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#1021 {IP} Aridor

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Posted 16 November 2008 - 09:56 PM

They need uber powerful steelbow archers

#1022 Jaguar6

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Posted 16 November 2008 - 10:19 PM

I thought that Arnor was supposed to have a lot of heavy infantry, now you want less? Make up your minds :wink_new:

Doesn't Arnor already have more then enough archer unit? In total they have four, Dunedain Archers, Hobbit Shirrifs (toggle), Dunedain Rangers, and the Elven Archer unit. Why should they have another one?

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#1023 {IP} Aridor

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Posted 16 November 2008 - 11:04 PM

Because it fits lore. Take away the stupid knights and give them Dunidain with steelbows

#1024 dojob

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Posted 16 November 2008 - 11:32 PM

The Elven archers were removed in the recent betas, iirc. If the steel bowmen are added, then these would be the archers:

-Hobbit Sherrifs (assuming they get their bow toggle, if not they can still toggle to ranged weaponry)
-Arnor Archers
-Dunedain Rangers
-Mounted Rangers
-Steel Bowmen

If we changed Mounted Rangers into melee cavalry instead of archer cav (since nobody uses them atm), then maybe we could have all these ranged units in 1 faction, each with a purpose and niche as well as a good melee cav unit to compensate for the lack of Arnor's KoDA:

-Sherrifs would be shitty rush togglers

-Arnor Archers are ur basic archers

-Dunedains are ur elites and Arrow Volley launch sites

-And then steel bowmen would be limited to 1 horde and would be ur god archers, just as royal knights were ur god cav. Having more than 1 would seem like too many and may reduce the need to get other archers.
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And please add Bear-mans


#1025 Jaguar6

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Posted 17 November 2008 - 02:26 AM

Then maybe we should have Steel Bowmen, but they need a better name, and you should be able to get three not one. And last time I checked you said that heavy infantry fitted the lore, you didn't say anything about elite archers, either way I think we should have both a really have infantry unit most likely armed with double handed swords and the elite archers armed with steel longbows.

#1026 {IP} Aridor

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Posted 17 November 2008 - 02:30 AM

I am thinking heavy infantry as a normal unit. The bowmen would be the MHH. A MHH that is solely archers would be rather unique. I think we would have to test what number would work.

#1027 dojob

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Posted 17 November 2008 - 02:34 AM

Sounds good, and having heavy infantry wouldn't be that bad as long as they're not as heavy as Isen's uruks or Dwarven infantry :wink_new:
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And please add Bear-mans


#1028 {IP} Aridor

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Posted 17 November 2008 - 03:30 AM

Well to be lore accurate they would be better than the Uruks. In truth the Uruk-hai weren't that great. Humans are always better than any type of orc.

#1029 mike_

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Posted 17 November 2008 - 10:04 PM

Including the New Line "Supersoldier-hai"...

#1030 Jaguar6

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Posted 17 November 2008 - 10:37 PM

I agree with AA and mike here :p

#1031 dojob

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Posted 18 November 2008 - 01:08 AM

I've gotten so used to having Isen as a heavy infantry faction :/ Without their strong uruks, they'd be pretty boring imo.
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And please add Bear-mans


#1032 {IP} Aridor

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Posted 18 November 2008 - 10:17 AM

They are strong just men are stronger. They are the best orc unit out there. They should be cheaper and faster building than men too.

#1033 dojob

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Posted 18 November 2008 - 11:48 AM

So you want Isen to be another spam faction...
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#1034 Fyro11

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Posted 18 November 2008 - 11:55 AM

No just leave the Uruks. Changing them would be very damaging to the mod as a whole.
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#1035 Devon

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Posted 18 November 2008 - 09:36 PM

Aye...ea made uruks stronger, and the Isengard faction revolves around that. Don't take it away.

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#1036 {IP} Aridor

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Posted 18 November 2008 - 10:01 PM

They should be the same strength as the men units. They should be slightly cheaper to make up for it. Look evil was always always weaker 1v1 against good. That is just the way LOTR is. But evil always outnumbered good. Isenguard was the closest to the good forces in terms of mono y mono. One horde of Uruk-hai should win against one battalion of men b/c the Uruk-hai horde is bigger.

#1037 Dalf32

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Posted 18 November 2008 - 10:35 PM

in this case, changing to make it more lore-accurate would muck things up big time. not a good idea imo. we'd have to totally redo the isengard faction, and i dont know about you, but i like isengard as is. dont fix it if it isnt broken (gameplay-wise that is).

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#1038 {IP} Aridor

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Posted 19 November 2008 - 12:30 AM

I did it for my personal version it worked fine. Was real simple dropped the attack a little lowered the cost and build time. Then raised the attack of the Humans a tad to make them even. Isenguard still plays the exact same way. You just need a slight bit more hordes to ensure a victory. It plays much more like the real Isenguard fought. A huge army of iron machinery. The size of the army tends to be larger, but it still has the same power as the smaller former one. Though I find it tends to be easier to defeat cav armies because the larger size keeps them from destroying my in the first charge. The larger armies give it a more epic feel and a little bit more movie like.

#1039 Devon

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Posted 19 November 2008 - 01:24 AM

Right now isengard is all about managing your economy perfectly, and massive armies with siege engines that tear enemies apart. I think that's about as accurate to the movies as your version is...and I'm not even sure an uruk can beat a gondor soldier 1v1.


Besides, men have elite units like citadel guard that own the crap out of uruks.

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#1040 {IRS}Athos

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Posted 19 November 2008 - 02:16 AM

Wasn't this topic about ARNOR? :p
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