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#101 lotrfan

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Posted 25 July 2007 - 05:45 AM

Hi,

Another problem i forgot to mention is that, when we won, we happened to be zoomed in. When the game was supposed to say "VICTORIOUS", the "V" was missing, so it said "ICTORIOUS", I am not sure, but i think it might be a glitch with BFME in general. If u are zoomed in full, it might cut it off for some reason. Glitch in the code.

In terms of peasants (see before, (this an old post i wanted to do but had internet failure)), i think they are fine the way they are. I dont want them to have to upgrade into yeomen soldiers or archers or anything. They are good the way they are for Rohan. Angmar is a different faction. I just would like to add that i hope that RJ allows draft to stack with upgrades. It would really change the tides of battle, like in BFME 1.

In terms of combo-hordes, i dont think that the horses should be able to combine with eachother. Rohirim, and Rohirim archers, haven't decided yet. But in terms of the horses being able to be combined with the same unit, i think that they shouldn't be able to do this. The elves are fine, because the form their swordsman who act like pikes in the front of the horde, and the archers in the back.

#102 Allathar

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Posted 25 July 2007 - 12:18 PM

Glorious Charge needs to be on higher lvl or nerfed, cuz Theo can easily get to lvl 4 by killing some wild wargs, and last MP battle my entire dwarven army (yes I got many pikes) got completely slaughtered by it.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#103 The Best Guest

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Posted 25 July 2007 - 12:22 PM

or you could make it harder for him to level up
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#104 robnkarla

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Posted 25 July 2007 - 05:27 PM

Yeah, I've made a slight change to his exp structure, not it takes 150/300/450 instead of 100/200/300. A little faster than when it was on level 5, but slower than level 4 currently.

One question I had, what were the starting resources. He was changed to a 3000 cost hero, and with starting resources at 1000 it should take some time before he gets out. Ideally, you should be able to kill most creeps before your opponent has a chance to get and level up Theoden and amass the army. I lowered his health to 2500 as well from 3000.

So when against Rohan, you need to kill creeps ASAP and Theoden must always be KOS. Expect Radagast, Theoden is meant to be the #1 hero for Rohan.

#105 Devon

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Posted 25 July 2007 - 06:17 PM

Glorious Charge needs to be on higher lvl or nerfed, cuz Theo can easily get to lvl 4 by killing some wild wargs, and last MP battle my entire dwarven army (yes I got many pikes) got completely slaughtered by it.



yeah, i went for him quick, but even though i had FU upgraded rohirrim and he didn't have heavy armor, it still took me like 6 or 7 passes to take out his dwarven phalanxes. i had theoden's and eomers leadership plus rallying call buffing them too. Imo, pikemen shoudlnt have extra armor vs cav, they should just do +++ damage against them, but if they get hit by two waves, they should be dead.

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#106 Jepa

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Posted 25 July 2007 - 10:20 PM

I think the royal guard is to strong, better to do like the elves and the other teams, you can buy just 3 batalion. I thought that would be better insted of one army which is to strong. I bought the royal guard and attacket Isengard I took the whole camp even the fortress and I lost only 1 horse. And also I want some walls for rohan should be much funnier ;) And the don´t have sieg work? Or did I missed that?

#107 Dalf32

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Posted 26 July 2007 - 12:00 AM

rohan has ents as siege, and im sure rob is workin on sum walls 4 them as well.

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#108 Jepa

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Posted 26 July 2007 - 12:27 AM

I forgot when you should choose you heroes they aren´t a leaf thats help you to mark them all XD

#109 Dalf32

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Posted 26 July 2007 - 02:29 AM

if ur talkin bout the select-all-heros button, its still ther, u just cant c it. so if u just klik wer its supposed 2 b, it still works. plus thers a keyboard shortcut 4 it (altho i cant remember wat it is).

