Dwarves
#21
Posted 27 July 2007 - 01:08 AM
#22
Posted 27 July 2007 - 06:28 AM
I had made a list of a couple of problems that i found with the Dwarven faction while playing carn andros. It was a FFA. The other 2 armies were both goblins. I lost the list but i will try to remember the rest from memory.
1. There is a typo in Thorin's ability. It says "Thorin gains a permanent increase to their hitpoints.
2. The ai seems to be messed up. They built heroes LATE game. After an hour or so. They never got unts from higher level structures (such as spider riders and mountain giants).
3. One of the neutral decoration buildings (in this map and in the 4 player map u have, such as the tents in ur 4 player map) are at half health and burning.
This is all that i remember for now. If i will probably add more problems i found.
#24
Posted 07 August 2007 - 01:40 PM
Step 1: Create a unit of men of dale. I’ve been doing this with archers but I expect to discover it works with the soldiers to.
Step 2: Upgrade the unit with a banner carrier.
Step 3: Create a unit of dwarves that is capable of merging with the unit of men of dale. In the case of archers, this can be axe throwers or phalanx.
Step 4: Merge the units.
What you will see happen is that the dwarves automatically spawn the dwarven banner carrier to lead the merged unit and the men of dale banner carrier detaches himself but remains in play with the odd behaviors I mentioned earlier. I’ll put an edit to this post or another post after I’ve played a bit with the swordsmen to see if they react the same way as the archers.
#25
Posted 07 August 2007 - 01:45 PM
Ah ha! I figured it out. I can now consistently recreate the bug where a lone man of dale flag carrier with no AI that the enemy doesn’t attack is created. Turns out is has nothing to do with fighting. Here’s the step by step.
Step 1: Create a unit of men of dale. I’ve been doing this with archers but I expect to discover it works with the soldiers to.
Step 2: Upgrade the unit with a banner carrier.
Step 3: Create a unit of dwarves that is capable of merging with the unit of men of dale. In the case of archers, this can be axe throwers or phalanx.
Step 4: Merge the units.
What you will see happen is that the dwarves automatically spawn the dwarven banner carrier to lead the merged unit and the men of dale banner carrier detaches himself but remains in play with the odd behaviors I mentioned earlier. I’ll put an edit to this post or another post after I’ve played a bit with the swordsmen to see if they react the same way as the archers.
haha those exploitable bugs can be so fun and entertaining, and overpowering gj finding the bugg/glitch!
I found a similar one pertaining to the noldor warriros whenever they lose a memeber and regenerate though
#26
Posted 07 August 2007 - 02:24 PM
It can work for a dwarven banner carrier just as well as a men of dale one. When merging men of dale and dwarven groups, whichever group is in the back will have it’s existing banner carrier detached into a lone banner carrier glitched unit. So dwarven axe throwers, merged with men of dale soldiers, can produce a dwarven lone banner carrier.
The bug does not work if both units in the merge have their banner carriers out already. The bug will only occur if the unit that will be in the back row has its banner carrier out, and the unit to be in the front row does not.
On an unrelated note, I also noticed two bugs with dwarven siege hammer guardians.
1: The mouse-over text does not display their level.
2: They don’t have a ground highlight around them when selected, even when in a mixed group with axe guardians.
#27
Posted 14 August 2007 - 08:58 PM
I supplemented my complete lack of artistic skill by using existing graphics for axe, hammer, and spear to create some clarity in which dwarf is which. I also have a .dds version of it, but I don’t completely understand how the .big files work so I’m hesitant to try anything with it.
I’d say “I hope it’s of use,” but really what I hope is that someone who knows what they are doing better than I has this covered already.
#28
Posted 15 August 2007 - 12:40 PM
#29
Posted 15 August 2007 - 02:00 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#30
Posted 15 August 2007 - 10:02 PM
And move his "insta-destroy-building" power to level 6.
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And please add Bear-mans
#31
Posted 16 August 2007 - 12:13 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#32
Posted 16 August 2007 - 06:12 AM
#33
Posted 17 August 2007 - 09:07 PM
because elrohir and arveleg's powers are clones of wizard blast, which is more powerful. gloing usually only gets 3 units, u just happened to have that semi glitch where 20 units and standing in the same place, in which case any unit with splash damage would kill them all. his lvl4 power isnt instant destroy building only vs the weaker ones.
What semi-glitch? I thought they were just close. Either way, that did too much damage (killed like half my army) to be a level 1 power. And still, move the insta-normal building-killer power to level 5, 6, or 7.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#36
Posted 20 August 2007 - 11:12 AM
#37
Posted 20 August 2007 - 04:48 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#39
Posted 28 October 2007 - 01:21 AM
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#40
Posted 28 October 2007 - 01:06 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
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