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Erebor (Dwarven) faction


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#21 Nazgûl

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Posted 01 July 2007 - 03:35 AM

I beleive axes for dwarves was what horns was to vikings... it's like in their culture ;)

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#22 Garrison Nomad

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Posted 01 July 2007 - 04:18 AM

Well...that's understandable. If you're walkin around low to the ground you wanna be able to hit from all directions...but the dwarves in the hobbit used swords, and it may sound kinda awkward for em, but once you see it it makes a lot more sense. Don't think of Gondorian short swords. Think more of like really big broad swords, with at least a 4-inch wide blade.
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#23 Gherrick

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Posted 01 July 2007 - 09:09 AM

And how about giving DUAL axes for some Dwarven Zerks? I'm sure that elite used sometimes 2 weapons...
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#24 cahik_

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Posted 01 July 2007 - 09:53 AM

there are no suiable anims for that. trying to use one handed will look odd and making new anim sets for that takes ages ;)

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#25 Garrison Nomad

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Posted 01 July 2007 - 03:55 PM

sure? animating isn't all THAT hard from what i've heard, and all you'd really have to do is redo the attack anims. That is....if you wanted to.

Edited by Garrison Nomad, 01 July 2007 - 03:56 PM.

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#26 Nazgûl

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Posted 01 July 2007 - 04:42 PM

I don't think we will go too far in things like this. We have enough work ahead with adding new units, so changing existing ones too much will just ad to the ever growing list of things to do... =p

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#27 Garrison Nomad

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Posted 01 July 2007 - 06:52 PM

You be right, naz. I guess if you wanna do stuff like that that would be for the polishing phase of your mod's development, since it wouldn't really alter gameplay at all.

Anyways...I've always liked that little dwarven engineer that does everything. He's the builder, too. I wish the SAGE engine supported terriforming, cause if it did the dwarves really could build underground. But ehh, it's cool that the buildings look like components to a massive underground building.
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#28 Nazgûl

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Posted 01 July 2007 - 10:28 PM

I found a nice Worker model for Dwarves. Maybe we could use that like "Peasants" for Dwarves, spawned from the Mine Entrances... ;)

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#29 Garrison Nomad

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Posted 02 July 2007 - 01:22 AM

That would be VERY cool. You could call them engineers, and they could...possibly be set to auto-repair any nearby damaged building?
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#30 Nazgûl

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Posted 02 July 2007 - 01:55 AM

All factions have normal workers repairing structures ;)
These would be a counterpart to Peasants - weak, fast recruited fighers...

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#31 CapnAstroSponge

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Posted 02 July 2007 - 02:41 AM

True, but as a race all dwarves have some feel for repairing and building structures.

At least that's the feel i've always gotten.
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#32 Garrison Nomad

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Posted 02 July 2007 - 05:20 AM

oh yeah...forgot bout that...but yeah, architecture wise dwarves definately have a stubby leg up.
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#33 Guest_Guest_*

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Posted 04 July 2007 - 01:08 AM

a unit called "aule's first" heavy infentry with swords thatvprovide leadership to all dwarves

#34 Nazgûl

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Posted 04 July 2007 - 03:06 AM

I think we're gonna keep the Leadership for Heroes only =)

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#35 Juissi

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Posted 04 July 2007 - 07:49 AM

About that dwarven worker, I think that you could use the model of that is in the intro video. The guy with pickaxe or whatever it is called :p

#36 Nazgûl

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Posted 04 July 2007 - 09:39 AM

Don't know if that is the model I found, but it might be. I remember he had some sort of light thingy on his head? I can post screens of him =)

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#37 Nazgûl

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Posted 04 July 2007 - 11:27 AM

*screen added on 1st page*

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#38 Sûlherokhh

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Posted 04 July 2007 - 03:21 PM

I'm all for it. If there is any dwarven troop type with less than total discipline, it should be the berserkers, don't you think? ;)

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#39 Uruk King

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Posted 04 July 2007 - 03:28 PM

Nice. I was thinking that if these dwarven miners become a basic unit for the Dwarves, mabye because they're miners, if you order them into a Dwarven Mine, they increase production of that particular mine.
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#40 Garrison Nomad

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Posted 04 July 2007 - 04:10 PM

Miner=great, but varying skins would be nice since they aren't all that heavily armored. Just different brightness of skin texture, different color beards, and slightly different faces. Gets rid of the Clone feeling.
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