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#110 robnkarla

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Posted 26 July 2007 - 03:05 AM

Yeah, the "select all" heroes button is there, but it is a problem with new factions that it does not have a skin. I'm not sure if this is ever possible to fix, I'll be looking into a solution later. For the short-term I always just click "O" as it's the shortcut.

Yes, I'm working on walls for Rohan. With permission from Fingulfin I've started with his walls and I slowly going through and looking at the geometry so there is no overlap and what-not. If anything I was going use Fin's walls if I can't get some of the bugs out.

And Ents are Rohan's siege. I'm slowly getting back into modelling/editing so maybe I can come up with something else for them.

#111 Xingdao Fan

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Posted 26 July 2007 - 07:35 AM

Rob, can you do something about the smoke around Rohan's wall upgrades (such as towers, banners, etc)? It causes a bit of lag to me, my graphic card isn't the best.

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#112 mr_g

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Posted 26 July 2007 - 08:05 AM

in your revisited map, I don't see the build plot on the wall;
gondor makes that too sometimes, but for rohan it's anytimes
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#113 robnkarla

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Posted 26 July 2007 - 09:47 AM

A couple quick things:

The smoke, construction effects. I meant to fix this in 1.05.02. It will be corrected in 1.05.03.

As for the invisible upgrade spots, yeah this is something that I've seen happen on the higher graphics levels. I'm going to try to correct this in 1.05.03.

#114 Allathar

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Posted 26 July 2007 - 02:11 PM

- Fire arrows are available at lvl 2 archery range, tooltip says lvl 3... Also in the armory tooltip says: Heavy Armor: requires stonework upgrade :/

Edited by Allathar, 26 July 2007 - 02:23 PM.

It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#115 mr_g

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Posted 26 July 2007 - 03:00 PM

on 1.05.02
on the wepons master power for Hama, there is Argeleb instead of Hama, but maybe this can't be changed
I'm sad, Hama can't still have a horse :grin: :shiftee: and he doesn't have an axe but a sword in the movie

the captured buildings have the gondor banner

when the three hunters arrive, there is Gandalf voice
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#116 Shikari

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Posted 26 July 2007 - 07:43 PM

radagast the brown looks a little on the red side, especially on his button image

also royal guard are a little op perhaps they could be limited to 3 (maybe 4) battalions as with other elite units

love the new skins for the rohan heros btw

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#117 el kevo

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Posted 26 July 2007 - 08:28 PM

yeomen still "jump off the wall".

Gamling should have toggle seeing as rohan has no archer hero

Radagast to expensive for not a very powerful hero
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#118 Devon

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Posted 27 July 2007 - 01:12 AM

i think gamling is an archer when mounted, not sure tho

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#119 robnkarla

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Posted 27 July 2007 - 02:19 AM

All right, I've got to figure out the jumping yeoman. I've got some ideas I'll test out.

As for Radagast, yes his button image is a little red and I'm going to try to fix that shortly. And as soon as I get the mounted radagast in game, he will most definitely by worth it.

The new Rohan hero model's credit go to the Elven Allaince team/mod, so Gamling does use a bow when mounted to give them a range hero. For other items, they also have the two range units as well as the spear throws for taking out the flying beasts.

For Hama, I'll fix the tooltips. Also, I will be redoing the shield texture to give him a rohan shield. As for the weapon, the model I'm using has the choice of a few weapons, so I'm just playing around for which one I would like to use. As for mounting a horse, I might in the future but for now they have one hero that does not.

Fire arrows will be moved to level 3. That was in error.

#120 Lord_Denethor

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Posted 27 July 2007 - 04:17 AM

Radagast recharge times on his Blink, Wizard Blast and Poultry powers need to be alot less. He just doesn't seem very useful for how much he costs too. I think Wizard Blast should be his first spell, then Blink, and Poultry change or whatever its called. Perhaps more summoning powers, like perhaps he could summon a council of ents because of his love for nature, just a thought. And this really isnt important but Radagast sounds really evil, haha. :p Maybe you could change his voice if possible, this isnt really important so it doesn't really require chaning until a later time.
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