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#181 Myrdin

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Posted 24 March 2008 - 08:54 PM

i personally like the Istary power ( and the benefit that the fortress upgrade has to offer )
its something no one else has, 5 wizards ( though i think they should get one more power to use and some of the powers are not really usefull, for example one of them gives exp to allied units . . . . replace it with some attack spell )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#182 mike_

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Posted 24 March 2008 - 11:22 PM

That's what would truly make Arnor unique. They don't need a basic cavalry if no good option presents itself - and Hobbits riding ponies are not a good option. That's what would give them a leg up on the competition - instead of having a weak, spammable basic cavalry unit that would get slaughtered before it can accomplish anything, they could jump right to the powerful cavalry units.
However, it seems that my point of view is not shared here... Once again, not my mod :rolleyes: I'm just here to help where I can.
I've been under the impression that the Rj-RotWK Arnor faction was set in the Fall of Arnor, not during its war with Angmar.
If that's incorrect on my part, then that answers several questions - like why Arvedui and Argeleb would be together.
But my argument still stands - there is no reason why the Istari should be directly allied with Arnor. They did not fight under her banner, and were not even in Middle-Earth when the nation was in full existence. The only Istar that should be allied with them - and this is a very strong maybe - would be Gandalf, and that's because he visited the Shire often and was good friends with Aragorn.
I just...see no point in them being present there when there's other, more suitable options.
Like Gondor.
Cheers,
-mike

#183 CIL

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Posted 24 March 2008 - 11:41 PM

I see no point either but it is unique... If I HAD to choose anything else.. I would probably choose something like a Summon Brothers from the South (Eanur and 10 20 batallions of FU Gondorians)
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#184 mike_

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Posted 25 March 2008 - 12:16 AM

I'd suggest reading these two topics:
A More Tolkein Arnor
The War of Arnor and Angmar
Hopefully, they can help you guys out.
Cheers,
-mike

#185 Devon

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Posted 25 March 2008 - 07:48 PM

The only thing with the cavalry thing is that fits rohan better, and I think they really need a boost with their cav :p Maybe they could get something like you mentioned that could upgrade up several different paths, and the scout type unit they have just goes straight to arnor? Hmmmm.....

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#186 Silky

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Posted 25 March 2008 - 07:53 PM

I've never posted before but i think a hobbit cavalry would be cool but instead of "Pony Riders" have like a cart or wagon pulled by 2 "Horses" because there cant just be Ponies in the shire. anyway thats just what i think
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#187 Myrdin

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Posted 25 March 2008 - 08:02 PM

the cart pulled by horse is already used - Vainriders of Rhun, and Dwarven Battlewagon ( thought thats some boar like creature that pulls it :p ). but after dwarfs get overhaul ( sp?) i think theres a high chance that the Battlewagon will be romeved becouse there are people ( me too ) who think it doesnt suit well to dwarfes
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#188 Silky

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Posted 25 March 2008 - 08:09 PM

That was kinda my point, to make another wagon type unit but make it a very basic like the hobbit pitchforks are basic pikemen, and if not a cart, have like 2 hobbits riding the one horse one wit rocks and one wit Sticks\Pitchforks.
Trust Me..If There Was A Hobbit Faction Mod..I Wouldn't Be "HERE" I'd Be "THERE"

#189 Myrdin

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Posted 25 March 2008 - 08:19 PM

If you remember the cart that Gandalf rode to Shire. :p i could imagine in such crude cart two hobits, riding to battle.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#190 Silky

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Posted 25 March 2008 - 08:25 PM

Lol that was were i got my idea from :p But to be honest i really would like to see any sort of hobbit cavalry.
It would be awesome to see a army of hobbits pawn some goblins in the shire map.
Trust Me..If There Was A Hobbit Faction Mod..I Wouldn't Be "HERE" I'd Be "THERE"

#191 Myrdin

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Posted 25 March 2008 - 08:34 PM

Goblins : Skin them !
Hobbit : Im hungry :(
goblin : What ? i kill you !!
Hobbit : aah, i think i ll eat you
goblin : what you doing ?! what ?! no noooo
hobbit : hmm, yuck too salty, ahh well and now for main dish . . . ooo, hey you ! Yes you the big guy !
Troll : huh ?
. . . . . . . . . . . . . . . .

hobits would propably eat theyr ponys if the war should take too long :p
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#192 Silky

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Posted 25 March 2008 - 08:42 PM

Lol Give hobbits the bloodlust ability
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#193 Myrdin

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Posted 25 March 2008 - 09:12 PM

lol
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#194 mike_

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Posted 25 March 2008 - 11:32 PM

How I hate blatant spam -.-
Anyway, once again, Hobbit Cavalry of any kind is unsuited to them.
And yes, that does seem more properly used for Rohan (the cavalry idea posted above)
EDIT: Check out these two links:
A More Tolkein Arnor
Arnorian Cavalry
Cheers,
-mike

Edited by elfhelm.., 26 March 2008 - 01:03 AM.


