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#61 Devon

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Posted 18 July 2007 - 05:52 PM

woah, ive been gone a long time


As I said previously, Rohan was all about cavalry and heroes, that's why EA removed it. We should give Rohan a possibility of massing something else than cavalry.


That completely takes away their uniqueness, which is what bfme2 did to every single faction. And can you honestly say that Rohan wasnt as good as the other factions in bfme1? It's cavalry and heroes owned. I think I know the ea quote your talking about, where the guy said something like "Rohan was all about cavalry and heroes...so we took those and added them into gondor to make men of the west." But it really just takes the originality of the faction out too.


Barracks - Produce a Single Yeoman unit as well as purchase upgrades for Soldiers(free) & Pikemen
Armory - Purchase Banner Carriers, Heavy Armor, Horse Shields, & Forged Blades


Just a thought, not necessarily a good idea, but would be interesting to play with, perhaps only allow yeoman unit to be built if draft has been bought? I think the idea was that they would draft up different kinds of soldiers to help, but I could be wrong. Also for the armory, plz put horseshields back into the stables, it gives you an insentive to work towards lvl 2, and it kind of makes more sense there.


I was thinking about adding the banner carriers to the barracks as well. This will probably be changed when I go through and redo the buildings/experience as upgrades grant xp to buildings as well and I am worried about their impact. As I am doing this as well for the other factions, it should be consistent.


I wouldnt do this just because it's the same for other factions. Personally, I think it would be cool if they were all different, and perhaps got it from wherever they specialize in. For example, elves-archery range, gondor-barracks. I just hate to see everybody cookiecutter with stuff.

EDIT: Also I forgot to say, maybe give rohirrim pikemen a toggle between swords? I mean, theoden and eomer used spears when the were riding, but when theodens broke in minas tirith he just pulled out his sword. So that would give rohan really cool diversability with their cav, being able to choose whether to do slash, pierce, specialist, or axe :)

Edited by YodaWarrior, 18 July 2007 - 06:00 PM.

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#62 Ergopad

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Posted 18 July 2007 - 07:22 PM

I think Rohan was removed, because they lost almost everything after the elves were made: no spearmen, elven warriors (gone to elves basically), heroes (only three!) and artillery (ents gone to elves). So they they would need to build it almost from scratch.

I think that barracks (with single unit and upgrades) and armory with upgrades is great idea.

It would be great, if rohan would have unique artillery too, but then again I would miss ents and there isn't really any new device that already isn't in the game, or is there?
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#63 Dalf32

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Posted 18 July 2007 - 08:12 PM

the people of rohan wer a horse-people and wuldnt hav ever been able 2 go 2 war w/siege machines really. they r far 2 slow 2 keep up with the rohirrim and wuld, in the end, just end up hurtin them mor than helpin by taking away their main advantage; speed. so ents r really the only option 4 rohan.

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#64 Ergopad

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Posted 18 July 2007 - 08:24 PM

Well, they would have to come up some kind of device if they would made a siege, but in middle earth only eeeevil forces do a siege.

I think the device should have been easy to make (simple carpentry) and movable by horses.

I think the answer could be found from history of the Huns, since they basically slept on horseback and relied heavily upon them.
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#65 Xingdao Fan

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Posted 18 July 2007 - 08:35 PM

I don't see any unique'ness in every faction. Every faction is pretty much the same, with only a difference of weaknesses and strength in units.

In BFME 1 Rohan had no pikemen, their strength was also their weakness; cavalry. And Rohirrim Archers deal few or no damage to pikemen, they're a bit useless.

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Edited by Xingdao Fan, 18 July 2007 - 08:36 PM.

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#66 Ergopad

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Posted 18 July 2007 - 08:48 PM

About rohirrim archers, they definately should do atleast some damage to pikes...
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#67 Devon

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Posted 18 July 2007 - 08:49 PM

I don't see any unique'ness in every faction. Every faction is pretty much the same, with only a difference of weaknesses and strength in units.



exactly :p. which is why we're going back to bfme1 where every faction was unique, which is why rohan rohan shouldnt have much other than cav

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#68 Xingdao Fan

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Posted 19 July 2007 - 08:23 AM

But they should be able to counter pikemen, and Elven Warriors can't do that so easily. Pikemen + Crossbowmen = GG elven warriors, and then cavalry.

