Arnor
#1441
Posted 05 April 2009 - 07:10 PM
#1442
Posted 05 April 2009 - 07:47 PM
As for the power tree, why sunflare? It doesn't make sense to me why it should be in Arnor
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#1447
Posted 06 April 2009 - 02:41 AM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1448
Posted 06 April 2009 - 02:50 AM
#1449
Posted 06 April 2009 - 07:35 AM
Edited by Uruk King, 06 April 2009 - 07:36 AM.
#1450
Posted 06 April 2009 - 08:14 AM
Edited by Anri1, 06 April 2009 - 04:46 PM.
http://us.mnzeo.2y.n...wimoovevio.html - that's fun
#1451
Posted 06 April 2009 - 04:25 PM
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1453
Posted 06 April 2009 - 04:59 PM
^^ No comment. At all. >.>;
What does it mean? (I wonder if only my postes are looking dum to Captain of Arnor )
Say exectly what you don't like in sword/bow switch for Dunadains?
Edited by Anri1, 06 April 2009 - 05:08 PM.
http://us.mnzeo.2y.n...wimoovevio.html - that's fun
#1454
Posted 06 April 2009 - 05:30 PM
I don't think the Dunedain Rangers should get a weapon switch, they should stay bow. Actually, I don't think they should be messed with at all, really, they're quite powerful and useful as it is.
I do think the Dunedain Captain should be messed around with though. Quite frankly? He sucks.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1455
Posted 06 April 2009 - 06:06 PM
#1456
Posted 06 April 2009 - 06:41 PM
The Dunedain Rangers are just that. Rangers. Like Rangers of Ithillen or Dark Ranger. They're a semi-elite ranged unit. The Rangers had maybe some skill with the sword, but their jobs were to hide in the woods and waylay enemies and beasts with the bow and arrow. Ambushes, traps, guerilla warfare basically.
Aragorn was a Ranger, he specialized in close combat. I personally would like to a sword/bow toggle. You are correct in the fact that a Ranger's combat specialty was ambushes, traps and guerilla warfare, but as soon as the enemy had realised that they ambushed, they would try to find their attackers and try to fight their way out of the trap and escape with their lives, then the rangers would have to resort to close combat. A Ranger is not strictly speaking an archer, he's an individual who wanders in the Wilderness, living off the land and is capable of understanding animals, they were stealth experts and trackers, and could engage in close combat when nescessary
i just instaled this mod,what factions was arnor in the lotr movie??who are they??
Arnor was pretty much destroyed by the time of The Lord of the Rings, all that remained of the North Kingdom were a few scattered groups of Dunedain, serving as Rangers, guardians of the small pockets of peace in Eriador, and Aragorn was one of them
#1457
Posted 06 April 2009 - 06:52 PM
#1458
Posted 06 April 2009 - 07:16 PM
#1459
Posted 06 April 2009 - 07:44 PM
I like this, it's like the good version of the Darkness power.Perhaps instead, for a higher-tier power, a power that boosts your troops ability to fight, like a massive Rallying Call, only it effects all units on the map, and the effects are much greater, something called "The Valour of the West"
I would say yes considering Arnor has just the Rivendell cavalry. It is fun though to have Arnor Knights join your armies in Wotr, though temporary that may be.Anyway, just to revisit the suggestion of Arnor elites, should an elite branch of cavalry join their ranks?
Just so that Arnor could be fully equipped to allow the hypothetical elite unit strategy be flawless
#1460
Posted 06 April 2009 - 08:59 PM
@ Ranger, that is a Good point actually, but then again Gondor also had the Rangers of Ithilien to waylay the Forces of Mordor and Harad during throughout the time Minas Morgul was occupied by the Nazgul, so it's possible that the craft of lying in the shadows of the forests, waiting to intercept hordes of Hillmen and Orcs coming out of Angmar and Rhudaur, was developed during the Time of Angmar, and thoses skills were passed down over the generations.
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