Dwarves
#1081
Posted 13 June 2009 - 02:15 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1082
Posted 03 July 2009 - 10:41 AM
Would it be possible to give Guardians a toggle when they purchase hammers, so that they can switch to hammers when they attack buildings? That would save a good deal of confusion.
#1083
Posted 30 July 2009 - 04:12 AM
A Kiln which would work like a Lumber Mill except it will cost more, have more armor, and instead of Orc Laborers, there would be Dwarf Laborers (duh) that could look like the dwarfs that appear and automatically repair buildings.
#1084
Posted 30 July 2009 - 05:10 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1085
Posted 30 July 2009 - 05:14 AM
#1086
Posted 30 July 2009 - 11:19 AM
Edited by Dant, 30 July 2009 - 11:21 AM.
#1088
Posted 30 July 2009 - 05:59 PM
Dwarves had no love for growing things.
Thats Saruman who cared not for growing things
Also if there is such a structure added, it would have a higer cost than the standard mine, but produce more resources. But I would better imagine it more as a gold or diamond mine than mithril, because Mithril was very rare, it would be worth more than gold, but still it just seems more appropriate in my point of view.
#1089
Posted 30 July 2009 - 06:03 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1090
Posted 30 July 2009 - 06:10 PM
Tier 1:
Heal, Rebuild (2 pp., larger radius), Rallying Call
Tier 2:
Summon Men of Dale, Undermine (with less armor), March of the Dwarves (14 pp., all allied Dwarven units [excluding Men of Dale] have their speed reduced by 25%, and gain +200% armor and inflict fear on all nearby enemies), Dwarven Riches
Tier 3:
Bombardment, Summon Mithril Mine (works like Undermine except has more armor, 1 buildplot, and generates Resources), Doors of Durin (medium area, all Dwarven structures in targeted area become invisible to all players, caster can only see invisible structures if their units are near said structures)
Tier 4:
Earthquake, Dwarven Smithcraft (All Dwarven units present on battlefield are fully upgraded and promoted to level 5, does not require upgrades to be researched)
#1091
Posted 30 July 2009 - 06:46 PM
Other than that; I think that there should only be either Undermine or Mithril Mine. But not both. My reason for this is because Mithril Mine is just an upgraded Undermine power. It doesn't do anything unique from it other than generating resources and acting like an upgraded Undermine power. So I suggest taking out one of the powers and replacing the other with something unique. I have no ideas, at the moment, of a replacement .
Might be just me but March of the Dwarves seems a little too powerful for a 10pp costing power. But there's an easy remedy for this; Decrease the armour boost and increase the speed reduction. I would personally prefer the number figures to be 100-125% and 75% respectively. That way it isn't too powerful for a 10pp power and it can be very useful.
Those are just my thoughts though.
Edited by Scryer, 31 July 2009 - 01:21 AM.
#1092
Posted 30 July 2009 - 07:55 PM
There's also either a 75 or 100% armor increase limit. Anything over that is wasted Otherwise you'd have invincible units wandering the battlefield from all the different leaderships
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1093
Posted 30 July 2009 - 10:57 PM
#1094
Posted 30 July 2009 - 11:14 PM
#1095
Posted 31 July 2009 - 12:08 AM
#1096
Posted 31 July 2009 - 02:10 AM
Hmm... I particularly like the Doors of Durin power .
Other than that; I think that there should only be either Undermine or Mithril Mine. But not both. My reason for this is because Mithril Mine is just an upgraded Undermine power. It doesn't do anything unique from it other than generating resources and acting like an upgraded Undermine power. So I suggest taking out one of the powers and replacing the other with something unique. I have no ideas, at the moment, of a replacement .
Might be just me but March of the Dwarves seems a little too powerful for a 10pp costing power. But there's an easy remedy for this; Decrease the armour boost and increase the speed reduction. I would personally prefer the number figures to be 100-125% and 75% respectively. That way it isn't too powerful for a 10pp power and it can be very useful.
Those are just my thoughts though.
In regards to the Undermine and Mithril Mine powers, you're right about the fact that they are too similar, I'll try to think of a replacement for one of them.
As for the March of the Dwarves, note that it costs 14 pp. not ten, it could either swapped with Summon Mithril Mine and have it's place filled with something else. As for the over-powering of it, the speed could be reduced by 50% and the armor increased by only 100%.
I think Dwarven Smithcraft are overpowered spell...due to game balance issue..all of you dwarves unit on map will be too strong..i think it should change to summoning spell(in my opinion) like Summon Eagle because dwarves were alliance with them since The Hobbit.
Te Dwarven Smithcraft power is a little OP, it could be just a large-area power, that only fully upgrades the units (e.g. Forged Blades, Mithril Mail, Fire Arrows, Siege Hammers, and Banner Carrier to lv. 1 units).
#1097
Posted 31 July 2009 - 04:59 AM
This basically creates a walled area (no upgrades on the wall) with 2 mines, 1 hall of warriors, 1 archery range and 1 smith all level 3 with 2 guardians, 2 phalanx and 2 axe throwers all fully upgraded only level 2
((possible a small fortress as well, leave that one to everyone else.))
Edd
if this is to powerful for that tier an idea could be to modify Dwarven smithcraft to a lower tier and put this there))
these are just ideas im not trying to destroy your whole idea
#1098
Posted 31 July 2009 - 06:01 AM
#1099
Posted 31 July 2009 - 06:05 AM
what did you think of the fortress??
Edited by Eddywood123, 31 July 2009 - 06:06 AM.
#1100
Posted 31 July 2009 - 06:41 AM
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