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#421 Scryer

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Posted 23 June 2008 - 04:17 PM

it should be changed to 25pp, 3 hunters to 15 pp.
as for the muster the rohirrim - since it would be 25 it should affect ALL units being currently trained not just ( and only ) Rohirrim


Then they'd have to come out at a 'call-the-horde'-like rate or else it wouldn't be worth 25pps. Even then, a mass production doesn't suit Rohan as their ultimate power anyway, but where it is atm is fine.


Have a different idea for the empty 25pp slot?

I don't know what I would like to see. I'm out of ideas on this one.
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#422 mike_

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Posted 23 June 2008 - 04:23 PM

'Goodwill of the Lady' covers the map in Elven Mist?

#423 dojob

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Posted 23 June 2008 - 04:23 PM

I'm a fan of the big hero buff.

Edit: didn't see Elfhelm's post. That could be decent, the only problem is that Rohan isn't much of a stealth faction.

Edited by dojob, 23 June 2008 - 04:25 PM.

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#424 Scryer

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Posted 23 June 2008 - 07:36 PM

I'm a fan of the big hero buff.

Edit: didn't see Elfhelm's post. That could be decent, the only problem is that Rohan isn't much of a stealth faction.


Ya but it could work out. Imagine your opponent sending out pikes in front of his base to only find legions of riders flanking and sieging him. But I do agree with you on the fact that doesn't fit in this faction as well.

Could we do something with the Ents maybe?

Edited by Scryer, 23 June 2008 - 07:37 PM.

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#425 Egalmoth

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Posted 23 June 2008 - 07:49 PM

sorry to suddenly interupt but for the 25pp suggestion, what about a ride of the rohirrim, it gathers all rohirrim together and theoden does a speech and all the rohirrim recieve benefits and then they charge, this is probably a bit to much, but it could be adapted, or an ent power similar to the last march of the ents on the wars of arda mod.
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#426 mike_

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Posted 23 June 2008 - 09:56 PM

Could you explain that - the "Last March of the Ents" Power.
The "Ride of the Rohirrim" Power doesn't really sound...well, that good in my opinion.
The reason I suggested the "Goodwill of the Lady" Power is because it's something extremely useful that's happened in the lore :umad:
So far, the best suggestion I've seen is a mobilization, "Call the Horde"-type Power.

#427 Dalf32

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Posted 24 June 2008 - 12:12 AM

my problem with that is rohan already has it, and i dont see how its up by moving it up (or down depending on your pov) in the tree without changing it.

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#428 Devon

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Posted 24 June 2008 - 01:52 AM

What was wrong with my suggestion for 25pp? And as for isengard having the same kinda thing, I could go either way. They are kinda polar opposites, but they share a lot of the same things. And as for double heroes, these wouldn't be true heroes, as soon as they die, they stay dead. And you're gonna have duplicates in mirror matches anyway, which you can't really avoid.

A couple things: I withdraw my rohirrim axemen suggestion, rob said they're like 10 times better at owning building than normal.

Horsearchers the way I suggested them might be op, but I do think they need a buff.

For draft...no one uses it atm anyway. For 600 you can already have a barracks and a herald, who wants to draft peasants for that? As I said, I was just throwing ideas around..no idea what should be done with peasants, but something has to be.

That gives me an idea...I think someone suggested hobbits could increase arnor farm output? Peasants could do that as well...but maybe on a larger scale. Just throwing random ideas without thought...maybe they could start only producing 5 or something and come with a free horde of peasants. You could garrison them increasing the output to 15, or you could draft them to fight. There could also be another slot for another horde that increase the output to 20-25. Those values are for rj maps, it'd be 10, 25, and 35 for nonrj.

Rob can get single units to fire while moving I believe, it's hordes he's having trouble with, so lego wouldnt be too badly hampered.

Oh, and scryer, I've been lucky with internet so far, but if I can't find time, I appoint you to defend our rohan interests :umad:

Edited by YodaWarrior, 24 June 2008 - 01:56 AM.

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#429 Myrdin

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Posted 24 June 2008 - 08:36 AM

hey yoda what if peasants could " combo horde " with farm, increasing that farm production rate by +5, they would stand around the farm "EVENTUALLY " defending it (though WHO can a peasant stop), but you would be able to control them. Though you might be able to dispatch them away from the building - loosing the resource bonus, but recieving the unit battalion back under control.

the 25 pp could be somehting like " Spirit of the horselords " which would double movement speed of all mounted Rohan units, and maybe heroes when mounted - it would be permanent, soo it wouldnt be weak for 25pp
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#430 dojob

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Posted 24 June 2008 - 02:15 PM

Doubling unit speed could really mess with their running anims. Hero buff is best imo...
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#431 Scryer

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Posted 24 June 2008 - 05:51 PM

What was wrong with my suggestion for 25pp? And as for isengard having the same kinda thing, I could go either way. They are kinda polar opposites, but they share a lot of the same things. And as for double heroes, these wouldn't be true heroes, as soon as they die, they stay dead. And you're gonna have duplicates in mirror matches anyway, which you can't really avoid.


I think that the polar opposite thing would give a nice feel for Rohan when you're vs. Isengard. And if not, it would give a nice feel to the campaign. So I'm still with you on the Hero Buff. I think that the hero buff would be nice because it would make Eomer more powerful in the late-game. I don't know about you but Eomer has always lasted until the late-game for me. And because he doesn't have a late-game power, I think that this would counter that -if you know what I mean. Plus it would be nice for the other heroes as well. I think we should start discussing what effects it should have now...

Horsearchers the way I suggested them might be op, but I do think they need a buff.


I'm thinking that a faster re-firing rate (and by this I mean a minor boost) would give us the power that we need. They take longer to fire than most other archers therefore I think that the firing rate is our problem. <I'm not too confident with that though. Could be something to experiment with when you guys get a chance to look at Rohan....

