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#441 Myrdin

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Posted 26 June 2008 - 04:39 PM

i dont like it.

if theres a free horde, poeple can automatically attach them to farm, and more important the free horde takes cp, IF you need peasants just train them ( 100 aint that much ), its not that big deal.
Yoda try to stay a bit " not Rohan focused " since i know you like rohan, dont overdoo it, i dont want to see them underpowered, and in the next release overpowered.
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#442 dojob

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Posted 26 June 2008 - 04:39 PM

No, they should cost money for being able to boost farms and be able to fight, even if they suck at it. Only free ones should be from that sort of mass drafted peasant spawn I suggested.

Also, if they're drafted and they go to the farms, then they should automatically lose their draftedness and have to be drafted again after they come out again.
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#443 Devon

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Posted 27 June 2008 - 03:44 AM

i dont like it.

if theres a free horde, poeple can automatically attach them to farm, and more important the free horde takes cp, IF you need peasants just train them ( 100 aint that much ), its not that big deal.
Yoda try to stay a bit " not Rohan focused " since i know you like rohan, dont overdoo it, i dont want to see them underpowered, and in the next release overpowered.



No decent rohan player ever trains them atm, and 100 per farm is a lot in a competetive game...

It wouldn't be over powered at all...farms wouldn't give as much resources as other buildings until you put the free horde in it. Plus, they take away some cp. The extra resources would come from a second horde that could be garrisoned that you would have to buy, but otherwise with one horde it would be the same as every other faction.


Let me repeat my idea. A farm without peasants produces less than a standard farm. However, it comes with one free horde that you can garrison to get the production up to a standard farm level. You could then buy another horde for increased production.


Agreed with losing draftedness, dojob.

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#444 dojob

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Posted 27 June 2008 - 02:04 PM

It should require a money investment to boost your economy, just like it does for Gondor. 100 resources really isn't that much, except maybe in the early game, but with all the farms that people are capable of spamming out or buildings that they can capture for money, 100 resources is insignificant tbh. The cost would further require people to think before using peasants to boost farms instead of automatically doing it because it's free, and later on, when CPs count, they can simply send the peasants to the fortress or as fodder so the CP thing isn't enough of a drawback to make people think before getting peasants in their farms while 100 resources isn't enough to make people really not want to get them.

Edited by dojob, 27 June 2008 - 02:05 PM.

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#445 Rafv Nin IV

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Posted 28 June 2008 - 02:48 AM

In Yoda's idea, it does require money to boost productivity; if you only garrison the troops you get when you summon them, then you don't get any more resources than another player.

If you get a free horde of peasants with each farm, they should only cost 10 CP or so. My reasoning is that since farms are only + 50 cp to begin with, if the peasants take 20 cp or so the farms don't give a significant cp bonus, and it has to be obtained through heroes or the spamming of Heroic Statues.

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#446 dojob

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Posted 28 June 2008 - 03:15 PM

What summon? Why would you get a free horde of peasants to begin with, unless u mean the 1st 2 units on RJ maps and how would it cost money if the peasants u get are free?

It would be simple and efficient if when u get a farm, you get nothing but a farm but for 100 resources, can train peasants and a horde of those peasants can garrison the farm and make more money for you while still taking up CP.

Edited by dojob, 28 June 2008 - 03:16 PM.

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#447 Devon

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Posted 28 June 2008 - 08:16 PM

I'll reoutline my idea, since you don't seem to be getting it :p

You build a farm. It only produces 15 resources. It also comes with a free horde of peasants, that you can garrison for the full 25. After that, if you choose, you can buy an additional peasant horde for money and cp that increases output to 35. Kapish?

Or, if hard pressed, you could not garrison the free horde, but then you wouldn't be making as much money.

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#448 dojob

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Posted 28 June 2008 - 08:29 PM

Would the free horde cost CPs?
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#449 Devon

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Posted 28 June 2008 - 08:33 PM

Yes. They'd be normal peasants in every way, except they come with the farm.

