Dwarves
#301
Posted 29 June 2008 - 03:16 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#302
Posted 29 June 2008 - 04:08 PM
but the MIU system does sound good for dwarfs
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#303
Posted 29 June 2008 - 04:13 PM
A crappy archer (xbow would be more fitting, if we're talking gameplay) unit would be ok for the Dwarves with weak range but a decent attack and certainly strong armor (which are characteristics of a xbow) and they could perhaps have their ax throw recharge times lowered since they have the quivers and everything.
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#304
Posted 29 June 2008 - 04:16 PM
and im settled, i write it big soo the words have enough " power ".
i could be able to close an eye, for crossbows, but no damn archers. if they gonna have dwarf archers, and then dale archers, then this mod should be called " Archers rotwk "
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#305
Posted 29 June 2008 - 04:22 PM
What's so special about axe-throwers? As a ranged unit, it makes no sense. When you think about, it's even worse for dwarves, their short arms can't be good for throwing.
Also notice everytime Gimli threw an axe, the guy was a most 5-6 ft. away. These guys are hurling them quite aways. Does that seem logical to you?
#307
Posted 29 June 2008 - 05:34 PM
#308
Posted 29 June 2008 - 06:41 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#309
Posted 29 June 2008 - 07:13 PM
#310
Posted 29 June 2008 - 07:24 PM
the axe throw ability would just be a bonus for the uniqueness of the dwarves. axe throw ability should be pretty short range imo, so it would make sense to not give it to the archers.
and i beg to differ elvenlord, they are strong as crap, that makes up for short arm length
#311
Posted 29 June 2008 - 10:17 PM
so imo we Should get dwarven archers.. but with smaller range then most bows and higher power(probably around the same as an xbow..)
#312
Posted 30 June 2008 - 05:44 AM
dont take me wrong, but IF you want dwarven archers, i think they should be weak enough, that though they can fullfill theyre role in early and maybe eraly mid game, you d still try to get the dale archers ( which should be better considering they use loong bows, and are tier2 unit ) who would fit mid, and late game.
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#313
Posted 30 June 2008 - 06:09 AM
He said the Dwarves would use shortbows. Not longbows. They would have a shorter firing range than other bows found ingame, but to balance this out, they would be more powerful. Their only weakness should be their lack of a good firing range.
Which is sensible.
Edited by mike_, 30 June 2008 - 06:09 AM.
#314
Posted 30 June 2008 - 07:18 AM
All have a weak fire range and make powerfull damages.
I love the dwarves archer concept, but I don't understand the utility. Dwarves archers exist in the Narnia's world, and they look nice !
Maybe dwarves archers can use fire, and that could differentiate the two units.
O slender as a willow-wand! O clearer than clear water!
O reed by the living pool! Fair river-daughter!
O spring-time and summer-time, and spring again after!
O wind on the waterfall, and the leaves' laughter!
Old Tom Bombadil is a merry fellow;
Bright blue his jacket is, and his boots are yellow.
#315
Posted 30 June 2008 - 11:02 AM
#316
Posted 30 June 2008 - 01:29 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#318
Posted 30 June 2008 - 01:57 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#319
Posted 30 June 2008 - 02:45 PM
Yet it requires a reskinning. Personally I hope that this is low-priority, because I'd rather see Mirkwood playable than Dwarven shortbows.
#320
Posted 30 June 2008 - 03:46 PM
Pretty easy, besides the binding and the animating and the HOYVIN-GLAYVIN!
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