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#1101 Eddywood123

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Posted 31 July 2009 - 11:25 AM

any medium area not under fow

or they could appear like renforcements at the egdes or corners

#1102 Eärendur

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Posted 01 August 2009 - 02:57 PM

If that idea goes through, and I think it should, you could choose where the base would be built (using a really large area selector), and if there's enough room than the units and the appropriate amount of Builders will appear at the edge of the map and walk to the building site (like builders in some campaign missions, they're all invincible until the base is finished), when they reach the site, the Builders automatically start building the base (2 Mines, 1 Hall of Warriors, 1 Archery Range, 1 Smith, and, say, 6 Wall Hubs that when completed will automatically span five of the six sides. When each building is finished, the Builder that built it disappears like in some campaign missions.
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#1103 dojob

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Posted 01 August 2009 - 03:39 PM

You'd need a lot of room for that.
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#1104 Eddywood123

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Posted 01 August 2009 - 03:44 PM

yh you would but if it is any smallernit would become cramped and next to useless

Eärendur, version sounds more refined :p

#1105 dojob

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Posted 01 August 2009 - 04:06 PM

Tbh, i didnt really look at these suggestions since i usually dont care about PPs, but now ima go through it :p

Here's an idea I had for the Dwarven Power-Tree:



Tier 1:
Heal, Rebuild (2 pp., larger radius), Rallying Call

Tier 2:
Summon Men of Dale, Undermine (with less armor), March of the Dwarves (14 pp., all allied Dwarven units [excluding Men of Dale] have their speed reduced by 25%, and gain +200% armor and inflict fear on all nearby enemies), Dwarven Riches

Tier 3:
Bombardment, Summon Mithril Mine (works like Undermine except has more armor, 1 buildplot, and generates Resources), Doors of Durin (medium area, all Dwarven structures in targeted area become invisible to all players, caster can only see invisible structures if their units are near said structures)

Tier 4:
Earthquake, Dwarven Smithcraft (All Dwarven units present on battlefield are fully upgraded and promoted to level 5, does not require upgrades to be researched)


I like most of these powers, and you really did ur homework in designing them and putting them in a tree :p

However, doors of Durin should just make ur buildings stealthy, and not completely invisible, and the mithril mine is a good idea, but we Dwarven riches is already a power for better eco. Maybe u could upgrade ur mines into mithril mines instead?

Instead of the mine summon, then, I'd rather have something between the lone tower summon and the Dwarven fort summon, so like a better tower with maybe 1 or 2 defense plots :p
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#1106 Emperor of the East

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Posted 27 August 2009 - 08:58 PM

How's about adding these units:

HEROES
Radagast (moved from Rohan)

Marroc (the leader of Easgaroth)

Alwis (Marroc's right-hand-man)

UNITS
Iron Hills Shortbowmen

Erebor Crossbowmen

Spearmen of Dale

Horsemen of Dale (cavalry archers)

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#1107 Devon

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Posted 27 August 2009 - 10:26 PM

That's just adding a bunch of redundant units and heroes imo, except for Radagast. Why would you ever get axethrowers when you could get men of dale, shortbowmen, crossbowmen, or mounted archers?

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#1108 Scryer

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Posted 28 August 2009 - 12:49 AM

Before I was against moving Radagast from Rohan, but now I'm kind of for it.

Edited by Scryer, 28 August 2009 - 12:53 AM.

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#1109 dojob

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Posted 28 August 2009 - 03:23 PM

Yeah, the Dwarves could definitely use another new hero :rolleyes:

Edited by dojob, 28 August 2009 - 03:23 PM.

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#1110 Excuse_me_princess

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Posted 11 September 2009 - 04:50 PM

*awakes from his deep and dark slumber*

Why not make the axe-thrower the basic axe unit, instead of the guardians.
Call them "Guardians", give them a two handed axe and a melee/ranged toggle and voila, one more thing that makes the dwarfs unique: a low level multipurpose unit.
Handy in offense and handy in defense (on walls)
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#1111 Neth

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Posted 13 September 2009 - 12:43 PM

I like that idea, :p I would love to see it implemented ;)
Gimli anims? :p

Edited by Nethelen Narçu, 13 September 2009 - 12:43 PM.