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#450 dojob

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Posted 28 June 2008 - 08:44 PM

Then it's retarded, because u need to waste CPs just to get a normal economy. You should only have to use money and CPs to boost your economy imo.

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Edited by dojob, 28 June 2008 - 09:12 PM.

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#451 Devon

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Posted 28 June 2008 - 08:46 PM

Any other way and it would be op.

Rohan farms could also generate a few more cp per farm, if you're set on that, thereby making them more unique.

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#452 dojob

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Posted 28 June 2008 - 09:14 PM

As long as their limit is higher than 1000 CPs, or else you're just filling ur CPs with what any other faction would fill with units with peasants just to make ur farms normal.

Perhaps peasants would need an upgrade to be able to boost the farms or cost a bit more up front to make sure that they're more of a mid/late game supplement instead of an early game advantage?

Edited by dojob, 28 June 2008 - 09:15 PM.

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#453 Myrdin

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Posted 29 June 2008 - 08:59 AM

this sounds like orc burrow system from W3.
i like the idea of add 2 hordes in to get the bonus.
but not sure with the free horde to begin with.
Rohan has pretty cheap units in early game.

hmm maybe the farm could have an abylity " load peasnats " which would show in abylity menu ( player unseen ), this would available the player to add peasants in.
Basically it could take 10 minutes to reload - meaning, you stuff the first FREE peasants in, to get NORMAL resource production, and then you need to wait 10 min. till you can put the second horde in and get the soo much awaited bonus.

if this, then i dont think it would be soo bad to get the free peasant horde, since you cant get the bonus immediatly after that, what you think dojob ?
(im trying to get some compromiss between you and yoda-thats the whole point of this idea)
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#454 shadowcreature

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Posted 29 June 2008 - 09:28 AM

hmm a 10 minute timer sounds good to me :p

#455 dojob

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Posted 29 June 2008 - 01:05 PM

Like I said, it's no good if Rohan needs to tie up CPs just to get a normal economy. I can understand requiring money and CPs to expand an economy beyond normal but to need CPs when other factions don't just to be ok is bad because they'll end up outnumbered.
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#456 Devon

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Posted 29 June 2008 - 03:18 PM

It would balance it out, because rohan has the ability for a much higher econ than all other factions because of the second horde. You rarely get full cp unless in a very long game. And if you do, you likely have tons of money, so you can send some peasants to your fortress to disband them and free up some cps.

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#457 Myrdin

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Posted 29 June 2008 - 04:05 PM

yeah that does make sense
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#458 dojob

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Posted 29 June 2008 - 04:15 PM

It would balance it out, because rohan has the ability for a much higher econ than all other factions because of the second horde. You rarely get full cp unless in a very long game. And if you do, you likely have tons of money, so you can send some peasants to your fortress to disband them and free up some cps.


Meh whatever, you do raise a good point that by the time the CPs count, ur already pretty much got infinite cash so the econ disadvantage of sending all ur peasants to fortress would be balanced out by the shitload of money u have by the time u need to.
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#459 Scryer

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Posted 29 June 2008 - 05:26 PM

I think that Yoda's idea is worth trying out in the next Beta (if they manage to work on Rohan).
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#460 Dalf32

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Posted 29 June 2008 - 07:14 PM

im not so set on this myself. i mean in a normal game cp doesnt really matter that much until the end, but if you are only getting 30 cp form each farm (this is with the deduction of the peasants) when your opponent gets 50 then you would have far fewer free cp than you normally would. that would mean that early game cp made a huge difference for rohan and that throws a wrench into your argument yoda.
although now that i talk it out i suppose its not that bad. the alternative of having the peasants not come free and the farms producing normal until you loaded them with peasants (to make them produce more than normal) would end up being a no-brainer late game and not necessary in the early game...
meh; alright. ill go with it.

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