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#301 alin10bigg

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Posted 04 May 2008 - 10:04 AM

beorning would be cool....... they could turn into bears.... anyway i was just saying what they could actualy do..... i also like yoda's idea better

and as they didn't fight under any flag i say they could be summoned by any Good faction( they hated orcs)

I played as rohan vs a medium dwarves and i realised this:
1.i summoned some elven reinforcements ( from the powers) and i saw that some of them didn't go away even thought their timer was up
2.i captured an inn and couldn't choose with whom to ally so i left it be.... after a few minutes i went back to the inn i saw i was allied to ROHAN?!?!?!
3.one of my ents keep running away like he was on fire but he wasn't (i am 100% sure) and the rock animation is kinda glitchy

Edited by alin10bigg, 04 May 2008 - 11:21 AM.

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#302 Funbomb

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Posted 04 May 2008 - 12:47 PM

About the second idea of Myrdin's, you can just replace the idea with the with a special druadan hunter having a mount ability to make them into statue and they can have the mount ability to turn back. They can be attacked when they are in the statue form but you can make it so they take less.
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#303 Devon

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Posted 04 May 2008 - 01:45 PM

though it sounds interesting, it kinda makes me say this : If a Druadan could create " living " statue, why Saruman couldnt create giant colos of steel ( A. of Isengard ). coz i bet Saruman as one of Istary had much more power ( or " mana " ) to do soo


Because he didn't want to? Or it would take too much energy? Or he didn't need it? Or it would scare the little Rohan kids? :xd:

And really...because if tolkien made that happen...it would kinda ruin the story :xd:

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#304 Fyro11

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Posted 04 May 2008 - 01:52 PM

About the second idea of Myrdin's, you can just replace the idea with the with a special druadan hunter having a mount ability to make them into statue and they can have the mount ability to turn back. They can be attacked when they are in the statue form but you can make it so they take less.

Yeah...wow...that'd be ace. Reminds me of the Gargoyles from Warcraft 3 that could turn into stone form. That way they had A LOT of armour and would heal.
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#305 Fyro11

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Posted 06 May 2008 - 10:23 PM

After much testing with different facs I have come to the conclusion that Rohan is the shittest faction atm. Their buildings need buffing as every single infantry of theirs is very weak. They Heralds crumble in front of Isengard. I've experimented with every type of infantry but they are ALL very weak. The Elves go down like grass under a lawnmower. They have NO chance. I mean I almost lost against Gobs- yeah that's right GOBS!! That is like the most embarassing defeat getting beaten by Gobs. A batt. of Elven warriors should be able to take out a Uruk Crossbow Horde- uhhh not right now they can't....Elves need BUFFING.

Rohan's only strong point is cav. which also happens to be v. weak. I know they've been buffed with the next beta but they're toooo expensive dammit. So they'd better be worth the money :p All that combined with weak buildings and as it stands, op'ed siege, means Rohan is ultra weak. Ok their buildings aren't meant to be impressive, but the units are weak as well. Sooo, all this needs quite a bit of adjustment

EDIT: Sorry about DP :huh:

Edited by Fyro11, 06 May 2008 - 10:23 PM.

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#306 Rafv Nin IV

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Posted 06 May 2008 - 10:56 PM

That's funny, because I pretty much own whenever I play Rohan (granted, I only ever play FFA games with them, so I dunno about 1v1). The high cost of Rohirrim can be easily offset if you get Eomer, and just run around killing enemy units whenever they're sent out. His Outlaw Leadership pretty much destroys all :p

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#307 Devon

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Posted 06 May 2008 - 11:38 PM

I pretty much ranted the same thing about rohan in the private forums.

Basically...cav is overpriced atm, heroes suck, and rohan is generally just weak :p But something will be done for sure...

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#308 Fyro11

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Posted 07 May 2008 - 12:35 AM

Éomer has no leadership bonus. It seems to be removed. He is as useful as an underwater hairdryer atm. Sorry about the harshness, it's just gotten to the point of absurdity. None of their early heroes have leadership bonuses. Erkenbrand comes in at 2000 and again, his leadership is at lv.7. I think Hama is meant to have leadership at lv.3, but its disabled. I know Hama's prob has already been highlighted. Théoden is at 3000 which is damn, bloody expensive.
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#309 Devon

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Posted 07 May 2008 - 12:57 AM

Theoden and Eomer are overpriced, that will be fix :p The others aren't even worth mentioning really, except merry.

