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#81 Gothmog14

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Posted 29 December 2007 - 09:22 PM

Strider was born 2052 years after the Fall of Arnor, so I don't think he'll fit :thumbsupdrool:.

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#82 Shikari

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Posted 29 December 2007 - 09:25 PM

Impressive that you know that...

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#83 HOLY_RAVEN

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Posted 17 January 2008 - 11:15 AM

i have another problem again :p when i play with arnor in fortress i can't alliance with 3 factions (elves,dunedain,..).my idea is change in power tree and replace one power in power tree alliance with dunedain&elves only istari available in fortress

#84 Shikari

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Posted 17 January 2008 - 05:34 PM

The alliance's will probably stay the way they are. There are 2 problems with having them as powers, firstly that they force the player down a particular route of the spellbook, just to get the late game units that other factions get anyway, resulting in the player not getting any 'real' powers. The second is that there are 3 alliances for arnor, and this would then use up 3 of their powers. I personally wouldn't like a faction with 3 powers that did essentially the same thing...

The issue with the fortress maps is known about, and will be adressed. Most likely an extra menu will be added to the fort/citadel to allow you to purchase them. Mordor currently has the same problem with nazgul on fellbeast.

Hope that answers your question :p

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#85 HOLY_RAVEN

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Posted 18 January 2008 - 10:09 AM

i don't want alliances available on power but if you want to add new option it is better i never tell my idea is good your idea is very better against my idea . :wink_new:

#86 HOLY_RAVEN

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Posted 19 January 2008 - 03:55 PM

captain unit is good but they have low health i think it is better they have 1000 health and better armor and 2 limit only with 45s build time and 1500 cast.

#87 HOLY_RAVEN

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Posted 23 January 2008 - 04:03 PM

i think you can use sound of the banners for unit and may you can use the some of sound of the c&c generals(for mote) :shiftee:

#88 Funbomb

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Posted 23 January 2008 - 10:07 PM

Ummmm....triple post....

Press the edit button next time.
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#89 HOLY_RAVEN

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Posted 24 January 2008 - 09:30 AM

ok my friend .i don't know this.

#90 dojob

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Posted 19 February 2008 - 11:35 PM

So what changes can we expect for Arnor in the next beta?
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#91 Guest_weird, crazy guy_*

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Posted 26 February 2008 - 12:09 AM

Look, if you can add Arvedui and Argeleb to the same faction at the same time, in with Gil-Galad. Just re-do the shields for the other elves so that they are all bronze instead of bronze with blue and make Gil-Galad's bronze with blue. That's the way it orginally was. Also, please make him area of affect/meta damage and have DIFFERENT attacks than the normal stab.

#92 CIL

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Posted 07 March 2008 - 04:43 AM

I think what this person is trying to say is that if you can have Argeleb and Arvedui (life-spans never intersected) in the same nation, then Gil-Galad can be added as well. It would be a good idea, IMO.
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#93 Uruk King

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Posted 07 March 2008 - 04:34 PM

Could someone bring in some proper Arnor spearmen, Arnor faction without non-hobbit spearmen is like the BFME vanilla version, from my point of view.
I will remember Rhovanion Alliance, RIP .

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#94 CIL

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Posted 08 March 2008 - 02:35 AM

I want that as well...
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#95 Uruk King

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Posted 08 March 2008 - 06:46 AM

Hobbits are fun to have, they're just tactically inefficient.
I will remember Rhovanion Alliance, RIP .

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#96 Myrdin

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Posted 08 March 2008 - 11:15 AM

guys, i got a serious thing to say :

Catapults ( gondor, arnor ) have too big resistance agains practically everything, fire arrows, slash, pierce, spells, even heroes have problems to kill em.

they need to get nerfed ! pc often masses catas. and with this super immunity taking down 5 catas before they tear apart half of ma base is something that really sux.

only hero hordes do decent dmg to them, but anti cata unit a hero horde ? thats pretty expensive counter

try to take example of angmar catas, they are weak to fire arrows, and have lesser resistance, but still got good dmg, catapults shouldnt be able to solo, they are support siege weapons, but as strong as they are now, they dont even need army lol !

what i want to say, is that they got rigged armor against everything, which a wooden construction shouldnt have (not speaking about mountain giant, hes works fine, hes strong but at least you can kill him with a lot of archers)

Edited by Myrdin, 08 March 2008 - 11:17 AM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#97 Devon

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Posted 09 March 2008 - 12:23 AM

Hobbits are fun to have, they're just tactically inefficient.


Hobbit sherrifs or pikes? Normal hobbits are defintly worth the cost. They have insane damage when throwing rocks, and are pretty cheap meat shields. Added to the 25 hobbit house cost (yes, 25 for you non arnor players) they're really strong.

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#98 Myrdin

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Posted 09 March 2008 - 12:07 PM

easy to mass, with good dmg, but the price is too big, if i remember corectly they costed either 50 or 150 in Rotwk. Can you decrese theyr cost ( speaking of arnor hobits, not inn though they cost 200 too ) ???
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#99 dojob

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Posted 09 March 2008 - 01:25 PM

Hobbits are fun to have, they're just tactically inefficient.


Hobbit sherrifs or pikes? Normal hobbits are defintly worth the cost. They have insane damage when throwing rocks, and are pretty cheap meat shields. Added to the 25 hobbit house cost (yes, 25 for you non arnor players) they're really strong.


They're not spammy when u can only get 5 in a horde for the same price a horde of soldiers (and most other 1st tier infantry), their armor is weak, and they can't hit moving targets.

Of course, as u mentioned, I can't complain about them thanks to their high damage and the low price of the house itself. As for pitchforks, they're among the cheapest (And earliest) pikes in the game, so even though they do suck, it's reasonable.

Edited by dojob, 09 March 2008 - 01:27 PM.

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And please add Bear-mans


#100 myster

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Posted 10 March 2008 - 04:46 PM

actually, to set something straight.. galadhrim ARE from Lorien.. it literally means tree-folk... so they are not the warriors from Gil-Galad

Gil-Galad was the last High King of the Noldor in Middle-earth, wich practicly means he was higher then Elrond and Elrond served under him as a herald.

for more information: http://en.wikipedia.org/wiki/Gil-galad

everyting else could be looked up from wikipedia too..




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