#195 CIL

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Posted 26 March 2008 - 01:25 AM

The decision is up to Rob. If Rob says base cavalry of hobbits, we get it. If he says base cavalry of riders, we get it. If he says both or neither, we get that too.
I'm creeping, not gone.

#196 mike_

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Posted 26 March 2008 - 01:35 AM

Yes, that's true lol.

#197 Devon

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Posted 26 March 2008 - 01:45 AM

Rob's probably trying to catch up on the last couple pages we added in the past few days :sleep:

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#198 robnkarla

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Posted 26 March 2008 - 03:07 AM

Well, I think I should start off by saying that Arnor is meant to represent the free peoples of Middle-Earth west of of the Misty Mountains. As far as the time-frame, it really is ambigious how it is set up (there are kings from different time periods over the reign of Arnor). So when it comes to this, it really is not specifically Arnor, but the "good" people west of Rivendell which comprise Dunedain in the area, Arnor, Elves of Mithlond, & the Shire. So while there might not be a time when they all were under attacks and comprising a complete army, Arnor represents a region and a general timeframe.

That might explain more of the hodge-podge that it is now. The first and easiest part to explain will be the fortress maps. I will be fixing the problem with fortress maps for Arnor, MotE, & Mordor. I'll be adding the needed upgrades for purchase. In the case of Arnor, they will be discounted as they will not get the bonuses outside of unlocking.

Next up - Istari. Here was my thoughts behind this choice this one. First, since Arnor really represents a general group of Free Peoples in a region the faction comprises the highest variety of pretty much any faction. (More of a Free Peoples faction). Second is the timing of the faction, the Istari came to Middle-Earth about 300 years prior to the conflict of Angmar. If there were ever a time that all 5 would still be together it would be during the beginning of the time frame of the Arnor Faction. Third, one thing I've always wanted to have in game was the ability to have all five Istari come to your aid, especially Saruman and the Blue Wizards before Saruman turned for himself and the Blue Wizards wandered off to whatever they went. I probably should mention that I don't view the Blue Wizards joining the men of the East. I view them more as a regional unit, and more along the idea that they started their own study of knowledge. Thus their sorcerors and building. In the campaign, they will NOT attack Gondor or anywhere else. (Darkness-Slayer would be odd if they fought against Gondor)

So that is kinda an explanation of the Istari power. They are with Arnor as of all the factions I think it's most probable all 5 could be there to help if needed. I know it's a stretch, but I really love summoning all five Istari. Also, with the final upgrade on the fortress it gives them a unique ability that I think fits pretty well and adds to the playability of the faction. It's usually areas that are borderline cannon in the mod that I've done something to add more for the enjoyment factor, which I think is absolutely vital for a mod.

Now for the early cavalry. The pony riders were thought of more of a fun little unit. Completely spammable cavalry, very weak with little trample. More for trampling units that are retreating and early RB harrasment. I'm really not set on them. They might even be an easter egg. To help alleviate the problem with out the hobbits riders, the Rivendell Riders have moved to a Level 1 Elven Barracks. The will then be a mid-early cavalry. Stronger than the basic cavalry, but weaker than elites.

As for Arvedui, that is the direction that I'm heading. To be honest, it's a model that I have that requires no more work on my part, and with 100s of things still on the to-do I will keep it this way and maybe when I finish Elves, Dwarves, and other factions then I'll revist and do Arvedui again.

I know I missed something. Also, this is more of explanation of my thinking behind how Arnor has been designed so you know the direction I'm heading. Things are always open to change and discussion, so please give all your suggestions and comments. They are more than appreciated. I just hope this kinda sheds light on what Arnor is.
Robert J.

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Posted 26 March 2008 - 04:11 AM

I agree with you rob Arnor should be more of a free peoples faction, the Istari is good power and should stay with Arnor, however I feel Elrond should be traded with Gorfindel and should be buffed up, since he played a big part in the Angmar Arnor battle.

#200 Silky

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Posted 26 March 2008 - 05:12 AM

well i guess any hobbit cavalry would be pretty stupid..but i would still like 2 see them.. :sleep:
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