So yes, we're working on it. :huh:

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#310 Rafv Nin IV

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Posted 07 May 2008 - 01:18 AM

I was referring to Eomer's level 2 resource-gathering passive bonus, which works plenty fine.

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#311 Scryer

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Posted 07 May 2008 - 02:03 AM

Could we keep the price of Theoden and just add a level 10 power to him? I'm thinking a FU 'summon rohan rider battalion' unit as a power...
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#312 mike_

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Posted 07 May 2008 - 03:01 AM

I'd rather see an uber-leadership myself..."Golden Hour", maybe. Increased trample damage and damage intake decrease.

#313 Scryer

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Posted 07 May 2008 - 04:09 AM

I'd rather see an uber-leadership myself..."Golden Hour", maybe. Increased trample damage and damage intake decrease.


Maybe it could just be a "Glorious Charge" upgrade? Irdk. But I strongly think (from the very beginning) that Theoden needs a level 10 power and nice boost in defence/attack. The reason that I say attack and defence, is because Theoden can't take hits and he can't kill worth crap. I am always watching Theoden like an infant when he's on the field, whether it's campaign or skirmish. Ya, heroes die all the time in matches, but his death rate is rediculous!

Don't know about you, but I could also see Theoden having a simple level 10 fear power that he can use while charging. Personally I think that it could work well because you could buff your rohirrim (with glorious charge) and make the enemy run away at the last minute, possibly causing some good 'ol flank damage. Not only that but this could be useful counter an enemy thats using lots of pikes and Mumakil (as well as other anti-calvary units...). I strongly think that if they gave Theoden a simple fear power, it would do a lot for him (plus the stats thing that I mentioned above).

Now I want to bring something up, that I know that I brought up before (maybe even in this thread...)... Anyways I think that Eowyn should become a monster/hero killer. I don't know about her stats because I don't remember anything that stands out when I play her except for the fact that she's out-killing Theoden and she doesn't need constant attention. I've imagined Eowyn (like I mentioned before0 as a hero/monster killer. Not like Lurtz though because all he did was cripple his enemies.. I want to keep most of the powers at the same level. I'll try my best to remember what levels they were obtained at but I think that my memeory is failing me badly, so please bear with me. Here are some ideas for her powers:

Level 1 - Mount: I'm sick of having to have this woman fall behind everyone else because she wasn't level 3 yet. If I remember correctly this was fixed in the current beta? I can't prime worth crap..

Level 3 - Smite: Basically this would do high damage to monsters, heroes, and especially Nazgul.

Level 5 - Disguise: Only this time she doesn't go out of her disguise when she uses any of her other abilities except her level 10 one. I believe that Rob put in some white horses for units..? This power can only be somewhat useful if her horse doesn't stand out or if there are other units that use white horses (I believe that that's what her horse's colour was?). The reason that I say it's somewhat useful, is that most players might be able to tell the difference (unless the disguise was pretty damn good) and they might miss her if they weren't paying close attention to the hordes.

*Level 7 - Shieldmaiden: Same as before. Maybe an increase in the defence percentage? I'll let you guys argue that one out..

Level 10 - Strike of Redemption: Basically it's a single target attack. If Eowyn is disguised, it's removed after the attack (or before, if you want get 'filmy') It is super-effective against Heroes (especially Nazgul). It kills any targeted unit (like a troll or a single orc soldier or even a mumakil). But heroes just soak in loads of damage and they can survive, depending on the hero and what level that they are at. Now if Eowyn hits a hero, that hero will receive loads of damage plus your opponent's other heroes receive damage too (like 15% or something) and the targeted hero is stunned for about a good 20 seconds (or something more balanced - I suck at these timer things). Nazgul would obviously suffer a lot of damage. Also this power can only be used when she's dismounted from her horse.

The thing with the level 10 power is that it has to really make Eowyn have an advantage over another hero.

