as the Dwarves outside of a fortress. The Mithral Mines work great but the normal Mine shafts are a bit useless as they only get 1 resource even when at 100% efficiency. I think that a maximum of 10 would make it better and a little easier.
-Building times- I feel that they are just a bit too long. I love and get the realism but waiting 5 minutes for Guardians is a bit much. For the special units like Dwarven Berserkers, I can see the longer waiting time. If you're getting hammered by an enemy, you need the small units much quicker.

Other than that, the heroes are pretty good. A little bit strong but overall one of the best balanced factions.

-Tadwin




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