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#69 Allathar

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Posted 19 July 2007 - 12:49 PM

Yeah, that should be edited, it takes forever and a day for rohan archers to kill some pikemen. I remember a mod having a Rohan Battering Ram that was moved by horses, don't know which anymore though...
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#70 Xingdao Fan

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Posted 19 July 2007 - 02:01 PM

That is true. I think the swordsmen should be named Rohan Soldiers and the archers should be named Yeoman Archers like in BFME 1.

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#71 Devon

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Posted 19 July 2007 - 05:58 PM

cav archers were the counter to pikemen

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#72 robnkarla

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Posted 19 July 2007 - 06:44 PM

The counter to pikemen in BFME1 were the peasants. They chewed through pikemen in seconds. Anything with a sword is what I think should be the counter to pikemen, imo.

So for the mod the counter will be primarily peasants & soldiers. Elven Warriors in sword form will also be able to counter pikemen. I just need to make sure this is still the case how it works now. If it is not, that will most definately change.

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#73 Xingdao Fan

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Posted 19 July 2007 - 07:21 PM

What are Rohirrim Archers for then? Rather use Rohirrim Warriors for trampling melee than have archers fire at them.

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#74 robnkarla

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Posted 19 July 2007 - 07:34 PM

Rohirrim archers have their use. They should be able to kill pikemen, but it will take time.

Among their uses:
1) They are a fast range attack. They are archers that can keep up with the cavalry to help protect against Flying Units, Ents, Trolls, anything vulnerable against fire.

2) They are cavalry, so they benefit from Glorious change, which will now be at level 4 and easily achievable. This is a major change in the strength of Theoden compared to BFME2 1.05/6

3) They still have the trample ability of Rohirrim, but they just do not handle the crush revenge as well since they do not benefit from the same armor and health as the rohirrim.

So while they are not fantastically great, they have their uses. If you add on top of that counter to pikemen, I think they would be overpowered. If they were the counter to pikemen, what would stop them short of high-end units and heroes? Just remember pikemen are changing soon, unupraged pikemen will not take out a full horde of fully-upgraded cavalry in one pass.

Lastly, this is also one reason why I have peasants and soldiers. The peasants are meant to be the cheap pikemen counter. Spam them like crazy to take care of pikemen if that is all your enemy is going for. (The CP is high enough to give you flexibility here where you did not have it in BFME1.) My idea for the peasants is that they should be able to handle pikemen, but any other unit will slaughter them. The Soldiers are units that should be used swordsmen against other units.

Just my thoughts, but as always I can be persuaded.

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#75 Ergopad

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Posted 19 July 2007 - 11:30 PM

Does rohirrim archers have pure cavalry-type damage?
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#76 robnkarla

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Posted 19 July 2007 - 11:33 PM

The 3 types of Damage that Rohirrim Archers do:

When they trample they do CRUSH
Regular arrows - PIERCE
Upgraded arrows - PIERCE & FLAME

I hope that answers your question.

#77 Ergopad

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Posted 20 July 2007 - 08:59 AM

Satisfactory. :)

Would it be possible to rename "Elven Warriors" to "Galadhrim", it would sound more cool? ;)
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#78 Xingdao Fan

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Posted 20 July 2007 - 09:06 AM

Elven Warriors are alright. I think Galadhrim would go better for Arnor.

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#79 Dalf32

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Posted 20 July 2007 - 06:39 PM

Galadhrim dosnt really make sense as that is more Last Alliance period. it culd fit in Arnor tho

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#80 The Best Guest

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Posted 20 July 2007 - 06:56 PM

we need to think of some siege weapons carried by horses mybe a catapault that is not as strong as other catas but is faster
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