*Now I starred the Shieldmaiden power because out of all of these powers, I think that it could be replaced. Don't get me wrong because I wouldn't fully agree with replacing the Shieldmaiden power since it fits her character well in the game and it is somewhat useful. But the reason that I think that it could be replaced is because Eowyn only has 2 attacks that does some decent damage to heroes/monsters. Therefore, I don't think that she's offensive enough to truly pull off a hero that kills other heroes (sounds a little like the 3rd Terminator movie, doesn't it?).

If I were to give her another power to replace this, I would probably give her something like the part where she chopped up the Mumakil's heels in the movies. But like I said, I don't think that the Shieldmaiden power needs to be replaced.... Just something for you guys to think about.

Anyways, sorry about the long post and regurgitating a couple of things. But Rohan's heroes have always bugged me since BFME1.
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#314 Myrdin

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Posted 07 May 2008 - 06:06 PM

i like scyers idea of Theoden + basic fear :huh:
i like scyers idea of the Eovyn changes :p
i dont like scyers idea of her being hero killer, but i like the ulty power ( just its a BIT OP, but one strong dmg and cripple should be enough ) :thumbsupsmiley:

i HATE Eowyns custom abylity - Discuis ( sp?), absolutely uselles ( newer understood what its good for ), if it would grant some temporall bonuses thats something diferent but this way as it is . . . :p

+ one thing, i WANT to try Rohan in the new beta - i can beat brutal ( no matter what ) with Rohan, mostly masssing huge fleets of combo cawalery, FU, and heroes with leadership. Soo i definetly want to try out evens tronger cawalery.

as for Hama and the other guys - i mentioned this some time ago - they have " Hero " leaderhsip ( buffing nearby heroes ), it aint working.

thats all folks, lets get some game rolling :xcahik_:
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#315 Srg Insane

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Posted 07 May 2008 - 06:20 PM

For me rohans just to weak and not properly balanced however im sure they will be buffed in the next beta by Rob, also Rohans easy to counter.

#316 Devon

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Posted 07 May 2008 - 07:24 PM

This is interesting...I suggested something exactly like that for Theoden in beta forums :p Theoden with uber buffed leadership and a dread visage/fear type power as level 10 :p But for eowyn...I think that would make her a bit op. She'd have to have really weak armor and health to balance it, or else just make smite really strong and move it to lvl 7, and no lvl 10 power.

Imo, every hero in the game shouldn't have lvl 10 powers...only the 2500/3000+ ones.

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#317 Scryer

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Posted 07 May 2008 - 08:21 PM

This is interesting...I suggested something exactly like that for Theoden in beta forums :p Theoden with uber buffed leadership and a dread visage/fear type power as level 10 :p But for eowyn...I think that would make her a bit op. She'd have to have really weak armor and health to balance it, or else just make smite really strong and move it to lvl 7, and no lvl 10 power.

Imo, every hero in the game shouldn't have lvl 10 powers...only the 2500/3000+ ones.


Sorry, didn't mean to take your idea for Theoden :p . Anyways my point was that Eowyn needs something done to her in order to make her have a purpose. Having her as a hero-killer is just one route you could take with her. Besides, I really don't think that her only having a spear-throw does justice to her skill in battle, described in the books (and shown in the films, I guess) and I also don't think that her powers don't give her any kind of a purpose. I would even be happy if she had a level 7/8 fury strike. Besides, my level 10 power suggestion for her could just be modified to balance the game. Like some effects could be depleted and it could become just a strike that heavily damages a hero and stuns them like Myrdin mentioned.

The reason that I oppose to just giving her a spear-throw is that her other powers don't do her character that much justice. Not only that but her spear-throw is the only power that people seem to use (sorry about this assumption), if they even buy her.

Edited by Scryer, 07 May 2008 - 08:22 PM.

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#318 Myrdin

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Posted 08 May 2008 - 08:06 AM

and now please be soo kind, and explain me : wtf is that discuise spell of her good for ?!
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#319 myster

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Posted 08 May 2008 - 10:43 AM

well what do you do if you see a hero.. you would attack him faster because he might cause havoc on your army with some attacks.

if you can disguise the hero, maybe the enemy wont be bothered alot by it. and instead go for the regular army.

#320 Myrdin

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Posted 08 May 2008 - 10:49 AM

well but its pretty suspicious to see a lone Rohirrim, ( im not saying that cant happen, many times i had luck and was able to run at least with one unit out of battle, letting them heal and respawn )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"




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