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#1401 Dalf32

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Posted 30 March 2009 - 09:43 PM

now mike, thats a whole other issue entirely.
'twould involve an entire reworking of the faction...

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#1402 mike_

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Posted 30 March 2009 - 09:47 PM

...and what have I been pushing for for these past few months? :p

But naw, it's a lot easier than that. Just remove the current heroes and give them Arvedui in the main fortress. Aranarth would be recruitable either from the Dunedain Camp or after it's purchased from the fortress. Same for Glorfindel and Elven-thing. Earnur could do the same, maybe.

Bam.

#1403 Dalf32

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Posted 30 March 2009 - 09:54 PM

perhaps you shoulda' phrased it that way in the first place and we would have avoided two now-needless posts :p

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#1404 mike_

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Posted 30 March 2009 - 10:01 PM

Meh, activity's activity :p

#1405 Captain of Arnor

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Posted 31 March 2009 - 04:53 AM

As long as Glorfindel is in the fortress and Arnor continues to be the most kick ass faction in the game, I'm all for whatever you guys will do to it. Steel bowmen do belong in the archery range / dunedain camp, I say (but they shouldn't be a MHH. I like Dalfs idea of half spearmen half swordsmen. Thats unique, but powerful (and bitchin' awesome) at the same time.)

But would it be wise to split the heroes up from the fortress? I'd think that would create mass confusion among all of the new players. People who read specifically that update will know whats going on, but anyone who doesn't know would be dumbfounded as to why there is a Hero in the Dunedain Camp. XD

Bug reports galore.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#1406 Eärendur

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Posted 01 April 2009 - 05:51 AM

a thought just came to me:
make arnor's mhh be comprised of half spearmen and half swordsmen. then, instead of a weapon toggle, you would toggle which half was in front. give the spearmen half large shields and make the group move slowly when they are in front, and make them much swifter when the swords are in front, but also much more succeptible to damage.
imo, this evades being another weapon-switch mhh because it would be implemented completely differently. would also be a nice way to put those spearmen in as they are growin' on me. ;)

I think that that is a great idea, that way they are "strong against all normal units" and also particularly efficient against either Pikes or Cavalry depending on who's in front. I think that if the Swordsmen are in front then the horde moves faster, but has less armor and deals less damage, and that the spearmen also attack form behind the swordsmen. And when the pikes are in front, they have more armor deal more damage, but move a lot slower and only the pikes attack.
The only flaw I see here, is that the MHH's would have to consist of at least eight units per horde, so there should probably be a two horde maximum instead of three.

Another idea that I had for Arnor is to replace the "farms" with resource structures that look like Gondor markets, and are maybe called, oh, I don't know, Markets? (Or maybe Guilds I got the idea from njm1983, in the Gondor forum. No offense njm1983. :p :p )
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#1407 Uruk King

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Posted 01 April 2009 - 06:10 AM

Hmm, not entirely certain about that, the guilds can belong to Gondor, but Arnor's should be something unique even if it was the sister-kingdom to Gondor.
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#1408 Captain of Arnor

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Posted 01 April 2009 - 09:28 AM

Farms are a good primary source of income generation. Harvesting and selling crops has always been a staple of middle-age economy, without the farmers back in the middle-ages (and in Middle-earth as well) everything would've went to hell.

The only thing a true, time tested warrior fears more than the sword is an angry woman and an empty stomach.

I don't think the farms should be altered into guilds in Arnor or in Gondor. Guilds are...just not a good idea. Thats way too generalized. There are many guilds in the Fantasy genre, anything from the Warriors guild to the Thieves guild, or a Mages guild, down to Farmers and Paupers and Fishermen and all that crap. Just 'guild' is far too generalized, and it would take away from the game if you had to choose between one of ten 'guilds' to build.

Just keep it farm.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

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#1409 shadowcreature

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Posted 02 April 2009 - 04:54 AM

I concur, nothing yet fits for a resource building for Arnor.

#1410 Eärendur

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Posted 02 April 2009 - 06:14 AM

I noticed that both Arnor and MotE don't have statistics symbols, well here is the symbol that I think should go to Arnor:
Arnor_Flag.jpg


And btw, I really really don't think that a "Host of the West" Faction is a good idea.
I think it should stay as Arnor no matter what. Same heros, mostly same units, period.
And even though the new Arvedui skin is very detailed, it doesn't match his portrait or personality, I suggest he looks more like this:
Arvedui_2.JPG

Edited by Eärendur, 02 April 2009 - 06:15 AM.

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#1411 shadowcreature

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Posted 02 April 2009 - 07:02 AM

The first pic I like, works for me. ;) Not too sure if Arvedui should get another reskin pertaining to the second picture. Perhaps either Argeleb or Arveleg could be reskinned like that.

#1412 Neth

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Posted 02 April 2009 - 04:52 PM

I think that Steel-bowmen should be Arnor's m.h.h
1. They would have been good with bows as they were part elf.
2. The Steelbowmen would be a unique m.h.h. No other faction has a Ranged-Only m.h.h
3. They did exist in the lore (I think anyways :p )
4. They should be m.h.h because they would have to have a huge range and really good firing rate.

