Arnor
#1421
Posted 04 April 2009 - 04:01 PM
But here's what I think.
The Numenoreans, as far as Men go, were the most powerful. They were the strongest, the bravest, the true Captains of Men as far as a full race goes. They should be this in the mod, as well.
Their MHH should be powerful. Not powerful on their own, but when you combine the MHH hordes, they rule the battlefield.
Hordes could go like this, actually. All MHH hordes would be able to combine with themselves, of course. Like, you could make one horde of steelbow men combined rather than a horde of cross-matched units.
Numenorean Pikemen - 1500 cost. Limited to 3 total, combinable with the other MHH hordes. 5-8 in each squad.
Numenorean Steelbowmen - 1500 cost. Limited to !!2!! total (since they're more powerful than the others), combinable with the other MHH battalion. 5-8 in each squad.
Numenorean Swordsmen / Numenorean Warriors - 1500 cost. Limited to 3 total, combinable with the other MHH hordes. 5-8 in each squad.
You guys like?
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1423
Posted 04 April 2009 - 06:10 PM
Edited by Sportfan704, 04 April 2009 - 06:49 PM.
#1424
Posted 04 April 2009 - 09:38 PM
#1425
Posted 04 April 2009 - 09:43 PM
#1427
Posted 04 April 2009 - 10:51 PM
Numenorean Swordsman - 5 per battalion, limited to 1
Numenorean Steel-Bowmen - 4 per battalion, limited to 1
Numenorean Pikemen - 5 per battalion, limited to 1
#1428
Posted 04 April 2009 - 11:22 PM
It would be best to keep it (the elite hordes) to an even number, so that way you don't have one unit running out all on their own, getting slaughtered and adding to wasted resources.
Also really sorry about the triple post, my mouse is broken. Its been happening a lot, been screwing me up lately on some games I play. Toss in a lagging, randomly disconnecting computer and you've got a tripple post!
Edited by Captain of Arnor, 04 April 2009 - 11:33 PM.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1430
Posted 05 April 2009 - 12:05 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1432 Guest_Arveleg_*
Posted 05 April 2009 - 05:27 AM
they also need cavalery(not only a battalion of royal knights that are the same with knights of dol amroth):THIS IS ALSO SIMPLE:dunedain knights;
except this,arnor is a great faction
#1433
Posted 05 April 2009 - 06:38 AM
I think the faction is already somewhat of a Gondor clone - Gondor and Arnor were the same after all. The only differences were the Kings and the locations.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1434
Posted 05 April 2009 - 06:39 AM
The Dunedain had longer lifespans, and more time to dedicate themselves to their craft until they became the kind of Warriror seen only in Aragorn and the grey company, and perhaps in Gondor's soldiers where there was more Numenor blood than most men. In early game Arnor's army consists of city guardsmen and sentilels, defensive spearmen, and short range archers, capable of receiving upgrades, but lack the prowess and skill seen in Arnor's elites. The rangers still provide archery and stealth
Mid to late game, the Arnor elites are introduced, rather then actuall MMHs, they are just stronger units, and can be felled dpeneding on the opposing faction's strategy, i.e, Mordor's vast swathes of orcs could overwhelm them. There are three divisions each with three batallions per division, and five units per batallion.
Arnor Champions - elite swordsmen bearing greatswords, rather like Aragorn
King's Guard - Elite Spearmen, bearing Tower shields
Steel-bowmen of Numenor - well, we all know what they would be like
So basically, it's normal infantry, if somewhat limited in variety in early game, then Arnor elites to spearhead Arnor's strength.
#1435
Posted 05 April 2009 - 06:46 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1436
Posted 05 April 2009 - 07:23 AM
#1437
Posted 05 April 2009 - 08:52 AM
I think Arnor should have a sword-wielding MHH as well as the others. So what if three factions of ten have a sword using MHH? People won't think about how akin they are to the Dwarves and Isengard when they're taking the field with three different types of mini hero hordes.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1438
Posted 05 April 2009 - 02:35 PM
That would actually be pretty good tbh because then u could have more human units while still keeping Arnor unique from Gondor, and u'd get that elite Numenor feel too
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And please add Bear-mans
#1439
Posted 05 April 2009 - 07:05 PM
#1440
Posted 05 April 2009 - 07:07 PM
)
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On another topic, I think that Arnor's Power Tree needs a major re-do, Here's how I think it should go:
5 pp. :
Heal, Power of the Palantir, and either Rebuild or Elven Wood.
10 pp. :
Either Rebuild or Elven Wood depending on tier 1, Enshrouding Mist, Summon Watchtower, and Arrow Volley.
15 pp. :
Cloudbreak, Summon Istari or Earthquake (reduced time or area and damage), and Bombardment.
25 pp. :
Sunflare, and Summon Istari or Earthquake (reduced time or area and damage) depending on tier 3.
Arrangement of powers is optional.
Edited by Eärendur, 05 April 2009 - 07:19 PM.
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