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#1112 Devon

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Posted 14 September 2009 - 07:44 PM

I still like mine and shikari's dwarven ideas better :sad2:

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#1113 Excuse_me_princess

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Posted 14 September 2009 - 09:58 PM

Well, no offence, but I think that the dwarves really could do with a new unit.
The guardian skin is nice and all, but I think it can be confusing to have two similar units in different roles.
As of now the differnce is only in the weapon.

If you add the axe throwing abillity to the axe guardians and (as I said before) give them the skin of the axe throwers and add a big two handed axe, you will have a versatile fighter.
They don't excell at axe throwing, but they will do until you are able to build the men of Dale.
I have to admit that I haven't found many uses for axe-throwers in the past, but if axe-throwing will be a switch abillity, I think that the "Dwarven Defender" (as I like to call them) will come in handy in multiple situations.

It will work as an attack force (Like they are now), but also as a (as the name suggests) defending unit who can defend the walls against attackers by throwing axes down on the field and can defend the walls if the enemies scale it.
Combined with the men of dale they can target the enemies closer to the walls while the men of Dale target those farther away and if the wall is scaled, they can defend teh men of Dale.

Not to mention what happens to enemy flying and gargantuan units.

The dwarves should excel at defending and this is a way to give them an edge: a low level mulity purpouse defence and assault unit.
You could make them spawn form the hall of warriors, moving the men of dale to the archery range.... but now I going ahead of things.
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#1114 Devon

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Posted 14 September 2009 - 10:24 PM

What we were planning was something along the lines of one base dwarven that uses swords and shields. From the forge works can you buy different types of weapons with which to upgrade this base horde, such as bows, pikes, axes, and hammers. You can also buy a throwing axes upgrade which basically grants every horde of dwarves Gimli's axethrow ability when it's equipped.

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#1115 Excuse_me_princess

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Posted 15 September 2009 - 10:13 AM

Okay, that would be nice.
Might I pop the following suggestion:

Give every weapon type a special abillity.

Swords and shields - Wall formation (toggle)
(Cross)bow - explosive arrow/bolt (activate)
Hammer - Gloins primary hammer ability (activate)
Axe - axe throw (weapon switch)

Does this mean we'll lose the Phalanx and siege guardians as a unit?
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#1116 dojob

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Posted 15 September 2009 - 07:36 PM

What we were planning was something along the lines of one base dwarven that uses swords and shields. From the forge works can you buy different types of weapons with which to upgrade this base horde, such as bows, pikes, axes, and hammers. You can also buy a throwing axes upgrade which basically grants every horde of dwarves Gimli's axethrow ability when it's equipped.


And Isen, being more industry and economy based, would be better off with that system.

As for the Dwarves, just replace ATs with a light infantry unit that usually fights in melee and can throw axes as an ability with a quick recharge time.
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And please add Bear-mans


#1117 Devon

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Posted 15 September 2009 - 08:23 PM

I disagree, I think Uruks in Isengard would have been trained from birth/spawning in whatever their specialty was and would like the versatility to simply pick up a new weapon and be proficient in its useage.

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#1118 dojob

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Posted 16 September 2009 - 07:59 PM

Or they could've been spawned en-mass and were ready to kill with whatever weapons were handed to them :wink_new:
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#1119 Scryer

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Posted 16 September 2009 - 08:34 PM

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#1120 mike_

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Posted 18 September 2009 - 01:59 AM

In the films, the first few hundred or so were made specialists and sent after the Fellowship. Except for another group, made up of the strongest and most intelligent (were made the leaders and officers of the Army of Isengard). The thousands that came after were just given weapons and armour and not really trained.

In the films, of course.




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