Rohan
#441
Posted 26 June 2008 - 04:39 PM
if theres a free horde, poeple can automatically attach them to farm, and more important the free horde takes cp, IF you need peasants just train them ( 100 aint that much ), its not that big deal.
Yoda try to stay a bit " not Rohan focused " since i know you like rohan, dont overdoo it, i dont want to see them underpowered, and in the next release overpowered.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#442
Posted 26 June 2008 - 04:39 PM
Also, if they're drafted and they go to the farms, then they should automatically lose their draftedness and have to be drafted again after they come out again.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#443
Posted 27 June 2008 - 03:44 AM
i dont like it.
if theres a free horde, poeple can automatically attach them to farm, and more important the free horde takes cp, IF you need peasants just train them ( 100 aint that much ), its not that big deal.
Yoda try to stay a bit " not Rohan focused " since i know you like rohan, dont overdoo it, i dont want to see them underpowered, and in the next release overpowered.
No decent rohan player ever trains them atm, and 100 per farm is a lot in a competetive game...
It wouldn't be over powered at all...farms wouldn't give as much resources as other buildings until you put the free horde in it. Plus, they take away some cp. The extra resources would come from a second horde that could be garrisoned that you would have to buy, but otherwise with one horde it would be the same as every other faction.
Let me repeat my idea. A farm without peasants produces less than a standard farm. However, it comes with one free horde that you can garrison to get the production up to a standard farm level. You could then buy another horde for increased production.
Agreed with losing draftedness, dojob.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#444
Posted 27 June 2008 - 02:04 PM
Edited by dojob, 27 June 2008 - 02:05 PM.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#445
Posted 28 June 2008 - 02:48 AM
If you get a free horde of peasants with each farm, they should only cost 10 CP or so. My reasoning is that since farms are only + 50 cp to begin with, if the peasants take 20 cp or so the farms don't give a significant cp bonus, and it has to be obtained through heroes or the spamming of Heroic Statues.
#446
Posted 28 June 2008 - 03:15 PM
It would be simple and efficient if when u get a farm, you get nothing but a farm but for 100 resources, can train peasants and a horde of those peasants can garrison the farm and make more money for you while still taking up CP.
Edited by dojob, 28 June 2008 - 03:16 PM.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#447
Posted 28 June 2008 - 08:16 PM
You build a farm. It only produces 15 resources. It also comes with a free horde of peasants, that you can garrison for the full 25. After that, if you choose, you can buy an additional peasant horde for money and cp that increases output to 35. Kapish?
Or, if hard pressed, you could not garrison the free horde, but then you wouldn't be making as much money.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#448
Posted 28 June 2008 - 08:29 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#449
Posted 28 June 2008 - 08:33 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#450
Posted 28 June 2008 - 08:44 PM
Edit: 600th post ftw
Edited by dojob, 28 June 2008 - 09:12 PM.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#451
Posted 28 June 2008 - 08:46 PM
Rohan farms could also generate a few more cp per farm, if you're set on that, thereby making them more unique.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#452
Posted 28 June 2008 - 09:14 PM
Perhaps peasants would need an upgrade to be able to boost the farms or cost a bit more up front to make sure that they're more of a mid/late game supplement instead of an early game advantage?
Edited by dojob, 28 June 2008 - 09:15 PM.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#453
Posted 29 June 2008 - 08:59 AM
i like the idea of add 2 hordes in to get the bonus.
but not sure with the free horde to begin with.
Rohan has pretty cheap units in early game.
hmm maybe the farm could have an abylity " load peasnats " which would show in abylity menu ( player unseen ), this would available the player to add peasants in.
Basically it could take 10 minutes to reload - meaning, you stuff the first FREE peasants in, to get NORMAL resource production, and then you need to wait 10 min. till you can put the second horde in and get the soo much awaited bonus.
if this, then i dont think it would be soo bad to get the free peasant horde, since you cant get the bonus immediatly after that, what you think dojob ?
(im trying to get some compromiss between you and yoda-thats the whole point of this idea)
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#455
Posted 29 June 2008 - 01:05 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#456
Posted 29 June 2008 - 03:18 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#457
Posted 29 June 2008 - 04:05 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#458
Posted 29 June 2008 - 04:15 PM
It would balance it out, because rohan has the ability for a much higher econ than all other factions because of the second horde. You rarely get full cp unless in a very long game. And if you do, you likely have tons of money, so you can send some peasants to your fortress to disband them and free up some cps.
Meh whatever, you do raise a good point that by the time the CPs count, ur already pretty much got infinite cash so the econ disadvantage of sending all ur peasants to fortress would be balanced out by the shitload of money u have by the time u need to.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#460
Posted 29 June 2008 - 07:14 PM
although now that i talk it out i suppose its not that bad. the alternative of having the peasants not come free and the farms producing normal until you loaded them with peasants (to make them produce more than normal) would end up being a no-brainer late game and not necessary in the early game...
meh; alright. ill go with it.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users