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#301 Devon

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Posted 29 June 2008 - 03:16 PM

You'd start with sword dwarves imo. They could get axes, hammers, bows, or spears. There could also be an axe throw upgrade that you purchase from hall, and once you get it, all your dwarves can throw axes. The archery range could be replaced with a dale building.

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#302 Myrdin

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Posted 29 June 2008 - 04:08 PM

gheez stop the stupidity of dwarven archers, they have DALE ARCHERS as the ELITE archers for this faction (dwarves), while AXETHROWERS do absolutely diferent type of dmg (sword like), sigh

but the MIU system does sound good for dwarfs
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#303 dojob

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Posted 29 June 2008 - 04:13 PM

Settle down, Myrdin ;)

A crappy archer (xbow would be more fitting, if we're talking gameplay) unit would be ok for the Dwarves with weak range but a decent attack and certainly strong armor (which are characteristics of a xbow) and they could perhaps have their ax throw recharge times lowered since they have the quivers and everything.
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#304 Myrdin

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Posted 29 June 2008 - 04:16 PM

NO ARCHERS damn it.

and im settled, i write it big soo the words have enough " power ".
i could be able to close an eye, for crossbows, but no damn archers. if they gonna have dwarf archers, and then dale archers, then this mod should be called " Archers rotwk "
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#305 Elvenlord

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Posted 29 June 2008 - 04:22 PM

Seriously, settle down. All you're doing is weaking your own postion.

What's so special about axe-throwers? As a ranged unit, it makes no sense. When you think about, it's even worse for dwarves, their short arms can't be good for throwing.
Also notice everytime Gimli threw an axe, the guy was a most 5-6 ft. away. These guys are hurling them quite aways. Does that seem logical to you?

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#306 Scryer

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Posted 29 June 2008 - 05:22 PM

For me, Axe-Throwers bring some originality to the Dwarves. I don't see what the problem was (with Axe-Throwers) to begin with...
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#307 mike_

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Posted 29 June 2008 - 05:34 PM

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#308 Myrdin

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Posted 29 June 2008 - 06:41 PM

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"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#309 mike_

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Posted 29 June 2008 - 07:13 PM

Sigh.

#310 Dalf32

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Posted 29 June 2008 - 07:24 PM

myrdin i dont understand your argument at all. it has no real basis because if we do what yoda said all the way up at the top then taht would give them 2 archer units. that is no more than any other faction. whats the problem?
the axe throw ability would just be a bonus for the uniqueness of the dwarves. axe throw ability should be pretty short range imo, so it would make sense to not give it to the archers.
and i beg to differ elvenlord, they are strong as crap, that makes up for short arm length ;)

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#311 myster

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Posted 29 June 2008 - 10:17 PM

according to lore the dwarves also DID use bows.. short-bows tho... since the dwarves them self are also rather short ;)

so imo we Should get dwarven archers.. but with smaller range then most bows and higher power(probably around the same as an xbow..)

#312 Myrdin

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Posted 30 June 2008 - 05:44 AM

yeah right, and since when do short bow have same range as loong bows, and even higher pierce power ?
dont take me wrong, but IF you want dwarven archers, i think they should be weak enough, that though they can fullfill theyre role in early and maybe eraly mid game, you d still try to get the dale archers ( which should be better considering they use loong bows, and are tier2 unit ) who would fit mid, and late game.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#313 mike_

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Posted 30 June 2008 - 06:09 AM

...

He said the Dwarves would use shortbows. Not longbows. They would have a shorter firing range than other bows found ingame, but to balance this out, they would be more powerful. Their only weakness should be their lack of a good firing range.
Which is sensible.

Edited by mike_, 30 June 2008 - 06:09 AM.


#314 Pipo

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Posted 30 June 2008 - 07:18 AM

So, what will be the differents characteritics between a axe-thowers and a Dwarves archers?
All have a weak fire range and make powerfull damages.
I love the dwarves archer concept, but I don't understand the utility. Dwarves archers exist in the Narnia's world, and they look nice !

Maybe dwarves archers can use fire, and that could differentiate the two units.
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#315 myster

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Posted 30 June 2008 - 11:02 AM

there will be no different characteritics between them... it's just a lore wise decision and a realistic decision.. imagine walking around with 30+ axes to throw at enemies.. and then imagine walking around with 30+ arrows... i know wich one i would choose (A)

#316 dojob

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Posted 30 June 2008 - 01:29 PM

Actually there is a difference in the damage types; ax throwers (while at least Myrdin has said so iirc) do slash damage or something like that while archers do pierce or whatever archers do ;)
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#317 Uruk King

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Posted 30 June 2008 - 01:36 PM

Well other than the fact Axe-throwers are complete nonsense, could they be a skirmish unit capable if toggling melee and (short) ranged.
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#318 dojob

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Posted 30 June 2008 - 01:57 PM

Or perhaps very fast light melee unit with an ax throw ability that has a fast recharge?
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#319 Rafv Nin IV

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Posted 30 June 2008 - 02:45 PM

Sounds like the only difference between the archers and axethrowers would be that the archers won't own other archers, like the axethrowers do.

Yet it requires a reskinning. Personally I hope that this is low-priority, because I'd rather see Mirkwood playable than Dwarven shortbows.

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#320 mike_

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Posted 30 June 2008 - 03:46 PM

It's nowhere near that difficult, actually. Just take the Dwarven Axethrower (yes, Firefox, put a red line under that...yes, good browser...) model and skin, adding a shortbow to it, skinning it, and then picking an animation set.
Pretty easy, besides the binding and the animating and the HOYVIN-GLAYVIN!




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