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#1001 *Ranger*

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Posted 14 November 2008 - 03:44 PM

Are you talking about putting Anor heavy infantry ingame? If so as long as they look better than the standard infantry, they last longer in battle and do better damage im happy.

#1002 Hasfusel

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Posted 14 November 2008 - 08:06 PM

I think that just 2h swords would work okay. At Lvl. 5, they could receive better armor, or something. I don't really know, I'm not that good at coming up with ideas for new units.

Edited by Hasfusel, 14 November 2008 - 08:08 PM.


#1003 *Ranger*

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Posted 14 November 2008 - 08:39 PM

The way i see heavy infantry, is that they are heavily armoured troops with large sheilds that are used for holding and destroying enemies. Troops with two handed swords would be lightly armoured, because they wouldnt want heavy armour when all they want to do is cut enimies down?

#1004 Jaguar6

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Posted 14 November 2008 - 09:43 PM

What if we gave them even larger shields then the normal infantry, kind of like a form of the pavise. You should make the shields big enough that when the "Champions" go into shield wall formation their shields actually touch the ground.

#1005 {IP} Aridor

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Posted 14 November 2008 - 10:27 PM

Maybe not that large. Maybe like 8 inches up from the ground.

#1006 Jaguar6

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Posted 15 November 2008 - 02:41 AM

But when they go into shield wall formation they should touch the ground :p It's a lot easier to prop a heavy shield on the ground, then to hold it 8 inches above the ground.

#1007 Gr1m

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Posted 15 November 2008 - 04:38 PM

The men of Numenor rarely fought on horse but instead favored heavy infantry.


Though it's an old post, I felt I had to respond to this. The men of Numenor had a quicker mode of transport available to them in their vast fleets of ships, so horses weren't as required to get around swiftly. By the time of Arnor, however, they would have had to adapt to this new situation of ruling and protecting a kingdom that was threatened from far inland, where ships couldn't take them. While i'm not saying Arnor was crazy cavalry nuts, they would have had to use them a lot more, especially in battle, by that time.

But when they go into shield wall formation they should touch the ground :p It's a lot easier to prop a heavy shield on the ground, then to hold it 8 inches above the ground.


Really though, you don't need a larger shield. Look at the Gondor/Arnor foot soldier's defensive formations - with shields held in that manner, the body is protected by the shield completely, with only the sword arm, head and feet exposed. Plus it allows for mobility in combat - a massive shield that you have to rest on the ground gives you a lot of cover, but at the same time you're strapped to it, and if it's resting on the ground, ultimately it just impedes your mobility in combat.

Personally, for heavy infantry, i'd go for some sort of Palantir Guard, garbed in mail cuirasses and tabards with the Arnor symbol and/or maybe a palantir device on them. Give them two handed swords - Arnor footmen are for holding the main battle line, these blokes should be about dishing out the pain - maybe give them an area effect damage as well.

Edited by Gr1m, 15 November 2008 - 04:38 PM.


#1008 Jaguar6

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Posted 15 November 2008 - 07:28 PM

I agree with you on the cavalry, this is Arnor, not Numenor.

I like your ideas on the Arnor Heavy Infantry unit, but I still prefer Champions, maybe we could call them something Like Arnorian Paladins. I don't think I'll ever get over the "dishing out the pain" thing you said, I might use for a sig!

#1009 Gr1m

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Posted 16 November 2008 - 12:34 AM

I like your ideas on the Arnor Heavy Infantry unit, but I still prefer Champions, maybe we could call them something Like Arnorian Paladins. I don't think I'll ever get over the "dishing out the pain" thing you said, I might use for a sig!


Glad you liked it. The things the mind comes up with at 3AM...

Honestly though, Champions just doesn't sound right. A champion is typically a single unit, like...say...a hero. ;)

B'sides, Gondor has both Citadel and Fountain guards. One would think Arnor would have men appointed to protect their Palantirs, no? :p

#1010 {IP} Aridor

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Posted 16 November 2008 - 12:47 AM

Well the Citadel guard are just the elite guard of Minas Tirith. Their job was to protect the Citadel which was the capital of Minas Tirith. The fountain guard's sole job and duty was to guard the Fountain court and most importantly the White Tree. The existence of the Palantire was was kept most secret. They would in no way ever have unit that were named as such. The Palantir were the greatest treasures of the realms in Exile. They only ever had one person besides the king and his heirs that knew of them, and that was the sole warden. The warden would was in charge of monitoring the stone periodically and reporting whether there was anything going on. Other then them the stones were kept secret from the public.

#1011 Jaguar6

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Posted 16 November 2008 - 04:05 AM

I agree with AA on that one, but what about calling them Paladins?

#1012 Gr1m

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Posted 16 November 2008 - 12:35 PM

I agree with AA on that one, but what about calling them Paladins?


I don't know about Paladin...it doesn't seem to fit. Don't ask me to explain why...it just doesn't work for me.

#1013 mike_

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Posted 16 November 2008 - 06:01 PM

"Champions" would wield the same weapons as the regular infantry. They'd just be more adapt at using them - making them champions ;)

Last time I'm saying it.


Oh, and just to mention it...for my own devices (which do not concern you all), my picture of the Arnor military is this; the standard rank and file are the Arnorohtar (Arnor-Soldier), with the veterans being Arnoroquen (Arnor-Knight).

That's all I'm saying of it, though if you want to know more, contact me privately :p

#1014 Jaguar6

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Posted 16 November 2008 - 06:37 PM

The idea is to have a unique heavy infantry unit, Champions is just a name I came up for them, that doesn't mean that they have to be Champions, it was just something we could call it until we came up with a better name.
What ever this new heavy infantry unit uses, it shouldn't be sword and shield, then it wouldn't be unique :p

#1015 {IRS}Athos

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Posted 16 November 2008 - 06:58 PM

Two-handed swords? Axes? Nuclear warheads? :p
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#1016 mike_

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Posted 16 November 2008 - 07:23 PM

But that's exactly what heavy infantry wielded. They were sent into battle after the lighter infantry had closed, and were used to crush a particularly stubborn enemy defensive position - usually some light infantry wielding spears. Swords and heavy armour would be more effective against this.

#1017 {IRS}Athos

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Posted 16 November 2008 - 07:26 PM

Aye. :wink_new:


But nuclear warheads would still work so much better...

Edited by ithilienranger732, 16 November 2008 - 07:27 PM.

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#1018 mike_

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Posted 16 November 2008 - 07:34 PM

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#1019 {IP} Aridor

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Posted 16 November 2008 - 09:17 PM

I really like the idea of two handed swords. Like the Toutonic knights from AoE 2

#1020 dojob

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Posted 16 November 2008 - 09:19 PM

The idea is to have a unique heavy infantry unit, Champions is just a name I came up for them, that doesn't mean that they have to be Champions, it was just something we could call it until we came up with a better name.
What ever this new heavy infantry unit uses, it shouldn't be sword and shield, then it wouldn't be unique :lol:


But the whole idea of having a heavy infantry unit isn't unique since there are already enough heavy infantry factions and Arnor already has a sort of heavy infantry unit, the spearmen of the havens. If u give them a heavy sword infantry unit, then that takes away from the uniqueness of the Dwarves, Isengard, and Gondor to an extent since they use a lot of infantry, and it's not as though Arnor is weak enough atm that they need a new heavy unit, so I don't see the point in adding one. The only changes needed imo are a nerf to their Royal Knights, but that's it :wink_new:
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And please add Bear-mans





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