Elves
#182
Posted 15 August 2008 - 01:53 AM
EDIT: That's what she said.
EDITZ: Dammit!
Edited by mike_, 15 August 2008 - 01:54 AM.
#183
Posted 15 August 2008 - 03:49 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#184
Posted 15 August 2008 - 10:59 PM
#185
Posted 15 August 2008 - 11:20 PM
#186
Posted 16 August 2008 - 01:01 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#187
Posted 16 August 2008 - 01:25 AM
Edited by Vithar Megilaglar, 16 August 2008 - 01:25 AM.
#189
Posted 16 August 2008 - 06:47 AM
#190
Posted 19 August 2008 - 08:21 AM
#191
Posted 19 August 2008 - 08:28 PM
#192
Posted 09 October 2008 - 02:55 PM
I think he needs a Leadership power like Gimli, though. Or something else, like a Beast Slayer shot. After all, the movie shows him doing some amazing stunts to a Mumakil, and he shoots down a few trolls.
One problem is with the Elven Fortress in RJ maps. The walls are wayyy too weak, the segments are too small (you should join them?), and can't be repaired. A troll with a stone could knock one down in seconds, and then the Elven base is permanantly at risk.
Thranduil should have Elven Cloak as a temporary power, just like the Mirkwood Archers. Otherwise, he could start randomly shooting at nearby enemies when he's supposed to be hiding, and blow his cover.
#193
Posted 09 October 2008 - 03:54 PM
#194
Posted 09 October 2008 - 09:20 PM
the elven fortress is supposed to be weak as you dont exactly think of massive stone walls when you think elves; they wouldnt have built huge walled fortresses i dont think (not like gondor or dwarves anyway). the weaker walls really jsut make you play the elves differently than the other good factions. and i dont think you can repair felled walls for any of the other factions either...
#195
Posted 13 October 2008 - 12:06 PM
At least have a rebuild wall option, for Elves and the others. It would cost, though.
Edited by Hasfusel, 13 October 2008 - 12:06 PM.
#196
Posted 13 October 2008 - 02:41 PM
#197
Posted 13 October 2008 - 09:10 PM
I do find it is hard at the moment to hold the early game with the elves. However, once I get past this, I can usually seep through the mid and late game stages.
#198
Posted 16 October 2008 - 04:43 AM
#199
Posted 16 October 2008 - 11:40 AM
#200
Posted 19 October 2008 - 11:36 AM
ok if you put thranduil in defensive mode and/or press 's' (means stop) he will never attack unless you tell him to. and i believe it is passive for thranduil.
the elven fortress is supposed to be weak as you dont exactly think of massive stone walls when you think elves; they wouldnt have built huge walled fortresses i dont think (not like gondor or dwarves anyway). the weaker walls really jsut make you play the elves differently than the other good factions. and i dont think you can repair felled walls for any of the other factions either...
Actually, the Noldor built a lot of fortresses in their height in the First Age, and keep in mind much of the knowledge the Men of the West had came from Numenor, which in turn came from the Elves themselves.
Elven architecture is highly dependant on location and the type of Elves we are talking about. The Noldor, for example, tended to build their cities of stone, with heavy fortifications and high towers - Gondolin, for example. The Sindar, on the other hand, were more well known for building their homes in caves - such as Menegroth and the kingdom of Thranduil in Mirkwood. Caras Galadhon is a bit different due to its location - doubtless the Elves were reverant of the rare mallorn trees to such an extent that they did not wish to see them come to harm, and instead built amongst the trees rather than apart from them.
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