That gives me an idea...I think someone suggested hobbits could increase arnor farm output? Peasants could do that as well...but maybe on a larger scale. Just throwing random ideas without thought...maybe they could start only producing 5 or something and come with a free horde of peasants. You could garrison them increasing the output to 15, or you could draft them to fight. There could also be another slot for another horde that increase the output to 20-25. Those values are for rj maps, it'd be 10, 25, and 35 for nonrj


Wow, an idea that we both didn't come up with :dry:! And I like it too. This could solve Rohan's economic problem. But reducing the prices would give us the same effect. Or so I think. I would like to add in Myrdin's suggestion, where the peasants guard the farm. Or I'd suggest that the peasants (when garrisoned) would no longer be counted as part of your population. This would give you your minor economic boost and it would leave more room for actual warriors.

Oh, and scryer, I've been lucky with internet so far, but if I can't find time, I appoint you to defend our rohan interests :grin:


Oh god, the pressure :thumbsupsmiley: .

Okay to be honest, the only reason that I brought up a 25 pp Ent Power is because I wanted to throw some ideas around in case someone had a really excellent idea about it. Anyways, I don't see there being a need to make the Ent Power a 25pp power. I think that it's good the way it is.

Edited by Scryer, 24 June 2008 - 05:57 PM.

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#432 Egalmoth

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Posted 24 June 2008 - 05:54 PM

@mike: the last march of the ents power, summons treebeard, another ent hero and an army of ents.
I think that the ride of the rohirrim power could just be used as a basis for a power, giving rohirrim, really good bonuses, or you could have the power summon, the rohirrim army, not like the rohirrim summon already used in the bfme but one that summons the whole army as well as theoden

Edited by Egalmoth, 24 June 2008 - 05:55 PM.

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#433 Dalf32

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Posted 24 June 2008 - 06:43 PM

you cant summon rohan heros with a rohan power because you run the risk of already having him/her/them by the time you get the summon and that makes so little sense. imo its worse to have duplicate heros under the same player's control than under separate players' control.

if peasants would be garrisoned with farms then i dont htink it should be a necessity as yoda was suggesting, or that it should have no impact on your population. i think it should jsut give a minor boost to the farm (like +5 or so, perhaps adding a percentage of current production would be better...) as well as provide it some slight protection (mostly to delay attackers while you hustle over to defend it) but still be something that took some consideration. if there was no population penalty then everyone would do it no matter what, i mean why not right? so jsut make it like garrisoning any other building except there is a resource boost and the peasants act similar to a warg sentry (going out to defend when attacked).

as a final power i like the hero boost as a possibility. emphasizes the right part of rohan and is unique enough. now onto the details of that...

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#434 tomy

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Posted 26 June 2008 - 02:06 AM

Maybe you can buff horse archers by making them able to fire while charging, if thats possible?
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#435 mike_

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Posted 26 June 2008 - 02:14 AM

It's possible, yes. But it'd work better as either an upgrade, rechargeable power, or standard attack in my opinion.

#436 njm1983

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Posted 26 June 2008 - 02:40 AM

maybe an upgrade for the farms called, "inhabit farmstead" which would add the peasants to it wandering around it to defend it and increase production.

#437 Devon

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Posted 26 June 2008 - 03:44 AM

That gives me an idea...I think someone suggested hobbits could increase arnor farm output? Peasants could do that as well...but maybe on a larger scale. Just throwing random ideas without thought...maybe they could start only producing 5 or something and come with a free horde of peasants. You could garrison them increasing the output to 15, or you could draft them to fight. There could also be another slot for another horde that increase the output to 20-25. Those values are for rj maps, it'd be 10, 25, and 35 for nonrj


Wow, an idea that we both didn't come up with :p! And I like it too. This could solve Rohan's economic problem. But reducing the prices would give us the same effect. Or so I think. I would like to add in Myrdin's suggestion, where the peasants guard the farm. Or I'd suggest that the peasants (when garrisoned) would no longer be counted as part of your population. This would give you your minor economic boost and it would leave more room for actual warriors.


That's op...the balance of it would be that they take cp to use. I meant to say they would be removeable >.<. However, removing them would decrease your production again. So at a really large and undermanned battle (like helms deep in movies) you could degarrison all your farms to help fun, but then they're not generating the same money for you.

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#438 Myrdin

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Posted 26 June 2008 - 01:22 PM

there could be a penalty if you remove them.

for examle :
normal farm makes lets say 30 cp
adjust the peasants to it, and itll make 35 ( the moment you do soo, the peasants cp will be lost, soo you can get another unit )
Remove the peasant - suffer penalty - the cp for them will be counted again ( as if nothing happened ), but the farm will generate -5 resources = 25.

soo you have to choose - leave the farm as it is, or buff it with peasant . . .. but then when you need them (lol) if you take them away the farm will generate less then it would normally ( until you adjust the peasants again . . . then itll be 35 again )
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#439 dojob

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Posted 26 June 2008 - 01:39 PM

No, it's ok if it went to just 30 again. Imo, peasants that are helping resource production should count as part of ur pop cap, which would force people to balance their army with their economy, like orc laborers do (used to?).
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#440 Devon

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Posted 26 June 2008 - 04:13 PM

Yeah, they shouldn't increase CP, they should increase production and take away cp, making it balanced.

You can get no peasants and have no extra cp, but also a little lower than normal resource pruduction.

You could get some of your farms with peasants, and have higher production in those, and less in the others, and a some extra cps taken away.

You could get all your farms with peasants, but then you'd have a lot of cp's that you couldn't fill with better troops.




What does everything think about my idea of a free horde coming with the farm? People might actually get them then...

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