Arnor
#42
Posted 03 August 2007 - 04:27 AM
Gil-Galad. Yes, it would be great to add him, but I'm not sure if he really fits. (Some rules are bent as far as people being alive vs. dead, but he has been dead a little longer than others to fit.) So unless I can figure out a way to include him that makes sense, I probably won't include in the main game. But I've always thought it would be fun to include hidde stuff to find, so maybe he might be an easter egg somewhere in game.
For their architecture, yes I've been thinking for quite some time to pull as much as I can from the Amon Sul Architecture and other buildings. I'd like the to be more unique, and this is the way I'd like to head. I also won't stop adjusting Arnor until they have unique units/structures. The only thing that will not be unique is Elrond Glorfindel. I think they can fit in both the elves and Arnor.
As for the Elves, I'll be developing them into a mini-faction expansion closer to the lines of Harad/Rhun in Evil Men. They will be getting unique skins/models and hopefully new structures.
#43
Posted 03 August 2007 - 06:28 AM
Oh my. I step away from the forums for just a couple days and so many things to say.
Gil-Galad. Yes, it would be great to add him, but I'm not sure if he really fits. (Some rules are bent as far as people being alive vs. dead, but he has been dead a little longer than others to fit.) So unless I can figure out a way to include him that makes sense, I probably won't include in the main game. But I've always thought it would be fun to include hidde stuff to find, so maybe he might be an easter egg somewhere in game.
For their architecture, yes I've been thinking for quite some time to pull as much as I can from the Amon Sul Architecture and other buildings. I'd like the to be more unique, and this is the way I'd like to head. I also won't stop adjusting Arnor until they have unique units/structures. The only thing that will not be unique is Elrond Glorfindel. I think they can fit in both the elves and Arnor.
As for the Elves, I'll be developing them into a mini-faction expansion closer to the lines of Harad/Rhun in Evil Men. They will be getting unique skins/models and hopefully new structures.
Sounds pretty sweet! Over all i think Arnor has a good set of heroes. Arnor did also support alot of hobbits didnt it, like on the Fornost map in the campaign the Hobbits come and attack? Perhaps some hobbit infantry would be a nice additon. And also for the idea of different architecture maybe you could size down the Amon Sul fortress and use it as the Arnor Fortress. You could have it retextured with the Numenor Stonework, and you could add banners, and flame pillars signaling that you have bought the flame munitions.
Gandalf could also be a hero for Arnor since Elrond and Glorfindel are both for Arnor and the Elves. But then again you have the Summon Istari Power...Hmm....
Edited by Lord_Denethor, 03 August 2007 - 06:33 AM.
"The Rule of Gondor is mine, and no others!!" -Denethor II, Lord and Steward of Gondor
#44
Posted 03 August 2007 - 11:04 AM
im pretty sure i no wat ur thinkin bout, but it escapes me at the moment. all i can remember is that his warriors wer called galadhrim.
Whoa!!! no way, so the "Galadhrim" were actually his warriors?? cuz i thought those guyz were the soldiers that Haldir led to the Helms Deep.... o well these lore stuff can get soo confuzing
Also Rob, if you are adding Gil-Galad, which faction would you add him to? I mean i'd be fine with him being in arnor, but i 've always felt him to be one of the keystone symbolizing leaders of the elves as a race..
As4 his being an "easter egg" perhaps put him in the campaign in a random place like in the battle of the pelennor fields, and if you somehow kill this random Mumak before you kill nethign else, you are permanently rewarded with Gil-Galad, who starts plowing through the entirety of mordor and slays sauron - "THE END" <- of course im just kidding, but seriously what exactly do you mean by "easter egg" and "hidden stuff"
Edited by Spointz2020, 03 August 2007 - 11:12 AM.
#45
Posted 03 August 2007 - 06:56 PM
#46
Posted 03 August 2007 - 07:33 PM
#48
Posted 04 August 2007 - 04:53 AM
#49
Posted 05 August 2007 - 07:17 AM
#50
Posted 06 August 2007 - 08:18 PM
The Palitheon or whatever it is xD resource upgrade does nothing.
The Pal... also does not have a tooltip at all.
The spellbook menu has white boxes instead of words and pics.
Sometimes, when entering a posterngate, units go on the wall.
Why does flamming munitions require stonework?
Arnor seems to be more like the Last Alliance...with Elves and whatnot.
My units, from just walking past elevators get stuck in them. Two archers battilions got stuck.
#51
Posted 06 August 2007 - 09:36 PM
I've had a problem playing WOTR with the Arnor faction only.
At the start of a game turn on the strategic map, the game crashes when I left click over one of the hero armies of Arnor (the faction I'm playing). The strategic map freezes, while the pointer can move still; after some seconds the game crashes, the desktop appears; after some time a game.dat error warning appears on the desktop.
This issue hasn't happened when I've played other factions, like Mordor, Angmar, Men and the Dwarves, using the mod.
I have played three WOTR games with Arnor by now and this problem happened everytime; two times quite early in the game, another time after some hours of gaming.
Has anyone else had the same problem?
Edited by Ulakanakulot, 06 August 2007 - 09:38 PM.
#52
Posted 06 August 2007 - 11:08 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#56
Posted 15 August 2007 - 05:20 PM
and they come out easy
i mean i have no problem with extremely good swordsmen that come out fast and can easily overwhelm and entire base without being FU but others have used this to an....advantage over me
#58
Posted 15 August 2007 - 06:27 PM
i just get all the heroes though, my way of play usually means i get them easily
by the beginning 15-20 minutes of play i have usually 20-25 batts of arnor soldiers and about 10 elven archers, never have to get trebs though. but my plan involves slowly advanciing with the army and quicly replacing any lost batts and eventually i get all the heroes by then and i just go straight fer the enemy fortress quickly ending it
#59
Posted 15 August 2007 - 09:49 PM
#60
Posted 16 August 2007 - 02:10 AM
but ive also learned playing a hard with my tactics end up slightly foolish
ive gone straight fer the base with the unupgraded troops and got horribly slaughtered after destroying everything dear to them except one orc pit
which spawned out a counterattack that cost me the game
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