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#661 Wanderer∞

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Posted 07 April 2009 - 12:16 AM

more, for the ents 2000+ and treebeard 3000+ if the way tht ents are supposed to be is implemented (nearly indestructable :thumbsupsmiley:)
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#662 shadowcreature

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Posted 07 April 2009 - 12:18 AM

If they get a good buff, then I suppose. That sounds a little hindering though imo.

#663 {IP} Aridor

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Posted 07 April 2009 - 02:14 AM

I would think the Balrogs or dragons would be loads stronger but then again you know more than me on the lore subject :thumbsupsmiley:
However in a fight between a balrog/dragon and an ent, the ent would probably be creamed


Well of course but at the time of the WotR they were all gone. A Maiar like a Balrog or a Dragon is going to cream an Ent especially b/c they are fire based which are an Ents only weakness.

But yeah OP them but increase price a whole frigging lot. They were rarer then Noldo.

#664 Canadyan

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Posted 07 April 2009 - 05:31 AM

Since the discussion/concensus is nearing to basically making Ents much better (Which I totally agree with), how about giving Treebeard an "Ent Heal" ability? It sucks when one fire arrow hits an Ent and you can't do anything about it. Either that or he should give Ents around him an upped Regeneration rate. You could argue that other factions can't heal artillery but if we're on the subject of dramatically increasing their costs and making them a much more unique artillery unit, then I think it could fit in.

#665 Eärendur

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Posted 07 April 2009 - 05:55 AM

Yeah, either give Treebeard a lv.1 passive ability that grants a fast-acting re-gen buff to all nearby ents, or a different passive ability that makes Treebeard and all nearby ents a major defense buff and reduces their weakness to fire a little.
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#666 shadowcreature

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Posted 07 April 2009 - 08:58 AM

Agreed, bit of a disadvantage when your Ents are aflame and no water on the map. :thumbsupsmiley: I'm sure that Treebeard's leadership can be tweaked around.

#667 Wanderer∞

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Posted 07 April 2009 - 10:58 PM

What about using a builder to put out any burning ent? I'm not sure if it works right now but that could always be a solution
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#668 Dalf32

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Posted 07 April 2009 - 11:54 PM

that could work, i mean they already have the water splash ability. and it works on other fires (though ive never used it).
thats a good one, i like it.

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#669 Wanderer∞

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Posted 08 April 2009 - 12:00 AM

So just remember folks, when using ents always send some builders into battle to assist your weak tree friends ;)
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#670 shadowcreature

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Posted 08 April 2009 - 03:42 AM

I don't think that would be a good idea imo. It sounds like much micromanagement. Besides, builders are pretty weak.

#671 Uruk King

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Posted 08 April 2009 - 06:45 AM

Finally, good use for that useless non-repair ability that I never really used, except on the very unlikely occasion of a fire... :good:
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#672 {IP} Aridor

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Posted 08 April 2009 - 01:44 PM

Play Combe Valley against a human with fire. Nearly the whole map burns and all the forest burns fast and spreads. If you have stuff in the forest it can all die due to fire. One of my little tricks to getting rid of rangers in those trees an destroying buildings that have been foolishly built in there. Though I could imagine that water might be useful when you have ents

#673 Dalf32

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Posted 08 April 2009 - 02:26 PM

@shadowcreature: it is jsut a way to make you more effective in battle, though it does require more work. you should never just be sitting back and watching a battle anyways, if you do frequently, then i think youre doing it wrong :good:
that said, it wouldnt be a requirement of anyone using ents, micromanagement never is. no one would force you to send builders after your ents.

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#674 shadowcreature

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Posted 09 April 2009 - 04:42 AM

@dalf: Not at all, I usually start up backup training when I send out a force resource pending. ;) Brutal AI can be a trickster. :) N'ertheless, I see your point. :)
Also, a map with easy flammability I think may be Mirkwood too.

#675 Uruk King

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Posted 17 April 2009 - 06:30 PM

Still, is anyone absolutely sure tha Rohan doesn't need at least one elite infantry unit, preferably something related to the Westfold?
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#676 shadowcreature

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Posted 17 April 2009 - 06:34 PM

To me it isn't necessary for Rohan concerning they focused on cavalry, so the elite units would come from there. If anything though, the Royal Guard could fit that slot I think.

#677 Devon

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Posted 18 April 2009 - 06:44 PM

Royal Guard can dismount...

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#678 shadowcreature

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Posted 18 April 2009 - 06:59 PM

Yup, my point exactly. :p Adds some variety imo. I'm curious to know if Rohirrim Axemen are going to get Horse Shields in the future.

#679 {IRS}Athos

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Posted 18 April 2009 - 09:13 PM

They should. Still, I think that there should be Westfold Shieldmen to supplement Hama, and Elfhelm should definitely be a hero. In the War of the Ring, he and Grimbold held the Fords of Isen until Erkenbrand arrived, then he led the entire right wing of Theoden's cavalry. However, he and Grimbold could go very well in the Rohan inn, since there's a slot for heroes... :umad: I'm actually curious to know what's going on with the inn system.
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#680 Uruk King

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Posted 10 May 2009 - 04:58 AM

Should Yeoman summons be as weak as they are now?

I also notice Rohirrim take serious damage every time they trample foes, they just seem a lot weaker than they should be, this probably has been suggested before but I wanted to draw your attention to this
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