They should only be around 3 per battalion and limited to 3 but they should be just as good as the other faction's m.h.hs.

Also, the other Arnor heroes should be reskinned. If they haven't been already

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#1413 Sportfan704

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Posted 02 April 2009 - 10:21 PM

i agree with nethlen except i would rather have more than 3 per battalion even if you hav to lower the firing rate. also the arrows could be able to go through units (maybe kill 2 per shot unless they have heavy armor) since steel bows are so powerful

Edit: they should hav a very long range, but be less acurate the farther away the enemy is (if its possible to do) and get more acurate the closer the target

Edited by Sportfan704, 03 April 2009 - 01:01 AM.


#1414 Eärendur

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Posted 03 April 2009 - 04:12 AM

I still think that a Swordsman/Pikeman combo horde is the better idea. Although, if the Steelbows idea went through, it would be kinda cool to have an archer only MHH in a faction that isn't particularly proficient in archery, the could be called Annuminas Steelbows and could have heavy Armor, slow movement (4 per horde, 3 horde max), slow reload time, heavy damage, reduced accuracy,and maybe also knockback to targets that are close enough. But in my opinion, they should still look like this:
Arnor_Royal_Armor_2.JPG
(in fact, I think that it would look better if they are an archer horde, than if they were a swordsman/pikeman horde. with the tall helms and maybe two large quivers [one for the actual animation and another one just for looks].)
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#1415 Captain of Arnor

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Posted 03 April 2009 - 07:47 AM

Well, I've already made my opinions known, on a faction of Men getting an archery only M.H.H. I really like the combo horde idea, with the pikemen and swordsmen. Or even do a pikemen / archer combo horde, or swordsmen / archer.

Or better yet, do it this way.

Make two hordes of each - swordsmen, archers, pikemen - three per horde so that you can combine the hordes your own way. If you want a horde of steelbow men, just combine two hordes of steelbow men. If you want swordsmen, just combine the hordes. If you want pikemen / steelbow men, go for it. That way you can make up your own mind and everyone would be happy. They wouldn't be overpowered because each horde on its own would be somewhat weak - but together, they would be quite powerful. Three units per horde (three swordsmen in the swordsmen horde, three pikemen in the pikemen horde, so on and so forth, two hordes max for each pikemen, swordsmen and archers.)

I know someones going to bitch about numbers or something here, but we could work it out, I kinda like this idea.

This would add a very custom, unique feel to Arnors MHH experience and hell, I for one would be pleased - I'd get my Numenorean Swordsmen M.H.H. They could all be like, Numenorean Elites or something generic like that. Or Soldiers of Earendil, or Elros. Something like that. Some kind of mark, or display, would let you know which horde you were buying. Maybe a small menu could open in the barracks to let you choose the M.H.H hordes to spawn?

Anyways. I think the Arvedui skin is alright, but the only Arnor reskin I really want to see is Arvelegs. I love that armor style, the red coat over the armor, and I really hope it stays that way - only super-enhanced and fixed.

Edited by Captain of Arnor, 03 April 2009 - 07:50 AM.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#1416 Wanderer∞

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Posted 03 April 2009 - 10:40 PM

Maybe make two mhh with a limit of 3 battalions total available at once: steel-bowman and swordsmen.
As for the steel-bowman ideas from Nethelen, I concur on nearly everything except the numbers and rate.
There should, IMO, be 4 steelbowman/swordsmen in a battalion and the fire rate should be slowed down to compensate for the range and power. It also makes more sense to have a long reload. I would take much more time to lift a rather large, heavy arrow onto a bow, aim the bloody thing, and pull the extremely sturdy and powerful bow back to fire.
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#1417 Captain of Arnor

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Posted 04 April 2009 - 03:13 AM

I don't know that the arrows were so large and heavy. They were probably normal steel headed wooden shafted arrows. But the bow was steel, which would make it a real bitch to draw and a serious powerhouse when it fired, even if the rate of fire was so low that it was only good from an extreme range.

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#1418 shadowcreature

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Posted 04 April 2009 - 07:19 AM

Wanderer's idea for mhh sounds interesting. Before they combined in 1.06, Rohan had two mhh's. I'm for the idea.

#1419 Captain of Arnor

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Posted 04 April 2009 - 08:24 AM

Mine gives more variety, it'd be less like Rohans old MHH fashion, but alright, that works I guess =\

'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'

Formerly Lord_Faramir.

My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)


#1420 Neth

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Posted 04 April 2009 - 09:24 AM

Actually that does sound like a good idea now I think about it. The only problem is I think you would have to limit all the battalions so that you could get 2 of each then combine them the way you want. Then because you could get so many of them, they would have to be less powerful than most other M.H.H. One thing I do love though when being Elves is getting 3 Silvian Warriors, 3 Galadrim Warriors and 3 Noldor warriors. :p Maybe you shouldn't be able to combine them and only get 1 of each? Savvy?

Edited by Nethelen Narcu, 04 April 2009 - 09:25 AM.

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