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#701 Neth

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Posted 05 June 2009 - 11:01 PM

My more detailed ideas on how it should be (with uses):(In order of power)
Early -
Merry - Least powerful, scouting hero
Eowyn - Scouting hero, Nazgul killer

Mid Early -
Hama - Helps heros

Mid game heros -
Gamling - Hero Aid
Eomer - Raiding, Fighting

Mid Late -
Erkenbrand - Fighting, Leadership (To units) hero

Late -
Theoden (Improve) - Fighting, Great Leadership
Radagast - Magic, Eagles

Any Better?

Edited by Nethelen Narcu, 05 June 2009 - 11:10 PM.

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#702 Devon

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Posted 06 June 2009 - 10:14 PM

Make Eomer early :p

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#703 Ring o' Fate

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Posted 07 June 2009 - 02:32 AM

Midearly you mean... :p
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#704 Devon

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Posted 07 June 2009 - 03:14 PM

Yeah, I guess

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#705 Guest_Guest_Hasfusel_*_*

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Posted 10 June 2009 - 11:50 AM

I've always wanted a more active role for Eomer. He's supposed to be Rohan's finest captain, master of the rohirrim, and heir of Theoden, becoming king after Theoden's death. And yet he lacks any useful or interesting powers other than horse leadership, which is less useful than the regular one. Here is my new template for a mid-game Eomer, focused around leading the Rohirrim and fighting monsters.

Eomer
Description: Recruit the exiled Captain of the Rohirrim and Third Marshal of the Riddemark
Costs 1500
Powers:
Lvl. 1 - Mount/Dismount toggle
Lvl. 2 - Bandit Leadership (passive; nearby units scavenge off kills, boosted at lvl.10)
Lvl. 4 - Horse Lord (passive; provides a very powerful leadership boost but only to Rohirrim, boosted slightly/applies to infantry too at lvl.10)
Lvl. 5 - Spear Throw (does severe damage to monsters, especially Mumakil, boosted at lvl.10)
Lvl. 7 - Rider's Rally (Eomer and all nearby rohirrim gain double speed, Eomer gains double armor and damage)
At Lvl.10 gains King Eomer skin?

#706 Uruk King

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Posted 10 June 2009 - 05:04 PM

Really really nice ideas! :thumbsupsmiley:

But a king Eomer? I like but I can't see how it works when you already have King Theoden. Perhaps you can have it as a level ten upgrade, you purchase it Eomer gains an armour/weopon damage, and a leadership boost applying to all rohan units and mabye some heroes, but if Theoden dies or is already dead, he'll stay that way. And before this idea is attacked, Theoden is great as a leader and unit supporter, and Eomer's abilities are more action-focused than Theoden, and powerful leadership/hero damage and armour boost would make him a very fine hero indeed.
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#707 Devon

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Posted 11 June 2009 - 12:14 AM

Not every hero needs a level 10 ability to be useful.


Eomer is just about perfect as he is in my opinion. You can get him early enough and he's a great economy boost, plus the leadership is excellent in a battle too.

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#708 Scryer

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Posted 11 June 2009 - 02:43 AM

The only thing that prevents me from loading up Eomer with powers ('cuz I do tend to do that :thumbsupsmiley: ) is the fact that he has wonderful stats. He can survive in battle and like Yoda said

Eomer is just about perfect as he is in my opinion.


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#709 Hasfusel

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Posted 26 June 2009 - 07:55 PM

Well, he's not too useful in an all-out melée, particularly when he's on his feet to dodge pikes. His attack is too slow, which is unacceptable when you don't do heavy damage or splash damage. Take Arwen (currently useless), or Eowyn (not far off from useless), or Faramir's sword attack (even when enemies get close his ranged attack is faster, and as a horse rider he's kind of puny), for example. I think one or two extra abilities for Eomer would be far from doing harm.

I'm generally in favour of new or improved powers at Lvl.10 just for the recognition you actually got your hero that far. Eomer stops having new powers at Lvl.5, as does Eowyn, meaning you tend to forget about them later in the game in favour of stronger heroes or ones with new abilities.

#710 Scryer

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Posted 27 June 2009 - 01:39 AM

Well, he's not too useful in an all-out melée, particularly when he's on his feet to dodge pikes.


When the hell would you not keep him mounted? He's mean't to be a cavalry hero.

His attack may be slow but he can dish out damage eventually and he can take a fair amount of hits. You don't need explosions and amazing splash damage to make a hero good. And let's not try to make Eomer the h-core melee damager either; If that were to happen, you would eliminate Eowyn's purpose.

Forgetting about Eomer in the late game is okay in my opinion. He has decent leadership abilities to benefit your army anyways. And also in my opinion, Eomer is one of the few heroes that you don't have to "babysit" to get the most out of him.

At the very most, I would only agree to an increased spear-throw range/damage when he reaches rank 7-10.

Not every hero needs a level 10 ability to be useful.


Eomer is just about perfect as he is in my opinion. You can get him early enough and he's a great economy boost, plus the leadership is excellent in a battle too.


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#711 Wanderer∞

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Posted 27 June 2009 - 04:23 PM

Maybe just a small amount of damage increase for his spear. I think its pretty good where its at
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#712 Devon

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Posted 27 June 2009 - 04:28 PM

Forgetting about Eomer in the late game is okay in my opinion. He has decent leadership abilities to benefit your army anyways. And also in my opinion, Eomer is one of the few heroes that you don't have to "babysit" to get the most out of him.

At the very most, I would only agree to an increased spear-throw range/damage when he reaches rank 7-10.



The damage leadership is very useful, and the outlaw leadership is also a nice economy boost. He, Theoden, and Merry are usually the only Rohan heroes I get.

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#713 Prototype-

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Posted 20 July 2009 - 04:10 AM

hey this issue has probably already been raised, but after purchasing the banner carriers upgrade, i cant apply it to any battalion.

#714 Ring o' Fate

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Posted 20 July 2009 - 04:31 AM

You get it for the Heralds. It's not an issue, it's just you being a little forgetful. :rolleyes:
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#715 Devon

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Posted 20 July 2009 - 06:31 AM

Ringy, what? He means the actual banner carrier upgrade, not the heralds themselves, if I understand you correctly :rolleyes:

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#716 Prototype-

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Posted 21 July 2009 - 11:10 PM

Ringy, what? He means the actual banner carrier upgrade, not the heralds themselves, if I understand you correctly :p


yeah the barrier carrier upgrade
like for rohirrim battalions?
apart from that, rohan is probably my favourite faction XD

#717 Devon

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Posted 21 July 2009 - 11:16 PM

Yeah, we know about that bug. Hopefully it'll get fixed.


Rohan is awesome, I agree :p

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#718 Ring o' Fate

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Posted 24 July 2009 - 06:28 AM

Oh, my bad. :cool2:
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#719 Eddywood123

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Posted 29 July 2009 - 03:00 AM

does anyone think rohan should have an eltie or stronger infantry??
i only thought this when playing agasint mordor on hard and they were churning out morgul orcs and such, rohans ability to get men out quickly is great but the yeoman dont become formiable until you upgrade them. ((i did think of the royal guard but they are 1200 and take a while to build))

Just something like "" dismouted rohirrim"" a kind of good opposite of the Isengard Uruks for example ((but maybe jst a bit weaker))
however i like the archers as they are

Still Rohan are by far my favourite faction
:p :umad: ;)

#720 Devon

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Posted 29 July 2009 - 03:52 AM

Nah, Rohan wasn't infantry focused at all. Just get some Horsies and you'll rule the battlefield; they're the best in game :rolleyes:

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