Erebor (Dwarven) faction
#41
Posted 04 July 2007 - 08:25 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#43
Posted 04 July 2007 - 11:08 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#44
Posted 05 July 2007 - 07:43 AM
#46
Posted 05 July 2007 - 08:59 AM
That's what I said on the previous page.I was thinking that if these dwarven miners become a basic unit for the Dwarves, mabye because they're miners, if you order them into a Dwarven Mine, they increase production of that particular mine.
#47
Posted 05 July 2007 - 01:34 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#48 Guest_Guest_*
Posted 05 July 2007 - 01:40 PM
The best guest
#49
Posted 05 July 2007 - 01:42 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#50 Guest_Guest_*
Posted 05 July 2007 - 01:58 PM
The best guest
#51
Posted 05 July 2007 - 02:24 PM
BTW do they have attack anims?
#52
Posted 05 July 2007 - 05:02 PM
~ They are not so bright ingame, you should test them and see by yourself, then take a decisionSame with TDP's Khazad Guard actually; excellent model but too bright colors for the SEE theme... ;p
About the miner, we used them in DE, so I have a model already binded to guardian skeleton if I remember right!
Edited by TheDeadPlayer, 05 July 2007 - 05:04 PM.
#53
Posted 05 July 2007 - 05:26 PM
You could use them as an early game infantry for the dwarves. Giving them the ability to repair structures like hte pesants. And maybe just the mithril heavy armor upgrade, instead of forged blades/seige weapon upgrade. That way they can take more damage and still rebuild structures, and not become too strong on the battlefield (sounds like early-game to me).
Henry Miller, Tropic of Cancer
#54
Posted 05 July 2007 - 05:30 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#58
Posted 05 July 2007 - 07:14 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#60
Posted 06 July 2007 - 02:26 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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